Atama wrote: » Caeryl wrote: » Atama wrote: » Caeryl wrote: » As long as I’m never required to click on enemies in order to cast an ability, then I’ll be fine. Soft locking is completely useable and makes far more sense than any obligate click-to-make-skills-useable system that typically plagues tab systems. You never have to click on enemies in a tab system. You use the tab key. (That’s why it’s called a tab system.) If you want to “aim” in a tab system, you have to click the enemy. Tabbing just cycles you through in an incredibly unreliable way. If I’m actually aiming, then the game should be smart enough to react to that aiming. It depends. Sometimes you just hit the tab key to arbitrarily cycle between enemies. Sometimes it automatically targets the closest enemy. Sometimes you have different keys that can target different things; closest, enemy that last hit you, target of your target, etc. I’ve played tab target games where I never click on enemies. It depends on how it’s designed. Done well, it’s actually less clunky than soft-targeting. (Not that a soft target is bad either, that can work well.) But the idea that tab target=have to click on enemies is just wrong. Using that as a criticism of the system is basing your argument on misconceptions and ignorance.
Caeryl wrote: » Atama wrote: » Caeryl wrote: » As long as I’m never required to click on enemies in order to cast an ability, then I’ll be fine. Soft locking is completely useable and makes far more sense than any obligate click-to-make-skills-useable system that typically plagues tab systems. You never have to click on enemies in a tab system. You use the tab key. (That’s why it’s called a tab system.) If you want to “aim” in a tab system, you have to click the enemy. Tabbing just cycles you through in an incredibly unreliable way. If I’m actually aiming, then the game should be smart enough to react to that aiming.
Atama wrote: » Caeryl wrote: » As long as I’m never required to click on enemies in order to cast an ability, then I’ll be fine. Soft locking is completely useable and makes far more sense than any obligate click-to-make-skills-useable system that typically plagues tab systems. You never have to click on enemies in a tab system. You use the tab key. (That’s why it’s called a tab system.)
Caeryl wrote: » As long as I’m never required to click on enemies in order to cast an ability, then I’ll be fine. Soft locking is completely useable and makes far more sense than any obligate click-to-make-skills-useable system that typically plagues tab systems.
Caeryl wrote: » Tab will always take more time to complete an identical action than a soft-target system, because you will always have at least one more button to press in the targeting process. That small bit of time can be the difference between a groupmate living or dying.
Atama wrote: » Caeryl wrote: » Tab will always take more time to complete an identical action than a soft-target system, because you will always have at least one more button to press in the targeting process. That small bit of time can be the difference between a groupmate living or dying. Factually incorrect. If someone is behind me I can press tab then my attack key faster than you can turn around, target, then press a key/click a button. Stop pretending like there’s some absolute advantage to one system over another.
BedDave wrote: » I'm not sure I completely get what the OP is asking, but I will be playing with a keyboard & mouse configuration. It was the hybrid option that confused me. Did he mean soft-target? Action combat with a soft-target is becoming fairly common in MMOs. The only problem with soft-target is it's not very precise. Unless you are fairly close to your target, it might select the player/mob next to your target. DPS players probably will rarely experience this problem and love soft-target. Healers don't like soft-target as much as they don't like seeing their strong heal hitting the nearly full health DPS near a Tank at 30% health. How about, borrowing from what appears to be an upcoming trend, an AI-enhanced soft-target that would take context into its target process would be nice. It could somehow figure out the Tank would be the more likely target of the large heal and soft-lock the Tank instead. If the imprecise nature of soft-target could be fixed it would be the better system. Till then, Tab-target will need to stay around in some fashion.
Undead Canuck wrote: » So basically what you are saying is that you want the game to be smart enough to play for you. You just want to point in a general direction, cast some stuff and the game is supposed to put the heals on your allies, and the hits on your enemies. I prefer to learn and play the game myself instead of expecting it to do my playing for me.
Undead Canuck wrote: » ... I prefer to learn and play the game myself instead of expecting it to do my playing for me.
Undead Canuck wrote: » Thank you for completely agreeing with me. I don't want the game deciding where something goes. Soft targeting is expecting the game to help you play. Hehe, wouldn't that be considered pay to win?
Undead Canuck wrote: » How is responding being a troll?
Caeryl wrote: » Atama wrote: » Caeryl wrote: » Tab will always take more time to complete an identical action than a soft-target system, because you will always have at least one more button to press in the targeting process. That small bit of time can be the difference between a groupmate living or dying. Factually incorrect. If someone is behind me I can press tab then my attack key faster than you can turn around, target, then press a key/click a button. Stop pretending like there’s some absolute advantage to one system over another. You spend .05s to reach for tab, I take .05s to turn my camera and we both press an ability. Tab is fine if aren’t capable of quick reflexes for some reason, but anyone with quick reflexes will just be hindered by the delays of having to tab to use an ability.
mcstackerson wrote: » Atama wrote: » Caeryl wrote: » Tab will always take more time to complete an identical action than a soft-target system, because you will always have at least one more button to press in the targeting process. That small bit of time can be the difference between a groupmate living or dying. Factually incorrect. If someone is behind me I can press tab then my attack key faster than you can turn around, target, then press a key/click a button. Stop pretending like there’s some absolute advantage to one system over another. I'm not sure what game you are playing but don't you still have to turn around and face your opponent to user your attack? You are forcing the user to do another action to perform their attack.
mcstackerson wrote: » I'm not sure what game you are playing but don't you still have to turn around and face your opponent to user your attack? You are forcing the user to do another action to perform their attack.
Ventharien wrote: » mcstackerson wrote: » I'm not sure what game you are playing but don't you still have to turn around and face your opponent to user your attack? You are forcing the user to do another action to perform their attack. Not only are their several example of games that don't care about your facing, some of which Atama brought up, there are even games that do care about facing, that let you attack without facing on certain abilities. WoW, and SWTOR to name a two.
Atama wrote: » Caeryl wrote: » Atama wrote: » Caeryl wrote: » Tab will always take more time to complete an identical action than a soft-target system, because you will always have at least one more button to press in the targeting process. That small bit of time can be the difference between a groupmate living or dying. Factually incorrect. If someone is behind me I can press tab then my attack key faster than you can turn around, target, then press a key/click a button. Stop pretending like there’s some absolute advantage to one system over another. You spend .05s to reach for tab, I take .05s to turn my camera and we both press an ability. Tab is fine if aren’t capable of quick reflexes for some reason, but anyone with quick reflexes will just be hindered by the delays of having to tab to use an ability. If it takes you a half second to reach for and tap a key then I’m not the one with poor reflexes.
Caeryl wrote: » Atama wrote: » Caeryl wrote: » Atama wrote: » Caeryl wrote: » As long as I’m never required to click on enemies in order to cast an ability, then I’ll be fine. Soft locking is completely useable and makes far more sense than any obligate click-to-make-skills-useable system that typically plagues tab systems. You never have to click on enemies in a tab system. You use the tab key. (That’s why it’s called a tab system.) If you want to “aim” in a tab system, you have to click the enemy. Tabbing just cycles you through in an incredibly unreliable way. If I’m actually aiming, then the game should be smart enough to react to that aiming. It depends. Sometimes you just hit the tab key to arbitrarily cycle between enemies. Sometimes it automatically targets the closest enemy. Sometimes you have different keys that can target different things; closest, enemy that last hit you, target of your target, etc. I’ve played tab target games where I never click on enemies. It depends on how it’s designed. Done well, it’s actually less clunky than soft-targeting. (Not that a soft target is bad either, that can work well.) But the idea that tab target=have to click on enemies is just wrong. Using that as a criticism of the system is basing your argument on misconceptions and ignorance. No, I understand perfectly how tab systems work they’re unintuitive and unresponsive to manual aiming. That’s the primary reason I found FFXIV combat unenjoyable.