Ravudha wrote: » The option to move into melee and back out to ranged does sound like it would make combat interesting. Not a ranger player myself, but it makes me wonder if there are synergies between the melee and ranged attacks. E.g. looking at the ranger abilities maybe it's a way to stack bleeds *shrug*.
Damokles wrote: » It would be interesting if the ranger had a dot heavy vuild. Maybe inflict bleeding and poison stacks from range, and then use up the poison stacks in melee for strong attacks that consume them to deal extra damage.
Damokles wrote: » The reason for it: "The ranger plays really fun. The tactical piece of that, moving in and out of melee combat is exciting and fun[...]" That tells us a bit more about the ranger and one of his possible playstiles, which is pretty interesting!
consultant wrote: » Well main thing I like about rangers is pets. Would like variety of pets from bears and wolves to more magical pets like psuedodragons (little dragons). Not really asking for overpowered pets. But pets having abilities that help out ranger are really cool. One of my favorite abilities was like a x percent heal from sprit beasts in wow. The pet would automatically cast it when health was low so made it look like he saved you if you survived. Plus masters call would break roots for you. Plus in certain fights like when you were cacooned by spider webs you could tell pet to attack webs and break you free. Not particulary asking for Overpowered abilities but minor abilities add a huge role playing value even if they are on a 2 min or 3 min cool down so they are not so OP. Plus becuase you can get different abilities from different pets then that helps you have particular set ups. One example is having a tanky turtle with defensive cooldown could be used to off tank and tank mobs in open world. Sounds pretty standard but ability to change out pets is important. You may need to off tank a little but in one area just go with dps pet in n another area go with pet that has interupt spells or extra slow needed in another. Pets got nerfed in WoW not going to aurgue if it was needed or not but for me personally pets lost a lot of Role Playing Value as the trusted campanion. Would also like to option it have quiver on back.
HumblePuffin wrote: » If you look at the chart it is summoner/ranger that is labeled beast master. I feel like that makes it safe to assume you will have your normal ranged physical damage pet class, and with summoner as the main I can see it making sense that you won’t be as limited to the usual hunter like pets. Ranger/summoner is the falconer, and I like to see that combo as a class that does focus heavily on its pet, but has more of a symbiotic relationship with it, relying more on working together and team work with your single pet, as opposed to the beast master that commands the pets, and gets most damage through their pet. More like 75/25 pet/player, instead of 50/50 pet/player