George Black wrote: » As long as other forum members read about what I mean it's all good. You dont seem to be able to grasp much.
George Black wrote: » No you dont grasp much. Read the last part of my first post in this topic. The whole quoting bit you did added nothing at all to the conversation here.
leonerdo wrote: » Noaani is an asshole, but unfortunately he's a smart asshole who is technically correct.
noaani wrote: » leonerdo wrote: » Noaani is an asshole, but unfortunately he's a smart asshole who is technically correct. Possibly the most accurate description of me I've read. That said, I'm only an asshole when people get argumentitive rather than engaging in a debate or discussion. There are some people on these forums that are actually good at debate/discussion, and while they have seen me acting as an asshole to others, would likely say I have never been such to them, even if we disagree on occasion. To me, the opinion people have of me on forums is entirely a reflection of their abilities in debate/discussion. I mean, if the poster in question had have simply said "yeah, I care more about the results of quests than I do about the tasks they involve" when I first pointed out that their list was all about rewards, which is actually what I expected, I would have aimply reaponded with "cool".
leonerdo wrote: » @georgeblack Noaani is an asshole, but unfortunately he's a smart asshole who is technically correct.
Damokles wrote: » noaani wrote: » leonerdo wrote: » Noaani is an asshole, but unfortunately he's a smart asshole who is technically correct. Possibly the most accurate description of me I've read. That said, I'm only an asshole when people get argumentitive rather than engaging in a debate or discussion. There are some people on these forums that are actually good at debate/discussion, and while they have seen me acting as an asshole to others, would likely say I have never been such to them, even if we disagree on occasion. To me, the opinion people have of me on forums is entirely a reflection of their abilities in debate/discussion. I mean, if the poster in question had have simply said "yeah, I care more about the results of quests than I do about the tasks they involve" when I first pointed out that their list was all about rewards, which is actually what I expected, I would have aimply reaponded with "cool". This thread reminded me of the best queste ever designed. I was 15, started aion recently and reached the third map. A npc asks me to go and collect his money. "Easy!" I thought. What a fool i was. It made me treck through 3 maps, without any mounts. I had to speak with 8 different npcs. 'Prorites Money' broke many players, but i did it and got the title of "the patient". It was not worth it. XD
George Black wrote: » Riddle me this: A quest which requires you to kill and collect 100 pouches from mobs in an area (rng), then 100 in another area, 100 in another. Kill two open world raid bosses with a group of 10-15 ppl (pvp might be needed). Then take the dropped items, take them to an Ivory Tower, chat with the wizards, fetch a tome, mix the ingredients, buy some frim players if needed, create a stone of some short, take it and kill a world boss and then in your character, Class eg (tank lv76) you have the ability to add a new class on the same character lv40 (warrior). What TYPE of quest is it?? Escort? Fetch? Kill X? It doesnt need a description? What does the quest give you as a reward? Gold? XP? Item? Rewarding mmorpg questing experience? Maybe the last one. Subclass quest from Line][Age
hartwell wrote: » I dislike quests that can be easily sabotaged by another player or are a player bottleneck, but are also part of a larger chain quest and are too important to skip.
noaani wrote: » hartwell wrote: » I dislike quests that can be easily sabotaged by another player or are a player bottleneck, but are also part of a larger chain quest and are too important to skip. Completely agree. And a few quests - from a few different games - come to mind immediately. Sadly though, I do see this sort of thing happening in Ashes and Intrepid being OK with it (player agency and all that). To me, an acceptable (even if not ideal) situation if such quests are to be in a game is if the quest journal lets you know others will be able to sabotage your progress at some point in the quest or quest chain. At least with that, players know what they are getting themselves in to before they invest too much time.
T Elf wrote: » The kind I hate are the questchains that start out as single player ones but to finish you need a group. Make then either single all the way or group all the way, but not a mix.