Sarevok wrote: » The hope of this forum post is to give our developers our voiced opinions on tanks and healers. I don't expect tanks and healers to be able to solo at the same speed as a pure dps class but to also not be forgotten in the same instance. The benefit of Intrepid Studios being actual gamers is that they understand what our concerns are and hopefully know how to address them in the most fair way possible. It was just my fear with previous games that tanks and healers were going to be designed for a specific purpose and not be viable in all aspects of the game. This type of problem in design always leads to these class types being in demand, constantly. I am sure most of you that mainly play dps have experienced long wait times in dungeon queues due to the low supply of tanks and healers out there. Here's to hoping tanks and healers will get the same attention to detail and dynamic design that dps classes will receive! Cheers
Wandering Mist wrote: » Sarevok wrote: » The hope of this forum post is to give our developers our voiced opinions on tanks and healers. I don't expect tanks and healers to be able to solo at the same speed as a pure dps class but to also not be forgotten in the same instance. The benefit of Intrepid Studios being actual gamers is that they understand what our concerns are and hopefully know how to address them in the most fair way possible. It was just my fear with previous games that tanks and healers were going to be designed for a specific purpose and not be viable in all aspects of the game. This type of problem in design always leads to these class types being in demand, constantly. I am sure most of you that mainly play dps have experienced long wait times in dungeon queues due to the low supply of tanks and healers out there. Here's to hoping tanks and healers will get the same attention to detail and dynamic design that dps classes will receive! Cheers I'd just like to point out that many games are developed by "actual gamers" but that doesn't mean they will produce a good product.
Nagash wrote: » Wandering Mist wrote: » Sarevok wrote: » The hope of this forum post is to give our developers our voiced opinions on tanks and healers. I don't expect tanks and healers to be able to solo at the same speed as a pure dps class but to also not be forgotten in the same instance. The benefit of Intrepid Studios being actual gamers is that they understand what our concerns are and hopefully know how to address them in the most fair way possible. It was just my fear with previous games that tanks and healers were going to be designed for a specific purpose and not be viable in all aspects of the game. This type of problem in design always leads to these class types being in demand, constantly. I am sure most of you that mainly play dps have experienced long wait times in dungeon queues due to the low supply of tanks and healers out there. Here's to hoping tanks and healers will get the same attention to detail and dynamic design that dps classes will receive! Cheers I'd just like to point out that many games are developed by "actual gamers" but that doesn't mean they will produce a good product. as of right now there are only three good RPG studios that I trust to make a good game and they arecd project red obsidian Larian Studios
noaani wrote: » Nagash wrote: » Wandering Mist wrote: » Sarevok wrote: » The hope of this forum post is to give our developers our voiced opinions on tanks and healers. I don't expect tanks and healers to be able to solo at the same speed as a pure dps class but to also not be forgotten in the same instance. The benefit of Intrepid Studios being actual gamers is that they understand what our concerns are and hopefully know how to address them in the most fair way possible. It was just my fear with previous games that tanks and healers were going to be designed for a specific purpose and not be viable in all aspects of the game. This type of problem in design always leads to these class types being in demand, constantly. I am sure most of you that mainly play dps have experienced long wait times in dungeon queues due to the low supply of tanks and healers out there. Here's to hoping tanks and healers will get the same attention to detail and dynamic design that dps classes will receive! Cheers I'd just like to point out that many games are developed by "actual gamers" but that doesn't mean they will produce a good product. as of right now there are only three good RPG studios that I trust to make a good game and they arecd project red obsidian Larian Studios Right now, I agree with you. However, Bethesda hasn't gone so far as yet that they couldn't pull things back if they wanted. Fortunately, the Fallout series never really appealed to me, Starfield is little more than a curiosity, but if ES6 eventually proves to be the same buggy, frustrating yet immensely fun and massive as the last 3 ES games (without too much additional bullshittery added on the fringes), I'm good, despite their current issues.
Wandering Mist wrote: » Nagash wrote: » Wandering Mist wrote: » Sarevok wrote: » The hope of this forum post is to give our developers our voiced opinions on tanks and healers. I don't expect tanks and healers to be able to solo at the same speed as a pure dps class but to also not be forgotten in the same instance. The benefit of Intrepid Studios being actual gamers is that they understand what our concerns are and hopefully know how to address them in the most fair way possible. It was just my fear with previous games that tanks and healers were going to be designed for a specific purpose and not be viable in all aspects of the game. This type of problem in design always leads to these class types being in demand, constantly. I am sure most of you that mainly play dps have experienced long wait times in dungeon queues due to the low supply of tanks and healers out there. Here's to hoping tanks and healers will get the same attention to detail and dynamic design that dps classes will receive! Cheers I'd just like to point out that many games are developed by "actual gamers" but that doesn't mean they will produce a good product. as of right now there are only three good RPG studios that I trust to make a good game and they arecd project red obsidian Larian Studios I would also add FromSoftware and Platinum Games to that list.
Atama wrote: » noaani wrote: » Nagash wrote: » Wandering Mist wrote: » Sarevok wrote: » The hope of this forum post is to give our developers our voiced opinions on tanks and healers. I don't expect tanks and healers to be able to solo at the same speed as a pure dps class but to also not be forgotten in the same instance. The benefit of Intrepid Studios being actual gamers is that they understand what our concerns are and hopefully know how to address them in the most fair way possible. It was just my fear with previous games that tanks and healers were going to be designed for a specific purpose and not be viable in all aspects of the game. This type of problem in design always leads to these class types being in demand, constantly. I am sure most of you that mainly play dps have experienced long wait times in dungeon queues due to the low supply of tanks and healers out there. Here's to hoping tanks and healers will get the same attention to detail and dynamic design that dps classes will receive! Cheers I'd just like to point out that many games are developed by "actual gamers" but that doesn't mean they will produce a good product. as of right now there are only three good RPG studios that I trust to make a good game and they arecd project red obsidian Larian Studios Right now, I agree with you. However, Bethesda hasn't gone so far as yet that they couldn't pull things back if they wanted. Fortunately, the Fallout series never really appealed to me, Starfield is little more than a curiosity, but if ES6 eventually proves to be the same buggy, frustrating yet immensely fun and massive as the last 3 ES games (without too much additional bullshittery added on the fringes), I'm good, despite their current issues. The true ES developers are top notch. By that I mean the mod community of course.
noaani wrote: » Atama wrote: » noaani wrote: » Nagash wrote: » Wandering Mist wrote: » Sarevok wrote: » The hope of this forum post is to give our developers our voiced opinions on tanks and healers. I don't expect tanks and healers to be able to solo at the same speed as a pure dps class but to also not be forgotten in the same instance. The benefit of Intrepid Studios being actual gamers is that they understand what our concerns are and hopefully know how to address them in the most fair way possible. It was just my fear with previous games that tanks and healers were going to be designed for a specific purpose and not be viable in all aspects of the game. This type of problem in design always leads to these class types being in demand, constantly. I am sure most of you that mainly play dps have experienced long wait times in dungeon queues due to the low supply of tanks and healers out there. Here's to hoping tanks and healers will get the same attention to detail and dynamic design that dps classes will receive! Cheers I'd just like to point out that many games are developed by "actual gamers" but that doesn't mean they will produce a good product. as of right now there are only three good RPG studios that I trust to make a good game and they arecd project red obsidian Larian Studios Right now, I agree with you. However, Bethesda hasn't gone so far as yet that they couldn't pull things back if they wanted. Fortunately, the Fallout series never really appealed to me, Starfield is little more than a curiosity, but if ES6 eventually proves to be the same buggy, frustrating yet immensely fun and massive as the last 3 ES games (without too much additional bullshittery added on the fringes), I'm good, despite their current issues. The true ES developers are top notch. By that I mean the mod community of course. This is absolutely true. Every ES game has four distinct phases that, imo, everyone should play through. The first is the initial release. The bugs are always awesome and need to be experienced first hand. The second is when the community fixes those bugs, and you get to play the game as it was intended, as opposed to as it was released. The third is with all the expansions, but only after the bug fix mod has fixed the bugs for the expansions (no need to play bugs twice). The forth is a few years later, when the community has put out large scale mods. I *think* Bethesda know this though.
Wandering Mist wrote: » How the hell do you manage to put the same bug in 2 separate games?
noaani wrote: » Wandering Mist wrote: » How the hell do you manage to put the same bug in 2 separate games? This is just speculation here, but my theory is that it is because Bethesda know how important the modding community is to the ES and Fallout games (most ES, but still...). I think they purposefully put obvious bugs in to their games in order to get the modding community kicking off with an immediate project that sees a good portion of the hardcore modding community working together early. As to why the same bugs can exist in different games - that would be for the same reason textures and models can exist in different games...
Wandering Mist wrote: » noaani wrote: » Wandering Mist wrote: » How the hell do you manage to put the same bug in 2 separate games? This is just speculation here, but my theory is that it is because Bethesda know how important the modding community is to the ES and Fallout games (most ES, but still...). I think they purposefully put obvious bugs in to their games in order to get the modding community kicking off with an immediate project that sees a good portion of the hardcore modding community working together early. As to why the same bugs can exist in different games - that would be for the same reason textures and models can exist in different games... I have a different theory which is that the programmers at Bethesda are incompetent idiots who don't care because they know the unpaid amateur modders can do a better job than them and will fix any mistakes they make.
noaani wrote: » Wandering Mist wrote: » noaani wrote: » Wandering Mist wrote: » How the hell do you manage to put the same bug in 2 separate games? This is just speculation here, but my theory is that it is because Bethesda know how important the modding community is to the ES and Fallout games (most ES, but still...). I think they purposefully put obvious bugs in to their games in order to get the modding community kicking off with an immediate project that sees a good portion of the hardcore modding community working together early. As to why the same bugs can exist in different games - that would be for the same reason textures and models can exist in different games... I have a different theory which is that the programmers at Bethesda are incompetent idiots who don't care because they know the unpaid amateur modders can do a better job than them and will fix any mistakes they make. This is what I used to think too, but then you look at the fact that almost all of the game works perfectly well, and the few bugs that do exist are all things that players can see and understand easily. They are far more obvious and in your face than bugs in other games, to the point where some of them seem like they are purposeful If you assume that these bugs are there and players are supposed to see them, and so remove them from the equation, the remaining game has significantly fewer bugs than most other games.
Wandering Mist wrote: » noaani wrote: » Wandering Mist wrote: » noaani wrote: » Wandering Mist wrote: » How the hell do you manage to put the same bug in 2 separate games? This is just speculation here, but my theory is that it is because Bethesda know how important the modding community is to the ES and Fallout games (most ES, but still...). I think they purposefully put obvious bugs in to their games in order to get the modding community kicking off with an immediate project that sees a good portion of the hardcore modding community working together early. As to why the same bugs can exist in different games - that would be for the same reason textures and models can exist in different games... I have a different theory which is that the programmers at Bethesda are incompetent idiots who don't care because they know the unpaid amateur modders can do a better job than them and will fix any mistakes they make. This is what I used to think too, but then you look at the fact that almost all of the game works perfectly well, and the few bugs that do exist are all things that players can see and understand easily. They are far more obvious and in your face than bugs in other games, to the point where some of them seem like they are purposeful If you assume that these bugs are there and players are supposed to see them, and so remove them from the equation, the remaining game has significantly fewer bugs than most other games. Errr... Did you play fallout76? Literally nothing about it "worked perfectly".
noaani wrote: » Fortunately, the Fallout series never really appealed to me
Atama wrote: » Fallout 76 is what happens when they don’t have the modding community to fix things. They sell ston
noaani wrote: » Atama wrote: » Fallout 76 is what happens when they don’t have the modding community to fix things. They sell ston In terms of the bugs on that game, sure. The biggest issues I've heard about that game though, seem to come from its design. They seem to stem from the fact that it is a single player game developer trying their hand at an online game, without knowing what an online game should be.
Atama wrote: » the bugs alone would be worthy of ridicule. It would have still been infamous.