Damokles wrote: » Wandering Mist wrote: » Damokles wrote: » Nagash wrote: » Damokles wrote: » Nagash wrote: » Wandering Mist wrote: » Nagash wrote: » I do like corpse mechanics and the fact you can get in trouble for doing necromancy, but I think the summoning is just too limiting. When I think of necromancers I think of hordes of weak undead that can be buffed or a small group of armoured wraiths. People always seem to forget that necromancers are about raising the dead first and everything else is a second thought. Guildwars 1 had this down to a tee. You could literally have a horde of undead following you, it was great. I did love guild wars 1 same as diablo 3 and grim dawns necromancers shame MMOs never do summoners justice The thing about Necros in GW1 was that they were pretty much untouchable with the right setup in PvE and PvP. xD (Same could be said about the Ritualist though ;D) to be fair guild wars never had the best balance *Mesmer PvP flashbacks* What do you mean? Mesmers we're totally balanced!! Being able to completely shut down any enemy you like in PvP was totally fair Just like the elementalists, who could one-shot anything with two spells ;D
Wandering Mist wrote: » Damokles wrote: » Nagash wrote: » Damokles wrote: » Nagash wrote: » Wandering Mist wrote: » Nagash wrote: » I do like corpse mechanics and the fact you can get in trouble for doing necromancy, but I think the summoning is just too limiting. When I think of necromancers I think of hordes of weak undead that can be buffed or a small group of armoured wraiths. People always seem to forget that necromancers are about raising the dead first and everything else is a second thought. Guildwars 1 had this down to a tee. You could literally have a horde of undead following you, it was great. I did love guild wars 1 same as diablo 3 and grim dawns necromancers shame MMOs never do summoners justice The thing about Necros in GW1 was that they were pretty much untouchable with the right setup in PvE and PvP. xD (Same could be said about the Ritualist though ;D) to be fair guild wars never had the best balance *Mesmer PvP flashbacks* What do you mean? Mesmers we're totally balanced!! Being able to completely shut down any enemy you like in PvP was totally fair
Damokles wrote: » Nagash wrote: » Damokles wrote: » Nagash wrote: » Wandering Mist wrote: » Nagash wrote: » I do like corpse mechanics and the fact you can get in trouble for doing necromancy, but I think the summoning is just too limiting. When I think of necromancers I think of hordes of weak undead that can be buffed or a small group of armoured wraiths. People always seem to forget that necromancers are about raising the dead first and everything else is a second thought. Guildwars 1 had this down to a tee. You could literally have a horde of undead following you, it was great. I did love guild wars 1 same as diablo 3 and grim dawns necromancers shame MMOs never do summoners justice The thing about Necros in GW1 was that they were pretty much untouchable with the right setup in PvE and PvP. xD (Same could be said about the Ritualist though ;D) to be fair guild wars never had the best balance *Mesmer PvP flashbacks*
Nagash wrote: » Damokles wrote: » Nagash wrote: » Wandering Mist wrote: » Nagash wrote: » I do like corpse mechanics and the fact you can get in trouble for doing necromancy, but I think the summoning is just too limiting. When I think of necromancers I think of hordes of weak undead that can be buffed or a small group of armoured wraiths. People always seem to forget that necromancers are about raising the dead first and everything else is a second thought. Guildwars 1 had this down to a tee. You could literally have a horde of undead following you, it was great. I did love guild wars 1 same as diablo 3 and grim dawns necromancers shame MMOs never do summoners justice The thing about Necros in GW1 was that they were pretty much untouchable with the right setup in PvE and PvP. xD (Same could be said about the Ritualist though ;D) to be fair guild wars never had the best balance
Damokles wrote: » Nagash wrote: » Wandering Mist wrote: » Nagash wrote: » I do like corpse mechanics and the fact you can get in trouble for doing necromancy, but I think the summoning is just too limiting. When I think of necromancers I think of hordes of weak undead that can be buffed or a small group of armoured wraiths. People always seem to forget that necromancers are about raising the dead first and everything else is a second thought. Guildwars 1 had this down to a tee. You could literally have a horde of undead following you, it was great. I did love guild wars 1 same as diablo 3 and grim dawns necromancers shame MMOs never do summoners justice The thing about Necros in GW1 was that they were pretty much untouchable with the right setup in PvE and PvP. xD (Same could be said about the Ritualist though ;D)
Nagash wrote: » Wandering Mist wrote: » Nagash wrote: » I do like corpse mechanics and the fact you can get in trouble for doing necromancy, but I think the summoning is just too limiting. When I think of necromancers I think of hordes of weak undead that can be buffed or a small group of armoured wraiths. People always seem to forget that necromancers are about raising the dead first and everything else is a second thought. Guildwars 1 had this down to a tee. You could literally have a horde of undead following you, it was great. I did love guild wars 1 same as diablo 3 and grim dawns necromancers shame MMOs never do summoners justice
Wandering Mist wrote: » Nagash wrote: » I do like corpse mechanics and the fact you can get in trouble for doing necromancy, but I think the summoning is just too limiting. When I think of necromancers I think of hordes of weak undead that can be buffed or a small group of armoured wraiths. People always seem to forget that necromancers are about raising the dead first and everything else is a second thought. Guildwars 1 had this down to a tee. You could literally have a horde of undead following you, it was great.
Nagash wrote: » I do like corpse mechanics and the fact you can get in trouble for doing necromancy, but I think the summoning is just too limiting. When I think of necromancers I think of hordes of weak undead that can be buffed or a small group of armoured wraiths. People always seem to forget that necromancers are about raising the dead first and everything else is a second thought.
Wandering Mist wrote: » Damokles wrote: » Wandering Mist wrote: » Damokles wrote: » Nagash wrote: » Damokles wrote: » Nagash wrote: » Wandering Mist wrote: » Nagash wrote: » I do like corpse mechanics and the fact you can get in trouble for doing necromancy, but I think the summoning is just too limiting. When I think of necromancers I think of hordes of weak undead that can be buffed or a small group of armoured wraiths. People always seem to forget that necromancers are about raising the dead first and everything else is a second thought. Guildwars 1 had this down to a tee. You could literally have a horde of undead following you, it was great. I did love guild wars 1 same as diablo 3 and grim dawns necromancers shame MMOs never do summoners justice The thing about Necros in GW1 was that they were pretty much untouchable with the right setup in PvE and PvP. xD (Same could be said about the Ritualist though ;D) to be fair guild wars never had the best balance *Mesmer PvP flashbacks* What do you mean? Mesmers we're totally balanced!! Being able to completely shut down any enemy you like in PvP was totally fair Just like the elementalists, who could one-shot anything with two spells ;D Ah I remember the good old air spike builds, they were so much fun to use.
unknownsystemerror wrote: » Damokles wrote: » Wandering Mist wrote: » Damokles wrote: » Nagash wrote: » Damokles wrote: » Nagash wrote: » Wandering Mist wrote: » Nagash wrote: » I do like corpse mechanics and the fact you can get in trouble for doing necromancy, but I think the summoning is just too limiting. When I think of necromancers I think of hordes of weak undead that can be buffed or a small group of armoured wraiths. People always seem to forget that necromancers are about raising the dead first and everything else is a second thought. Guildwars 1 had this down to a tee. You could literally have a horde of undead following you, it was great. I did love guild wars 1 same as diablo 3 and grim dawns necromancers shame MMOs never do summoners justice The thing about Necros in GW1 was that they were pretty much untouchable with the right setup in PvE and PvP. xD (Same could be said about the Ritualist though ;D) to be fair guild wars never had the best balance *Mesmer PvP flashbacks* What do you mean? Mesmers we're totally balanced!! Being able to completely shut down any enemy you like in PvP was totally fair Just like the elementalists, who could one-shot anything with two spells ;D Wouldn't that be a two-shot?
Sarevok wrote: » Should necromancers be allowed to summon demons or would that be something a Conjurer or maybe Brood Warden should get?
Tanerlorn wrote: » True Necromancers should work like Masterminds from CoH. I've been playing that a lot on the Thunderspy server and I love how you can have more than one pet. In fact you can have ten or more in some instances. And it never feels like a clusterfuck because the controls for everything are super tight. Give me my Necromancy powerset!