consultant wrote: » Another thing that could be done to help player develop their skills Is to have progressive difficulty in the dungeouns. If you have all the dungeouns at same difficulty at max level then people will just play at that level. As alreadyh mentioned there should be some challenging dungeouns but. Seems to be a huge gap between raids and dungeouns. This actually works really well in League of Legends. You have various degrees of AI. Play against AI at intermediate level AI and at really low levels like 10 and below we end up losing cause they did not do begginer bots first. So if the dungeoun mechanis graudally approach raid mechanics then the learning curb will not be so steep per say.
consultant wrote: » Was thinking about how people have pets like falcons and dogs so when someone is taking raid and dungeoun mechanics the dog would bark and falcon would awk to let them know that they are taking unecessary damage. So pet trains toon to avoid damage.
leonerdo wrote: » Maybe just for tutorials.
consultant wrote: » While there are no magical solutions for every one But since everyone basically has to learn the same things to raid a practical solution can be created for most people.
mcstackerson wrote: » They have already been talking about a Mentor program so we know that they at least plan on having one.
Well for this game lets say 25 keybindings and let say 1 second global cooldown comes out to 12 wpm at lets say 97% accuracy. Right? Point of this not to be thinking about lets say were the letter T is when typing the word the so mind can be focused and raid mechanis.