Gimlog wrote: » But as a crafter to I wonder if all the Legendary item will be craft able or some will be unique and unduplic able.
Aiveleen wrote: » none of these really say "legendary" to me, though many of the listed abilities are cool and seem useful. In this sort of game, I would expect something labeled "legendary" to give your team a serious edge in a siege or 40 player raid. When I think of a legendary weapon I think of Anduril from LotR. A sword that strikes fear in the hearts of devils and compels the service of ghosts. Not, "does more dps in a kind of interesting way". Something only a worthy few could even touch, let alone wield. I do think these concepts you have outlined would work well as craftables made from rare or even unique resources (like the body parts of a certain boss). A player who had any of these would definitely be impressive. I just don't know if you can manufacture true legends.
Damokles wrote: » Aiveleen wrote: » none of these really say "legendary" to me, though many of the listed abilities are cool and seem useful. In this sort of game, I would expect something labeled "legendary" to give your team a serious edge in a siege or 40 player raid. When I think of a legendary weapon I think of Anduril from LotR. A sword that strikes fear in the hearts of devils and compels the service of ghosts. Not, "does more dps in a kind of interesting way". Something only a worthy few could even touch, let alone wield. I do think these concepts you have outlined would work well as craftables made from rare or even unique resources (like the body parts of a certain boss). A player who had any of these would definitely be impressive. I just don't know if you can manufacture true legends. There comes the question "What is more important: balancing or epicness."
Nagash wrote: » always epicness that's why they are legendary weapons and not mass made rubbish
Ventharien wrote: » I think you could have all three of those qualifiers @noaani Something could be one of a kind, and awesome looking cool effect weapon, and balanced by other factors, like it not being reskinable to another thing, So you know to either avoid, or pile on that guy, so it translates to an advantage to that players side, but not an overwhelming one. While still making it something you don't want to see in someones hand in a dark alley lol
Blink wrote: » I think legendaries should have powerful active abilities attached to them. A legendary should take time, effort, and luck to obtain so only the best of the best have them bringing the weapon a lot of prestige. If a legendary has a simple but powerful passive, such as a bleed what makes that weapon anymore legendary than a kitchen knife? If you see a legendary you should be able to immediately recognize it and it's user, and be amazed, yet afraid by what it's capable of just from a quick glance.
noaani wrote: » Nagash wrote: » always epicness that's why they are legendary weapons and not mass made rubbish You'd probably change your mind if someone in an opposing guild or node had an unbalanced epic weapon, and no one in your guild or node had anything to combat it. Ventharien wrote: » I think you could have all three of those qualifiers @noaani Something could be one of a kind, and awesome looking cool effect weapon, and balanced by other factors, like it not being reskinable to another thing, So you know to either avoid, or pile on that guy, so it translates to an advantage to that players side, but not an overwhelming one. While still making it something you don't want to see in someones hand in a dark alley lol If you are in a guild/node war, or even a siege, and your side has to allocate 3 people to match one weapon, you would also change your mind on that being ok. Having a very strong weapon isn't negated if the opposition know you have a very strong weapon. If nothing else, even if it were skinned, they would know you have it by the time they engage you a second time.
Nagash wrote: » if you make it so hard to get that only 0.5 of people to have it then Im fine with that
noaani wrote: » Nagash wrote: » if you make it so hard to get that only 0.5 of people to have it then Im fine with that If only 0.5% of players get one, it will be the player that is always active that has it. It will also tend to be people within the same few guilds on each server that has them - as this is how these things always end up. That means, first up, that you will come across it more often than one in every 200 1v1 PvP fights that one would expect with 0.5% of players having one. It also means a small guild of players that are able to put more time in to the game are able to wield a significantly greater influence over the server as a whole than their time in game would otherwise suggest. If a small guild of players does manage to get several of these items (as is almost guaranteed), then larger guilds simply won't be interested in opposing them. An overpowered weapon being rare doesn't mean it isn't still overpowered. All that means is that it is harder to get a counter to it.
TheGuardian wrote: » Hmmm... Staff of Avis: Turns up to three mobs into pet ravens that attack nearby enemies for 30 seconds.
Damokles wrote: » The idea behind most of the legendaries that i posted was that their effects on their own werent strong, but that they all stacked in some regard. A .1sec stun for example isnt that big a deal on its own. But if you combine it with a attackspeed focused rogue, then it is the enemy of all caster classes. A 5% armor reduction isnt that big a deal, but if you can stack it with each auto attack up to 25%? That will let you shredd tanks. Remember, that these were mostly ideas for craftable legendaries (that means that there is a chance for tthere to be multiple of each at the same time)
Nagash wrote: » noaani wrote: » Nagash wrote: » if you make it so hard to get that only 0.5 of people to have it then Im fine with that If only 0.5% of players get one, it will be the player that is always active that has it. It will also tend to be people within the same few guilds on each server that has them - as this is how these things always end up. That means, first up, that you will come across it more often than one in every 200 1v1 PvP fights that one would expect with 0.5% of players having one. It also means a small guild of players that are able to put more time in to the game are able to wield a significantly greater influence over the server as a whole than their time in game would otherwise suggest. If a small guild of players does manage to get several of these items (as is almost guaranteed), then larger guilds simply won't be interested in opposing them. An overpowered weapon being rare doesn't mean it isn't still overpowered. All that means is that it is harder to get a counter to it. I know it would be overpowered but what's the point of legendaries if they are not powerful
Blink wrote: » I think it's best if a smaller group can become powerful due to an ace up their sleeve. It keeps the political landscapes and power struggles fresh as new groups will emerge founded around these powerful entities to disrupt the order of things and cause new player-made events to happen.