Sarevok wrote: » I liked GW2's initial approach to legendary weapons. I only played the first year of the game before WvWvW got stale but their differences from exotic to legendary was about a 5-7% difference in stats but usually had a sweet look and animation. It needs to stand out in some way so other players know but the weapon shouldn't carry the player. As long as you don't make the weapons that much more powerful then leave it up to the player to make the legendary shine.
Damokles wrote: » Sarevok wrote: » I liked GW2's initial approach to legendary weapons. I only played the first year of the game before WvWvW got stale but their differences from exotic to legendary was about a 5-7% difference in stats but usually had a sweet look and animation. It needs to stand out in some way so other players know but the weapon shouldn't carry the player. As long as you don't make the weapons that much more powerful then leave it up to the player to make the legendary shine. I liked their compendium approach the best. Collect materials or complete tasks to fill out your 3-4 compendia, craft the necessary parts and then combine them.
Sarevok wrote: » Damokles wrote: » Sarevok wrote: » I liked GW2's initial approach to legendary weapons. I only played the first year of the game before WvWvW got stale but their differences from exotic to legendary was about a 5-7% difference in stats but usually had a sweet look and animation. It needs to stand out in some way so other players know but the weapon shouldn't carry the player. As long as you don't make the weapons that much more powerful then leave it up to the player to make the legendary shine. I liked their compendium approach the best. Collect materials or complete tasks to fill out your 3-4 compendia, craft the necessary parts and then combine them. Yep! I did enjoy that method but I do hope they build on that idea a little more because iirc that was really RNG at the end of the day when you would combine x amount of items together in hopes you proc'd a legendary. I did notice on the wiki that items will have something called an attachment to add flair. Maybe legendary items can be more focused on the stats and add a particle effect but leave it up to the player to add whatever attachment they want to give that item their own personal look?
Damokles wrote: » Sarevok wrote: » Damokles wrote: » Sarevok wrote: » I liked GW2's initial approach to legendary weapons. I only played the first year of the game before WvWvW got stale but their differences from exotic to legendary was about a 5-7% difference in stats but usually had a sweet look and animation. It needs to stand out in some way so other players know but the weapon shouldn't carry the player. As long as you don't make the weapons that much more powerful then leave it up to the player to make the legendary shine. I liked their compendium approach the best. Collect materials or complete tasks to fill out your 3-4 compendia, craft the necessary parts and then combine them. Yep! I did enjoy that method but I do hope they build on that idea a little more because iirc that was really RNG at the end of the day when you would combine x amount of items together in hopes you proc'd a legendary. I did notice on the wiki that items will have something called an attachment to add flair. Maybe legendary items can be more focused on the stats and add a particle effect but leave it up to the player to add whatever attachment they want to give that item their own personal look? They already did that The first compendium generation only gave the primer right? The second and third gives the direct legendary i believe.