Damokles wrote: » I dont think that leveling alts will be so bad in Ashes tbh. The main problem why leveling alts gets boring in most MMORPGs, is because you know all the zones after some time. This is easily prevented in Ashes by choosing to level in another totally different node and then just transfer to your main node. Dont forget: all nodes will be like a starting zone and an endgame zone wrapped in one ;D
Wandering Mist wrote: » Damokles wrote: » I dont think that leveling alts will be so bad in Ashes tbh. The main problem why leveling alts gets boring in most MMORPGs, is because you know all the zones after some time. This is easily prevented in Ashes by choosing to level in another totally different node and then just transfer to your main node. Dont forget: all nodes will be like a starting zone and an endgame zone wrapped in one ;D It's not even about levelling alts but levelling in general. For most veteran players there is no challenge in levelling so unless you are invested in the story you are just trying to get through it as fast as possible to reach max level.
Marzzo wrote: » They could offer veteran players the option to use high skill floor abilities that makes everything go faster, if you can handle the difficulty.
Damokles wrote: » Wandering Mist wrote: » Damokles wrote: » I dont think that leveling alts will be so bad in Ashes tbh. The main problem why leveling alts gets boring in most MMORPGs, is because you know all the zones after some time. This is easily prevented in Ashes by choosing to level in another totally different node and then just transfer to your main node. Dont forget: all nodes will be like a starting zone and an endgame zone wrapped in one ;D It's not even about levelling alts but levelling in general. For most veteran players there is no challenge in levelling so unless you are invested in the story you are just trying to get through it as fast as possible to reach max level. The thing is, that most people figure out how they play their class during the levelig process (which i can imagine being even more so with Ashes having all the augmentations involved). That means, that you cant just skip it all if you already have a character of another class for example. Leveling will always be a thing that you will have to deal with, and to be honest, i love the leveling phase in mmorpgs. ;D
Jahlon wrote: » There really isn't any good way to make "leveling" fun by means of grinding on mobs. I don't care the level of Monster AI, MOB grinding will always be a mind numbing experience. Now, Intrepid has said they have some plans to make the leveling interesting, and we won't be blitzing to max level in a week, the goal is roughly 45 days for max level.
Wandering Mist wrote: » Jahlon wrote: » There really isn't any good way to make "leveling" fun by means of grinding on mobs. I don't care the level of Monster AI, MOB grinding will always be a mind numbing experience. Now, Intrepid has said they have some plans to make the leveling interesting, and we won't be blitzing to max level in a week, the goal is roughly 45 days for max level. I would argue that even with a good story or non-grinding levelling, if the combat doesn't engage you as a player it's pointless. I actually really enjoyed the storylines of BDO, B&S and TERA but their combat ruined it for me. A lot of the Ashes sceptics have one common concern - the combat. They want the combat to be engaging, but what a lot of them don't understand is that combat is a 2-way street. Not only do you need to make the character combat interesting, but you need to have interesting opponents to use it on.
Sarevok wrote: » I hope their writers are going to immerse us in a very interesting lore driven campaign to make leveling exciting. Based on my name some will get this reference but I'd love if they could take story-telling like in great RPGs, such as Baldur's Gate, and apply that to AoC. Give us this long but engaging story that makes the player want to read or listen (if they add that) to the NPCs.
Jahlon wrote: » Wandering Mist wrote: » Jahlon wrote: » There really isn't any good way to make "leveling" fun by means of grinding on mobs. I don't care the level of Monster AI, MOB grinding will always be a mind numbing experience. Now, Intrepid has said they have some plans to make the leveling interesting, and we won't be blitzing to max level in a week, the goal is roughly 45 days for max level. I would argue that even with a good story or non-grinding levelling, if the combat doesn't engage you as a player it's pointless. I actually really enjoyed the storylines of BDO, B&S and TERA but their combat ruined it for me. A lot of the Ashes sceptics have one common concern - the combat. They want the combat to be engaging, but what a lot of them don't understand is that combat is a 2-way street. Not only do you need to make the character combat interesting, but you need to have interesting opponents to use it on. Well yes but now you have shifted from "leveling" to "combat" And the combat being immersive is a whole different issue.
ferryman wrote: » There could be different level quests available where the hard ones guides players to more dangerous areas and accomplish more difficult missions. Some quests could also be long, more like a juorneys rather than short tasks. These harder quests would of course offer better rewards and much more experience points than the basic ones.
Sarevok wrote: » Please let me level from PvPing. I would be so happy if IS found a way to make PvP almost as effective, if not equally effective, way to level in the game. Caravans, guild wars, battlegrounds, whatever. I'll grind played players all day and happily instead of mobs or quests.
Wandering Mist wrote: » ferryman wrote: » There could be different level quests available where the hard ones guides players to more dangerous areas and accomplish more difficult missions. Some quests could also be long, more like a juorneys rather than short tasks. These harder quests would of course offer better rewards and much more experience points than the basic ones. Now that I would certainly enjoy, as long as the increased difficulty had suitable rewards attached to it. Runescape does this very well with it's quests which are all rating in terms of length and difficulty and of course the longer and/or harder quests offer much more exp than the easier quests do.