haki wrote: » Kickstarter: Estimated delivery Dec 2018
Wandering Mist wrote: » haki wrote: » Kickstarter: Estimated delivery Dec 2018 This was never going to happen. 3 years for a brand new studio to make an mmorpg from scratch? Not a chance in hell that was ever going to happen.
ferryman wrote: » Wandering Mist wrote: » haki wrote: » Kickstarter: Estimated delivery Dec 2018 This was never going to happen. 3 years for a brand new studio to make an mmorpg from scratch? Not a chance in hell that was ever going to happen. True and I guess at least 5 years is closer the average and perhaps nowadays even more when examining current crowdfunding projects.
Wandering Mist wrote: » ferryman wrote: » Wandering Mist wrote: » haki wrote: » Kickstarter: Estimated delivery Dec 2018 This was never going to happen. 3 years for a brand new studio to make an mmorpg from scratch? Not a chance in hell that was ever going to happen. True and I guess at least 5 years is closer the average and perhaps nowadays even more when examining current crowdfunding projects. I would say even 5 years is pushing it for a new studio. That's the same amount of time it took Blizzard to first create WoW with 100+ people in an already established studio. Remember that Intrepid started development of Ashes with just 8 people on staff and even now only have around 50-60 employees. The only thing on Intrepid's side is that the infrastructure and technology available makes creating games much faster. Things like gigabit or even 10 gigabit networking really speed up production for a studio with a constant flow of data. Of course, this is counter-balanced by the fact the scope of Ashes far exceeds the scope of WoW when it first launched.
Undead Canuck wrote: » The other thing that people forget to take into account is the game engine (with networking). Intrepid had to build theirs first. A lot of other AAA games are from studios that already have an engine.
Wandering Mist wrote: » Undead Canuck wrote: » The other thing that people forget to take into account is the game engine (with networking). Intrepid had to build theirs first. A lot of other AAA games are from studios that already have an engine. The only mmorpg I know of that actually made it's own game engine from scratch was WoW.
Wandering Mist wrote: » Undead Canuck wrote: » The other thing that people forget to take into account is the game engine (with networking). Intrepid had to build theirs first. A lot of other AAA games are from studios that already have an engine. The only mmorpg I know of that actually made it's own game engine from scratch was WoW. Most others use modified versions of existing engines, including Ashes. The base Unreal Engine isn't optimised for mmorpgs so Intrepid have had to modify it to suit their needs. Granted this is still a lot of work but not nearly as much as making your own engine from scratch like Blizzard did for WoW.
Undead Canuck wrote: » You are also correct. And how many network engineers did they have for that? My point is that Intrepid had to 'build something' with (probably) fewer people than some other studios. Or I am entirely wrong and don't know anything about the game industry. Whatever. All I am trying to say is that Intrepid is continually developing and a lot of us don't care how long it takes them to make an amazing game.
Drask wrote: » I hope they have people continually upgrading the engine if that's the case. With the new consoles coming out at the end of the year. Raytracing will start to become standard soon after. That's a big jump in visuals. Star Citizen seems to be doing this, but who knows when that's actually coming out.
Nagash wrote: » Drask wrote: » I hope they have people continually upgrading the engine if that's the case. With the new consoles coming out at the end of the year. Raytracing will start to become standard soon after. That's a big jump in visuals. Star Citizen seems to be doing this, but who knows when that's actually coming out. when have consoles ever beaten PC graphics?
Drask wrote: » Nagash wrote: » Drask wrote: » I hope they have people continually upgrading the engine if that's the case. With the new consoles coming out at the end of the year. Raytracing will start to become standard soon after. That's a big jump in visuals. Star Citizen seems to be doing this, but who knows when that's actually coming out. when have consoles ever beaten PC graphics? Never, but they've held back PC games plenty. The fact that they are supporting/pushing raytracing means a big jump forward in graphics for both mediums. If this game takes 5 more years to come out though. It may look very dated by the time of release if they don't continuously improve their engine during the development process. I'm still a proud member of the PC master race!
Wandering Mist wrote: » Drask wrote: » Nagash wrote: » Drask wrote: » I hope they have people continually upgrading the engine if that's the case. With the new consoles coming out at the end of the year. Raytracing will start to become standard soon after. That's a big jump in visuals. Star Citizen seems to be doing this, but who knows when that's actually coming out. when have consoles ever beaten PC graphics? Never, but they've held back PC games plenty. The fact that they are supporting/pushing raytracing means a big jump forward in graphics for both mediums. If this game takes 5 more years to come out though. It may look very dated by the time of release if they don't continuously improve their engine during the development process. I'm still a proud member of the PC master race! We'll have to see what happens with the upcoming generation of GPUs. Even though a lot of GPUs support ray tracing, the fps hit you take from enabling it (up to 50% less fps in some cases) doesn't make it worth investing in. Unless Nvidia and AMD can close the gap in performance I don't see much point in supporting ray tracing right now.