Balrog21 wrote: » There is little lore out there, do you think we should be given more? Personally I do, it will help create interest and worth for the game. Now, I'm not saying give it all to us, but enough for us potential players to invest time into and talk about. Enough for us to engage with other potential players and then we can start to think about our character choices, our motivations, etc. No, I'm not saying spoil the whole story for us, but give us enough to make us want to go into the world and find out it's secrets, and make us want the new old world succeed in where the old one failed be it however the darkness came. Heck even if it's only one piece of Lore a month.
Balrog21 wrote: » There is little lore out there, do you think we should be given more?
Ravudha wrote: » The people of Verra fled to Sanctus through gateways that were granted by divine intervention. The description of essence says it's in all magic, and divine is given as a type of magic, like corruption. If we take divine power as a form of magic, how were the gateways able to open on Sanctus when Sanctus has no magic? Does this mean magic can be brought 'to' Sanctus or other places with no magic? Secondly, players at level 1 will likely have magical abilities but come from a Sanctus where magic hasn't been used in generations. Did we study some old books on how to use magic before stepping through the gateways, or are we suddenly imbued with magic as we step through and have to figure it out..or something else? So many questions...
Granted by divine intervention, much of the population fled Verra through towering gateways, seeking refuge in a world void of magic. The world of Sanctus.
A long long long time ago, everybody lived on a planet called Verra. Something cataclysmic happened that forced people from that world to another world called Sanctus. Verra is a place of really high magic. Sanctus is a place with no magic whatsoever. People escaped through these portals into the world of Sanctus. They had to rediscover technology because so much of their current technology was based on magic, so they had to figure out how to interact with the world. Thousands and thousands of years go by. A long dark age passes. This history that I just told you falls into myth and legend. After this time passes, these portals reopen and the players are going to take the part of people who are coming through those portals once again back to the world of Verra to rediscover that magic, rediscover their history, and try to figure out what happened to this world to force them out of it. -Jeffrey Bard
In the construction of the four great Divine Gateways, there were required exceedingly rare and powerful materials. In a different time, they would have been difficult and dangerous to acquire, but The Harbingers made this almost impossible. In spite of that, the Lightpact sent out teams of hardened veterans to find and retrieve these materials. Those who comprised these teams were specialists in their trade, with strong minds capable of resisting the call of corruption. Most didn't return. But enough of them did.
The Iron Lion is a fairly new order, one formed out of a desire to control the unknowable. With the rediscovery of the old world, many Kaelar wondered what lay beyond, considering the incredible power the divine gateways represented. To this end, the Iron Lion focuses not only on martial combat but also on the art of dampening magic. Without such knowledge, establishing a foothold may be all but impossible - rampant magic is unpredictable, and many times lethal, a complication in any sort. Due to this, the Iron Lion puts forth significant effort in studying and learning about the magic they come across, hoping to minimize the dangers they pose
heard a lot of people asking was you know from a technological standpoint where do the people returning stand in relation to what their civilization was before the fall and I think that in some regards they haven't quite even attained what their people were able to achieve before the exodus. – Steven Sharif
All of the events are based around storytelling. All of the narrative quests are based around storytelling. All the organizational quests are based around storytelling. You know the game is built from a story basically, so we want to make sure that there are context and relevancy for all of the actions that you're doing in the game. – Jeffrey Bard
Makinoji wrote: » Still, if we are left with the question if the divine power that activated them in the first place was still needed or if it was some type of residual power. Was the essence manipulated and how did they figure out this manipulation method? (all unanswered questions still) Then your question about players having magic once back in Verra, I don't think it would be that simple. we are not the first expedition back to the world.
Ravudha wrote: » Makinoji wrote: » Still, if we are left with the question if the divine power that activated them in the first place was still needed or if it was some type of residual power. Was the essence manipulated and how did they figure out this manipulation method? (all unanswered questions still) Then your question about players having magic once back in Verra, I don't think it would be that simple. we are not the first expedition back to the world. The second part helps - the earlier expeditions would explain how we enter the world with some knowledge of how to start dealing with magic. For the first part, I'm inclined to agree the essence was manipulated in some way to allow magic to operate outside Verra and think the portals used (divine) magic in at least some part due to magic's prevalence in those times. Also because the Gods created Verra, so they basically created something imbued with magic (presumably in the void of space rather than a magical pocket of space) - the gateway could have residual magic imbued in it. If essence can be manipulated, it also gives a foundation for the exiled Ancients to be able to adapt and regain power while exiled or the Harbingers to have power while separated from Verra without relying purely on technology (thinking that powerful adversaries would not all be technologically-themes) or the location of pockets of magic in the universe. All speculation at this point.
Dygz wrote: » The gods re-activated the portals. Gods can do whatever they want. If they really wanted to work magic on Sanctus, they could. Magic is rampant on Verra - there, it's really about learning to control the magic.
Makinoji wrote: » Dygz wrote: » The gods re-activated the portals. Gods can do whatever they want. If they really wanted to work magic on Sanctus, they could. Magic is rampant on Verra - there, it's really about learning to control the magic. I don't agree with your first assumption since we have no knowledge of where the power of the gods comes from, if it's inherent or if they require veneration to maintain it. The gods power still resides within the portals but it's never been said if the divines themselves reactivated the gateways, we do know that the light pact was using special materials to reactivate them by some means. 3rd That goes against any lore, Sanctus has no magic. That has been said over and over, the closet thing they could get to magic would be science. They could call that magic as it would seem like magic to them but it's not the Magic that resides on verra.
Makinoji wrote: » Sanctus not having magic is simple. No magic=no essence manipulation=no corruption The Divines thought this through, it wasn't just an "oh hey, here's a new home" on a whim. Yet to prove that I would need to know How long it took the corruption to spread where was patient zero (region, race) How much time between the harbingers arriving, the ancients attacking and the gateways activating How long the gateway stayed open