Magic Man wrote: » Active please 🙂Tho I dunno how that will work with the tab combat
veyrah wrote: » Blocking could deplete a resource, either by keeping it up so the shorter window you use the better, or make it unlimited and only deplete when you block something. The latter would be more easily to implement with tab target style, as they would autoblock always but it would deplete the resource more quickly than actively controling the block
Lalli wrote: » SHIELD WALL!!!! (I would love to see something like that possible)
Damokles wrote: » Lalli wrote: » SHIELD WALL!!!! (I would love to see something like that possible) Should be theoretically possible. (There is bodyblocking in Ashes after all)
Lalli wrote: » Damokles wrote: » Lalli wrote: » SHIELD WALL!!!! (I would love to see something like that possible) Should be theoretically possible. (There is bodyblocking in Ashes after all) That would be an awesome sight to see in a game.
Jackless wrote: » Whatever they do, do not implement I-Frames into evasion moves. Dark Souls combat and especially pvp looks so silly because of all that rolling.
Sarevok wrote: » Lalli wrote: » Damokles wrote: » Lalli wrote: » SHIELD WALL!!!! (I would love to see something like that possible) Should be theoretically possible. (There is bodyblocking in Ashes after all) That would be an awesome sight to see in a game. I believe Steven even said that multiple tanks could conjure that wall spell to make a bigger wall. What I really look forward to is actually being able to intercept incoming missiles or spells with my shield.
Lalli wrote: » Sarevok wrote: » Lalli wrote: » Damokles wrote: » Lalli wrote: » SHIELD WALL!!!! (I would love to see something like that possible) Should be theoretically possible. (There is bodyblocking in Ashes after all) That would be an awesome sight to see in a game. I believe Steven even said that multiple tanks could conjure that wall spell to make a bigger wall. What I really look forward to is actually being able to intercept incoming missiles or spells with my shield. That would be very cool. Maybe even something like a tank/mage could put a quick spell on their shield to be like a mirror shield for short time to reflect incoming arrows back at the attacker.
noaani wrote: » veyrah wrote: » Blocking could deplete a resource, either by keeping it up so the shorter window you use the better, or make it unlimited and only deplete when you block something. The latter would be more easily to implement with tab target style, as they would autoblock always but it would deplete the resource more quickly than actively controling the block But this would leave the game with only action combat style defense. If the game is going to suit both action and tab target players, that needs to apply to defense as well as attack.
Caeryl wrote: » noaani wrote: » veyrah wrote: » Blocking could deplete a resource, either by keeping it up so the shorter window you use the better, or make it unlimited and only deplete when you block something. The latter would be more easily to implement with tab target style, as they would autoblock always but it would deplete the resource more quickly than actively controling the block But this would leave the game with only action combat style defense. If the game is going to suit both action and tab target players, that needs to apply to defense as well as attack. That’s not “action style” it’s just active, as in “not automated”. Passive defenses should be restricted to armor defensive stats and whatever buffs you have active. It’d be extremely unhealthy to allow a player to have a huge amount of damage negation without at least requiring a bit of thoughtful timing and situational awareness. And yes, that means you may (god forbid) have to use a dodge roll or the block key and face the direction of the damage you’re attempting to block.
noaani wrote: » Caeryl wrote: » noaani wrote: » veyrah wrote: » Blocking could deplete a resource, either by keeping it up so the shorter window you use the better, or make it unlimited and only deplete when you block something. The latter would be more easily to implement with tab target style, as they would autoblock always but it would deplete the resource more quickly than actively controling the block But this would leave the game with only action combat style defense. If the game is going to suit both action and tab target players, that needs to apply to defense as well as attack. That’s not “action style” it’s just active, as in “not automated”. Passive defenses should be restricted to armor defensive stats and whatever buffs you have active. It’d be extremely unhealthy to allow a player to have a huge amount of damage negation without at least requiring a bit of thoughtful timing and situational awareness. And yes, that means you may (god forbid) have to use a dodge roll or the block key and face the direction of the damage you’re attempting to block. See, I completely disagree. First of all, you give no reasoning behind why it would be unhealthy - you simply make the claim. It is my opinion that it would be unhealthy for the game to have defensive potential not tied to character equipment - having defense be primarily active as you suggest would do exactly that. This would make gear progression a complete farce, as damage output would progress at a higher rate than damage prevention. In order to keep the game healthy in terms of balance, the increase in damage possible from gear alone needs to be balanced by an equal increase in protection from gear alone. Right, I've provided the reasoning behind my assertion, now give me the reason behind the one you made.
Caeryl wrote: » noaani wrote: » Caeryl wrote: » noaani wrote: » veyrah wrote: » Blocking could deplete a resource, either by keeping it up so the shorter window you use the better, or make it unlimited and only deplete when you block something. The latter would be more easily to implement with tab target style, as they would autoblock always but it would deplete the resource more quickly than actively controling the block But this would leave the game with only action combat style defense. If the game is going to suit both action and tab target players, that needs to apply to defense as well as attack. That’s not “action style” it’s just active, as in “not automated”. Passive defenses should be restricted to armor defensive stats and whatever buffs you have active. It’d be extremely unhealthy to allow a player to have a huge amount of damage negation without at least requiring a bit of thoughtful timing and situational awareness. And yes, that means you may (god forbid) have to use a dodge roll or the block key and face the direction of the damage you’re attempting to block. See, I completely disagree. First of all, you give no reasoning behind why it would be unhealthy - you simply make the claim. It is my opinion that it would be unhealthy for the game to have defensive potential not tied to character equipment - having defense be primarily active as you suggest would do exactly that. This would make gear progression a complete farce, as damage output would progress at a higher rate than damage prevention. In order to keep the game healthy in terms of balance, the increase in damage possible from gear alone needs to be balanced by an equal increase in protection from gear alone. Right, I've provided the reasoning behind my assertion, now give me the reason behind the one you made. I have a hard time wrapping my head around your claim that players should have NO defensive options outside of stat checks. That’s just so absurd really I don’t know where to start.
noaani wrote: » I'm hoping builds will be able to be each, or at least be primarily one or the other. I don't see the point in having a hybrid attack system if you don't also have a hybrid defense system.
Caeryl wrote: » If tab target abilities can never be dodged, bodyblocked (which is already confirmed), or evaded, then tab is undisputedly overpowered in comparison to any manual aimed ability.