Jahlon wrote: » noaani wrote: » Jahlon wrote: » Steven today pretty much said no DPS meters Where? As far as Mods UI - Mods, sure they are a possibility but not a probability. You'll want to checkhttps://ashesofcreation.wiki/Talk:2017-05-15_Livestream "And I think that the statement of if we designed the UI well which we are going to do you know there's not really a need for the add-ons" On the topic of parsers Parsers - They have no plans for putting in the hooks for parsers, nor do they plan on doing anything specific that will help with the construction of DPS meters. Specific Link on parser hooks https://ashesofcreation.wiki/Talk:2017-05-10_Livestream The developers feelings towards parsers: "Right and they stratify they stratify the population in a bad way parsers can do some really nasty things to communities and you know when you're talking about a 1% difference determines whether or not somebody can join a party like it's you know it's it sucks yeah you know I understand the reason it's there and I love my parsers I don't think I you know it's but it's It's like a toxicity involved at some point"https://ashesofcreation.wiki/Talk:2017-05-15_Livestream DPS meter quotes can be foundhttps://ashesofcreation.wiki/Talk:2018-05-11_Ashes_of_Creation_Community_Podcast_with_Steven_Sharif and "DPS meter oh god I'm sorry I just said that out loud but we don't want we don't want things that divide and sometimes when you give some communities the agency to make those things it facilitates the division"https://ashesofcreation.wiki/Talk:2018-04-05_Video_-_PAX_East_Panel
noaani wrote: » Jahlon wrote: » Steven today pretty much said no DPS meters Where?
Jahlon wrote: » Steven today pretty much said no DPS meters
noaani wrote: » George Black wrote: » I played eso for 5 years, a game based on animation cancelling dps race, without any combat metrics addons with Australian delay connected to the EU server (a mess of a performance game btw). Guess what? I'd pull the same dps as the other people playing my class, clearing ALL content. Are you rly afraid that you wont beat the game without dps meters? Are you afraid that you wont be able to teach dpsing to your guild members without the meters? Even if you stubornly stock to that notion (which is false because mmorpgs used to be without dps meters forever), well guess what. Nobody will have dps meters. Even playing field. ESO has the simplest combat and encounters of all MMO's out there. It is one step above Wizard 101 in terms of being a children's game, in terms of mechanics. You not using a combat tracker yourself does not mean you have not made use of one - every build that has been posted in that game has been assessed via Combat Metrics, and been improved based on those results. Every discussion on combat about that game has been based off of objective data - something that is only possible in the presence of an above board combat tracker. And that is the thing, a combat tracker doesn't just give an advantage to those that use it. What they do is they put accurate information out to all who look for it. --- Your assertion that MMO's have been without DPS meters forever - that's well, not true. The original EQ had a combat tracker in mid 2000 - so MMO's have had combat trackers for 20 years now, and that is just what i know of. --- As to the game having an even playing field, again that is untrue. The game will have DPS meters designed for it, they will just be third party. I just talked with one of the guys running development of one of the two that I know of, and when he saw the comments in the livestream today he decided that he was going to alter his tracker to be run as a server, so guilds could have one player host the program, and everyone else connect to that server. This will make it more accurate, so even if the only data that individual players get is the data on their own incoming and outgoing abilities, the server will still have all data for the raid. The situation absolutely will be that those with access to one of these combat trackers have an advantage over those that don't have access to one. The only way this wont be the case - in any MMO - is if the game has these tools built in to it. I mean, I'd like Ashes to break from what other games have done in the past in many situations. What other games have done in the past is to not have a built in combat tracker, thus forcing third party ones in to existence. This situation leads to the uneven playing field that we all want to avoid, as not everyone will have the additional tool for the game. The way to get rid of that is not to do what every other MMO does, it is to do what they do not do. If you do what other games have done, you get the same result as other games. On the other hand, if you put those tools in to the hands of every player, every player is on the same, even playing field. Other games have not implemented combat trackers in to the game. If Ashes also does not implement combat trackers in to the game, the result will be the same as all of those other games that also did not introduce them in to their game. I'm not sure how you can claim that Ashes not having a built in combat tracker will result in a different situation than all other games that have not had a built in combat tracker.
George Black wrote: » I played eso for 5 years, a game based on animation cancelling dps race, without any combat metrics addons with Australian delay connected to the EU server (a mess of a performance game btw). Guess what? I'd pull the same dps as the other people playing my class, clearing ALL content. Are you rly afraid that you wont beat the game without dps meters? Are you afraid that you wont be able to teach dpsing to your guild members without the meters? Even if you stubornly stock to that notion (which is false because mmorpgs used to be without dps meters forever), well guess what. Nobody will have dps meters. Even playing field.
George Black wrote: » I dont watch "theory crafters" (what a stupid name for a concept btw... craft theory. Make up theory) so no, my build was not based on any dps parses. My ability on dps was common sense. Dps meters will not be needed in AoC. "Whoo!! I reached 50 in a week! What's fotm? Lemme copy paste". Nope. In AoC you will spend time levelin up, learning your class, learning your abilities, building your skillset, one by one. Not like ESO, vr14-16 (cp400-810) in 2 weeks with all skills unlocked ("hmm what do I slot in?") Give it a rest with the UI crutch. Some people deserve being told "Well, deal with it". From todays stream I got all my answers. Yes I will play mmorpg like the old days of L2 again. I hope Steven makes a lot of money from AoC. Lucky guy to be able to say "I am making the game" of his dreams.
Jahlon wrote: » I mean if Intrepid wants to ensure there are no DPS meters, they can in fact do that. It wouldn't be difficult for Intrepid to just not put combat logs. I mean they can just not show you your damage. Or they can also insert false positive data. I'm not sure why people want to keep pushing the issue. Intrepid hasn't said they won't allow DPS meters, they just aren't going to officially endorse them. They aren't going to put the hooks in to help people build them.
Sabrina Lancaster wrote: » Damage Meters are a weird animal. From a logistical standpoint they are a valuable tool for somebody that actually is concerned with their performance or helping others assess their own performance, and they can nitpick where they went wrong or check with other people of the class to see what they were doing differently provided they know how to assess meters. That being said, what invariably happens is most people use damage meters to just be moronic with them and say "MY METER IS BIGGER I AM BETTER!" They're a nifty tool in the hands of intelligent players, but in games intelligent players who actually know how to read meters are significantly small compared to people who are just overly stupid with them.
It wouldn't surprise me to see something like FFXIV where there is no released API for the game, but damage meters exist because it just scrapes the combat log more or less and operates like a constantly moving calculator, but this has to be done with an overlay and the overlays don't really communicate since you'll see someone's damage if they don't have the meter so it's clearly pulling information from the game itself. Square Enix with regards to this has said they don't mind and knew it would eventually happen, but they will not hesitate to ban you if you link them in party chat as a means to demean people.
I just really wish the argument against meters was actually phrased on "People are too stupid to use them correctly and use them as a means to exact negative behavior on people they perceive as inferior because of a bar without assessing the external factors like gear going into the equation." Instead it invariably comes to being "People are toxic." which is so nebulous and at this point a buzzphrase that it loses all meaning.
You could also make do without meters if you wanted to up someone's performance too I guess if there was something that allowed you to check the order of abilities that people were using since most issues with damage involve rotation, when rotations are executed perfectly it tends to boil down to either raw stats or procs, which you can assess stats on somebody by just checking their gear and you should be able to discern whether they're stacking too much of a stat, stacking the wrong stat, etc or just operating at a lesser gear level.
insomnia wrote: » just the title alone, says DaddySaucy dosen't want to listen to what other people have to say. Plus that is also the feeling i got, from reading some of his posts.
I have been kicked from a raid, in the past. That i had already done, because the raid leader only looked at the numbers and not what was really going on. As a melee dps you have to run around more, which has also been said. I was in a guild in swtor, where i heard 2 people talk about, that they got so focused on being top dps, that they ignored everything else. The raid also ended up wiping. How good is a person at avoiding taking damage. Are you moving out of the aoe's that causes damage (doing so the healers have to work harder), or are you staying in it, but lowering your dps. I used to play swtor and I never used a dps and managed to do most raid bosses, by the time i quit the game. As have said, it is also alot about mecanics.
Beor wrote: » I've always disliked dps meters and the toxic behavior they bring along with them. I also think that these meters encourages for meta builds and ways how to play and combat and that is something I dislike. Big no to dps meters from me.
Jahlon wrote: » You might as well just continue building your DPS meters. Intrepid isn't going to change their stance.
BlackBrony wrote: » Intrepid took a stance. You say you can't play without meters? Then risk getting banned. On my side, I'll be enjoying the game and finding new strategies to overcome obstacles other than "L33T DPS"
Ventharien wrote: » Yeah you probably won't. Though i think the number of people that can easily remember the times these systems have been abused, or caused harm to the community is a bit contrary to your claim that this behavior is rare.
Nagash wrote: » I'm of the option that is the devs don't want them in a game then that's the way it should be played.
Jahlon wrote: » So here's why Good guild leaders use DPS meters to help, teach, train members of their guilds to be better at their jobs. This is 100% absolutely true. Shitty guild leaders use it as an exclusionary tool to remove "scrubs" PUG raid leaders use it as an exclusionary tool to remove "scrubs" Now, in all honesty which do you think is true: The majority of people using DPS meters are using them for good reasons to help teach and train their guild members/raid members or The majority of people using DPS meters are using them to keep scrubs out of their raids Now as far as DaddySaucy wrote: » I believe the decision to not include meters because it "promotes a toxic elitist behavior" is unjustified and shouldn't be left to the decision of just a couple people. That's a mighty find opinion to have, but when one of the people who says no is the Creative Director who has kicked in $30,000,000 and the other is the Lead Game Designer, well those two aren't just a couple of people. They are THE people.
DaddySaucy wrote: » I believe the decision to not include meters because it "promotes a toxic elitist behavior" is unjustified and shouldn't be left to the decision of just a couple people.