noaani wrote: » Jahlon wrote: » You might as well just continue building your DPS meters. Intrepid isn't going to change their stance. That is exactly what is happening. And as I said - this means Ashes will have the exact same situation with combat trackers as every other game. You don't ever get different results by doing the same thing. Obviously, I am somewhat disappointed. However, that is not due to Intrepid not doing things the way I want - I mean, I'll have a combat tracker. Rather, it is due to Intrepid recognizing an issue, a weak point in MMO's in general, claiming they want Ashes to not have that weakness, but then literally doing exactly the same thing every game out there has done. BlackBrony wrote: » Intrepid took a stance. You say you can't play without meters? Then risk getting banned. On my side, I'll be enjoying the game and finding new strategies to overcome obstacles other than "L33T DPS" I'll have my DPS meter and not risk getting banned. It seems obvious to me, with everything I've said on the topic over the years here, that if Intrepid have plans to attempt to ban players if they are proven to be using a meter then my client/PC is probably a good place for them to start looking to try and detect one. I welcome them to try. Ventharien wrote: » Yeah you probably won't. Though i think the number of people that can easily remember the times these systems have been abused, or caused harm to the community is a bit contrary to your claim that this behavior is rare. I've been playing MMO's for a long time now. I don't play WoW. I do a fair amount of PUG's. The number of times I have seen a combat tracker abused is in the single digits. Significantly less than once per year. When I do, the best way to deal with the issue is to point out that I have a combat tracker as well - thus making having a combat tracker the best way to solve the potential issues that can arise from players having a combat tracker - effectively, it is it's own solution. However, the point here is that abuse like this is not because of combat trackers, it is because of lack of consequences of poor reputation. Add back in those consequences, and you get rid of that behavior. Nagash wrote: » I'm of the option that is the devs don't want them in a game then that's the way it should be played. Does that mean if Intrepid have no inclusion for undead, you won't RP as such anyway? I mean, if Intrepid want you to be undead, surely they would make than an option, right? What if I want to RP as a performance mad mage (which, actually, I usually kind of do, I act much more performance driven in raids than I actually am, it's kind of fun).
Jahlon wrote: » You might as well just continue building your DPS meters. Intrepid isn't going to change their stance.
BlackBrony wrote: » Intrepid took a stance. You say you can't play without meters? Then risk getting banned. On my side, I'll be enjoying the game and finding new strategies to overcome obstacles other than "L33T DPS"
Ventharien wrote: » Yeah you probably won't. Though i think the number of people that can easily remember the times these systems have been abused, or caused harm to the community is a bit contrary to your claim that this behavior is rare.
Nagash wrote: » I'm of the option that is the devs don't want them in a game then that's the way it should be played.
Nagash wrote: » noaani wrote: » Jahlon wrote: » You might as well just continue building your DPS meters. Intrepid isn't going to change their stance. That is exactly what is happening. And as I said - this means Ashes will have the exact same situation with combat trackers as every other game. You don't ever get different results by doing the same thing. Obviously, I am somewhat disappointed. However, that is not due to Intrepid not doing things the way I want - I mean, I'll have a combat tracker. Rather, it is due to Intrepid recognizing an issue, a weak point in MMO's in general, claiming they want Ashes to not have that weakness, but then literally doing exactly the same thing every game out there has done. BlackBrony wrote: » Intrepid took a stance. You say you can't play without meters? Then risk getting banned. On my side, I'll be enjoying the game and finding new strategies to overcome obstacles other than "L33T DPS" I'll have my DPS meter and not risk getting banned. It seems obvious to me, with everything I've said on the topic over the years here, that if Intrepid have plans to attempt to ban players if they are proven to be using a meter then my client/PC is probably a good place for them to start looking to try and detect one. I welcome them to try. Ventharien wrote: » Yeah you probably won't. Though i think the number of people that can easily remember the times these systems have been abused, or caused harm to the community is a bit contrary to your claim that this behavior is rare. I've been playing MMO's for a long time now. I don't play WoW. I do a fair amount of PUG's. The number of times I have seen a combat tracker abused is in the single digits. Significantly less than once per year. When I do, the best way to deal with the issue is to point out that I have a combat tracker as well - thus making having a combat tracker the best way to solve the potential issues that can arise from players having a combat tracker - effectively, it is it's own solution. However, the point here is that abuse like this is not because of combat trackers, it is because of lack of consequences of poor reputation. Add back in those consequences, and you get rid of that behavior. Nagash wrote: » I'm of the option that is the devs don't want them in a game then that's the way it should be played. Does that mean if Intrepid have no inclusion for undead, you won't RP as such anyway? I mean, if Intrepid want you to be undead, surely they would make than an option, right? What if I want to RP as a performance mad mage (which, actually, I usually kind of do, I act much more performance driven in raids than I actually am, it's kind of fun). if there is no undead in game then I would not play but lucky there are undead in ashes so im golden
Caeryl wrote: » I suppose it really just comes down to IS being able to absolve themselves of responsibility when someone gets kicked due to poor performance and cries foul.
noaani wrote: » Caeryl wrote: » I suppose it really just comes down to IS being able to absolve themselves of responsibility when someone gets kicked due to poor performance and cries foul. This is a possibility. What I find perhaps the most amusing in all of this is the fact that Steven played (plays?) Archeage. Due to the nature of content in that game (no PvE to speak of), combat trackers are significantly less used there than in any other game on the market. They exist for it, but are of limited use when it matters. However, the game is more toxic in general than any other game. Rather than people being kicked from groups for low DPS, they are kicked for low gear score, the wrong class, the wrong build within their class, the wrong guild, or even the wrong appearance items - on top of the understandable people being kicked for not following directions and such. I am honestly left slightly shocked that someone with his game play background could still make the claim that combat trackers cause toxicity. As a statement, that simply doesn't hold up to actual basic scrutiny. There absolutely will be cases where a combat tracker has been a factor in a situation where someone was acting toxic, but for every one such case, there will be many hundreds of cases where someone was toxic and no combat tracker was involved. Even if possible (which it is obviously not), removing combat trackers from the game wouldn't have any actual effect on the total level of toxicity present in said game.
Caeryl wrote: » Honestly, if a PUG flies through an encounter, no one gives a shit if one person was literally afk. It only matters when they inhibit progress.
vettond63 wrote: » Idk if this was mentioned because quite frankly I didn't read the arguments going back and forth but dps "meters" will happen. Just like what we did on ESO on xbox. We didn't have meters. What we did have was a 2 million health boss and a stop watch. Do some simple math and take his health and the time he died and you have your DPS...done. Not putting a meter in won't stop the "Elitism's" from finding a way to gauge dps.
noaani wrote: » We have had a fair few topics on this over the last few days, yet no one has managed to give a single negative to the suggestion I made over a year ago on this issue, that has been reposted several times over these threads in the last few days. Maybe you'd like to give it a go.
leonerdo wrote: » noaani wrote: » We have had a fair few topics on this over the last few days, yet no one has managed to give a single negative to the suggestion I made over a year ago on this issue, that has been reposted several times over these threads in the last few days. Maybe you'd like to give it a go. I think the biggest (but still not very big) downside of your suggestion is just that Intrepid has to spend more time and man-hours making and supporting an in-game combat tracker, including the systems for restricting/unlocking them. Personally, I'm in agreement with you, and I think it's probably worth the effort. But it's possible that Steven/Intrepid wouldn't think it's enough of a priority, even if they agreed with your arguments. Given their statements so far, I expect they would rather just leave combat trackers in an unsupported/grey-area so they don't have to work on it (or even acknowledge it's existence for the purposes of support). A laissez faire policy is just easiest, while still allowing them to hold an "official" stance against DPS meters, and thus allowing them to ban assholes who abuse them. And when it comes to appeals, it's easier to prove that someone mentioned DPS meters in chat, than it is to prove that some was being an asshole about it ("asshole" being a subjective quality, and all). It gives them a much simpler moral position to uphold. Thankfully for us, if they don't want to put in the effort of making their own combat tracker, they certainly won't put in much to effort to try and stop people from using third-party ones. (It still sucks that discussing them in-game will be probably be taboo.)
Lalli wrote: » https://forums.ashesofcreation.com/discussion/42183/library-livestream-discord-qna-transcriptions It's not on there yet but I'm sure @Shaze will update it very soon.
consultant wrote: » How much more toxic a game is with with dps meters vs no dps meters is debatable.
insomnia wrote: » one could argue that, if you need a dps meter, then you might not be that good of a player. As i have said. I have done raids without it and where i don't think a single person in the raid had it. Some had read the tactics (if not all). Then it was about learning the mecanincs. Remembering when to do what. Not screwing up
George Black wrote: » A guild evaluates it's members through the whole experience of leveling up, crafting, farming, PvPing. Not just raiding. So if you need a dps meter to evaluate and judge people that you should know and evaluating by playing with, well you are more than a bad player. You are terrible at grasping anything.
George Black wrote: » Some like me dont like a screen full of UI doing the gaming for me.
noaani wrote: » It isn't a case of "my DPS meter said this" for people when they are acting toxic like that, it is a case of "I think your class sucks". Nothing more, nothing less.