Ravudha wrote: » 8 does seen big for a dungeon run. Thinking about possible design decisions behind it... 1) Most of the dungeon is easy with 8 being recommended for bosses 2) 8 makes a dungeon easy or able to be cleared quicker to suit people's schedules, but they are also doable with fewer, more skilled, people (4-6) 3) Summoner's are a gap-filler wildcard, so they might be needed for some extra off-tanking or healing rather than an extra full-time tank/healer 4) there's a ton of status effects that require different classes to tackle or more dps to power through They said it's a lvl 5-10 dungeon...will it really be accessible for people not in a guild - for them to find/know 7 other people so early in the game/levelling process.