Micromegas wrote: » what I personally don't like about dps meter is that whenever I use it I don't feel like I am fighting bosses, rather I feel like I am competing with other players and that ruins an immersion for me
flameh0t wrote: » DaddySaucy wrote: » Now hear me out before you instantly start replying that i'm a toxic elitist who just wants to call others bad. This is an mmorpg. The dungeons are attuned for 8 players, and raids can go up to 40 players. You're saying that meters are toxic and shouldn't be desired at all. But how are you supposed to find the players that could be better helped to learn their class? Example: You're in a 40 man raid that your guild has been up against for about 3-4 weeks and you cant get any progress done on it. Something is wrong, and you cant figure it out. Lets say suddenly you had meters, and you can now see that a handful of your 40 players needed some guidance with their class. With no meters, this would be impossible to figure out. Without meters we're expected to bash our head against a brick wall for god knows how long until people start leaving or quitting the progression due to frustration. I believe the decision to not include meters because it "promotes a toxic elitist behavior" is unjustified and shouldn't be left to the decision of just a couple people. I find that meters can help improve the game by helping your group improve and grow together, which will in return help people enjoy the game to its fullest. If you don't add meters to the game itself, please consider making addons or plugins for meters a non-bannable offense at the very least. Haha lol Literally the first time I've ever heard of someone using a DPS metre to "help a handful of players that need guidance with their class". I can already see you hovering over the kick button.
DaddySaucy wrote: » Now hear me out before you instantly start replying that i'm a toxic elitist who just wants to call others bad. This is an mmorpg. The dungeons are attuned for 8 players, and raids can go up to 40 players. You're saying that meters are toxic and shouldn't be desired at all. But how are you supposed to find the players that could be better helped to learn their class? Example: You're in a 40 man raid that your guild has been up against for about 3-4 weeks and you cant get any progress done on it. Something is wrong, and you cant figure it out. Lets say suddenly you had meters, and you can now see that a handful of your 40 players needed some guidance with their class. With no meters, this would be impossible to figure out. Without meters we're expected to bash our head against a brick wall for god knows how long until people start leaving or quitting the progression due to frustration. I believe the decision to not include meters because it "promotes a toxic elitist behavior" is unjustified and shouldn't be left to the decision of just a couple people. I find that meters can help improve the game by helping your group improve and grow together, which will in return help people enjoy the game to its fullest. If you don't add meters to the game itself, please consider making addons or plugins for meters a non-bannable offense at the very least.
Azryil wrote: » That really isn't all that uncommon in my experience, at least in guild groups.
Undead Canuck wrote: » So how do you react when the healer has low dps? From what I have read here, dps meters are important. But what about the tank, the healer, the CC? Their jobs are not to have high dps. Why would you kick the healer that has kept everyone alive but barely scratched the enemy? Or do you kick the healer because they had high dps when they shouldn't have.
Ventharien wrote: » Azryil wrote: » That really isn't all that uncommon in my experience, at least in guild groups. I think that's another part of the difference of perspectives, most people against aren't referring to guild groups, where social dynamics and communication have already been established, but to Pugs, or when their play group is only large enough to act as mercenaries or fill ins to larger groups.
flameh0t wrote: » Undead Canuck wrote: » So how do you react when the healer has low dps? From what I have read here, dps meters are important. But what about the tank, the healer, the CC? Their jobs are not to have high dps. Why would you kick the healer that has kept everyone alive but barely scratched the enemy? Or do you kick the healer because they had high dps when they shouldn't have. Haha exactly.. DPS metres are pointless. It's a GAME. Only idiots care about the way someone else prefers to play the game. Just play it your own way and have fun, like games were intended. Not some idiotic competition where if your numbers aren't where someone else wants them, you get insulted. If I found DPS metres to be of value, Id join the mathletes nerd competition instead.
noaani wrote: » Micromegas wrote: » what I personally don't like about dps meter is that whenever I use it I don't feel like I am fighting bosses, rather I feel like I am competing with other players and that ruins an immersion for me When I use it I am fighting the encounter. I don't usually even look at it until the end of the evening. The only exception to that is if something is going wrong when it shouldn't be. Then I'll try and figure it out. I personlly think anyone using an overlay with their combat tracker is doing it wrong. But I also think they are welcome to use it wrong if they wish.
Micromegas wrote: » noaani wrote: » Micromegas wrote: » what I personally don't like about dps meter is that whenever I use it I don't feel like I am fighting bosses, rather I feel like I am competing with other players and that ruins an immersion for me When I use it I am fighting the encounter. I don't usually even look at it until the end of the evening. The only exception to that is if something is going wrong when it shouldn't be. Then I'll try and figure it out. I personlly think anyone using an overlay with their combat tracker is doing it wrong. But I also think they are welcome to use it wrong if they wish. Sure if combat trackers disabled overlay function then it would be nice, but since that option exists there will be some people who will use it, however even with overlay function disabled it is not hard to check it after fight ends, so there still will exists players who will call out what dps player did which induces the competitive atmosphere. I mean combat trackers can be nice tool if used in a certain way, but no one can forbid the usage of it in different way. Which is why I think combat trackers should be polished so that it didn't ruin the experience of some part of the playerbase. The way you describe your usage of dps meter means that they are not necessary just an convenience tool which I agree. However, the excessive and abusive usage is the problem, which should be fixed.
ekadzati wrote: » What this SHOULD be telling fans of PvE End Game Raiding is the same thing they've been ignoring for years: DPS meters only serve to divide players in the name of compulsive efficiency.
Caeryl wrote: » flameh0t wrote: » Undead Canuck wrote: » So how do you react when the healer has low dps? From what I have read here, dps meters are important. But what about the tank, the healer, the CC? Their jobs are not to have high dps. Why would you kick the healer that has kept everyone alive but barely scratched the enemy? Or do you kick the healer because they had high dps when they shouldn't have. Haha exactly.. DPS metres are pointless. It's a GAME. Only idiots care about the way someone else prefers to play the game. Just play it your own way and have fun, like games were intended. Not some idiotic competition where if your numbers aren't where someone else wants them, you get insulted. If I found DPS metres to be of value, Id join the mathletes nerd competition instead. "Play how you want" ceases to be a viable excuse once you enter group play. You are obligated to the group you're joining to play in a way that benefits the group, or you better be paying them for the carry. Tbh I'm really sick of hearing "I should get to play however I want" from people who are entirely aware they're bringing groups down. I've seen archers basic attacking and doing nothing else. I've seen healers doing nothing but pressing their burst heal until they run out of resources. I've seen tanks get aggro then run around in circles "kiting" unavoidable damage. I am not nearly so slow to kick someone who is told they need to pull their weight and proceeds to throw out "I play how I want" as an excuse for poor group play.
flameh0t wrote: » Yes. Play how you want to. If my healer isn't healing, too bad, I'll solo it with potions.. Not cry about it
BlackBrony wrote: » Ashes is PvP So, will combat trackers help on this? PvP is not a static fight, how do people use Combat Trackers with PVP? Honest question
flameh0t wrote: » Caeryl wrote: » flameh0t wrote: » Undead Canuck wrote: » So how do you react when the healer has low dps? From what I have read here, dps meters are important. But what about the tank, the healer, the CC? Their jobs are not to have high dps. Why would you kick the healer that has kept everyone alive but barely scratched the enemy? Or do you kick the healer because they had high dps when they shouldn't have. Haha exactly.. DPS metres are pointless. It's a GAME. Only idiots care about the way someone else prefers to play the game. Just play it your own way and have fun, like games were intended. Not some idiotic competition where if your numbers aren't where someone else wants them, you get insulted. If I found DPS metres to be of value, Id join the mathletes nerd competition instead. "Play how you want" ceases to be a viable excuse once you enter group play. You are obligated to the group you're joining to play in a way that benefits the group, or you better be paying them for the carry. Tbh I'm really sick of hearing "I should get to play however I want" from people who are entirely aware they're bringing groups down. I've seen archers basic attacking and doing nothing else. I've seen healers doing nothing but pressing their burst heal until they run out of resources. I've seen tanks get aggro then run around in circles "kiting" unavoidable damage. I am not nearly so slow to kick someone who is told they need to pull their weight and proceeds to throw out "I play how I want" as an excuse for poor group play. Yes. Play how you want to. If my healer isn't healing, too bad, I'll solo it with potions.. Not cry about it Caeryl wrote: » flameh0t wrote: » Undead Canuck wrote: » So how do you react when the healer has low dps? From what I have read here, dps meters are important. But what about the tank, the healer, the CC? Their jobs are not to have high dps. Why would you kick the healer that has kept everyone alive but barely scratched the enemy? Or do you kick the healer because they had high dps when they shouldn't have. Haha exactly.. DPS metres are pointless. It's a GAME. Only idiots care about the way someone else prefers to play the game. Just play it your own way and have fun, like games were intended. Not some idiotic competition where if your numbers aren't where someone else wants them, you get insulted. If I found DPS metres to be of value, Id join the mathletes nerd competition instead. "Play how you want" ceases to be a viable excuse once you enter group play. You are obligated to the group you're joining to play in a way that benefits the group, or you better be paying them for the carry. Tbh I'm really sick of hearing "I should get to play however I want" from people who are entirely aware they're bringing groups down. I've seen archers basic attacking and doing nothing else. I've seen healers doing nothing but pressing their burst heal until they run out of resources. I've seen tanks get aggro then run around in circles "kiting" unavoidable damage. I am not nearly so slow to kick someone who is told they need to pull their weight and proceeds to throw out "I play how I want" as an excuse for poor group play. Sure, and you're well within your rights to be sick of it, like most weak minded people. I love it though, it makes me play better when other people aren't doing what they're supposed to be doing. Makes the game more challenging and I have to play better to compensate for them. Although I will admit that my back does ache sometimes from always being such a good team carry and soloing everything, carrying the rest of the team on my back. But that's gym life my dude, you can stick to the little easy weights. I will do the big weights and retain all my muscle mass and then steal your wife.
BlackBrony wrote: » About combat trackers Now, on the other hand, I also feel that Combat Trackers could potentially stop development of new strategies. Let's say you know X strategy is the best to defeat Y content. If you know it, for sure, because statistics back you up, what is the incentive to try new things? I've been in many guilds when we don't do content. We get a link, a guide, we learn the strat, download the appropriate add on, get the config needed, wait for the add on to tell me what to do, and do it. I don't think this is fun content.
BlackBrony wrote: » Additional add ons My issue with Combat Trackers is ALL the additional baggage it comes with it. Specially the ones that "detect" boss moves. So, instead of playing a game, you just wait for the pop up telling you what is coming. Yeah yeah, this won't have for the TOP guilds, but it will trickle down too all other guilds and people experiencing content. Eventually even top guilds use it, it's just easier to look at the screen than the game itself.
BlackBrony wrote: » Learning There will be guides on how to best play your class, that's a given. But if those ideas are backup by data, the only way to improve on them, it's getting more DPS. I feel it's just way too artificial, that's mostly my opinion. I've used DPS, and they helped me, but I think we are able to find other ways to improve.
BlackBrony wrote: » So, will combat trackers help on this? PvP is not a static fight, how do people use Combat Trackers with PVP? Honest question
Caeryl wrote: » flameh0t wrote: » Caeryl wrote: » flameh0t wrote: » Undead Canuck wrote: » So how do you react when the healer has low dps? From what I have read here, dps meters are important. But what about the tank, the healer, the CC? Their jobs are not to have high dps. Why would you kick the healer that has kept everyone alive but barely scratched the enemy? Or do you kick the healer because they had high dps when they shouldn't have. Haha exactly.. DPS metres are pointless. It's a GAME. Only idiots care about the way someone else prefers to play the game. Just play it your own way and have fun, like games were intended. Not some idiotic competition where if your numbers aren't where someone else wants them, you get insulted. If I found DPS metres to be of value, Id join the mathletes nerd competition instead. "Play how you want" ceases to be a viable excuse once you enter group play. You are obligated to the group you're joining to play in a way that benefits the group, or you better be paying them for the carry. Tbh I'm really sick of hearing "I should get to play however I want" from people who are entirely aware they're bringing groups down. I've seen archers basic attacking and doing nothing else. I've seen healers doing nothing but pressing their burst heal until they run out of resources. I've seen tanks get aggro then run around in circles "kiting" unavoidable damage. I am not nearly so slow to kick someone who is told they need to pull their weight and proceeds to throw out "I play how I want" as an excuse for poor group play. Yes. Play how you want to. If my healer isn't healing, too bad, I'll solo it with potions.. Not cry about it Caeryl wrote: » flameh0t wrote: » Undead Canuck wrote: » So how do you react when the healer has low dps? From what I have read here, dps meters are important. But what about the tank, the healer, the CC? Their jobs are not to have high dps. Why would you kick the healer that has kept everyone alive but barely scratched the enemy? Or do you kick the healer because they had high dps when they shouldn't have. Haha exactly.. DPS metres are pointless. It's a GAME. Only idiots care about the way someone else prefers to play the game. Just play it your own way and have fun, like games were intended. Not some idiotic competition where if your numbers aren't where someone else wants them, you get insulted. If I found DPS metres to be of value, Id join the mathletes nerd competition instead. "Play how you want" ceases to be a viable excuse once you enter group play. You are obligated to the group you're joining to play in a way that benefits the group, or you better be paying them for the carry. Tbh I'm really sick of hearing "I should get to play however I want" from people who are entirely aware they're bringing groups down. I've seen archers basic attacking and doing nothing else. I've seen healers doing nothing but pressing their burst heal until they run out of resources. I've seen tanks get aggro then run around in circles "kiting" unavoidable damage. I am not nearly so slow to kick someone who is told they need to pull their weight and proceeds to throw out "I play how I want" as an excuse for poor group play. Sure, and you're well within your rights to be sick of it, like most weak minded people. I love it though, it makes me play better when other people aren't doing what they're supposed to be doing. Makes the game more challenging and I have to play better to compensate for them. Although I will admit that my back does ache sometimes from always being such a good team carry and soloing everything, carrying the rest of the team on my back. But that's gym life my dude, you can stick to the little easy weights. I will do the big weights and retain all my muscle mass and then steal your wife. Talk about “doing the big weights” yet you’re doing content so easy it doesn’t even require a healer? Uh huh. You wanna give out free carries like candy? Be my guest. I refuse to be a doormat when someone literally makes a point to say they won’t change their behavior while knowing it’s dragging everyone else down. A team is only as strong as its weakest link.
flameh0t wrote: » Caeryl wrote: » flameh0t wrote: » Caeryl wrote: » flameh0t wrote: » Undead Canuck wrote: » So how do you react when the healer has low dps? From what I have read here, dps meters are important. But what about the tank, the healer, the CC? Their jobs are not to have high dps. Why would you kick the healer that has kept everyone alive but barely scratched the enemy? Or do you kick the healer because they had high dps when they shouldn't have. Haha exactly.. DPS metres are pointless. It's a GAME. Only idiots care about the way someone else prefers to play the game. Just play it your own way and have fun, like games were intended. Not some idiotic competition where if your numbers aren't where someone else wants them, you get insulted. If I found DPS metres to be of value, Id join the mathletes nerd competition instead. "Play how you want" ceases to be a viable excuse once you enter group play. You are obligated to the group you're joining to play in a way that benefits the group, or you better be paying them for the carry. Tbh I'm really sick of hearing "I should get to play however I want" from people who are entirely aware they're bringing groups down. I've seen archers basic attacking and doing nothing else. I've seen healers doing nothing but pressing their burst heal until they run out of resources. I've seen tanks get aggro then run around in circles "kiting" unavoidable damage. I am not nearly so slow to kick someone who is told they need to pull their weight and proceeds to throw out "I play how I want" as an excuse for poor group play. Yes. Play how you want to. If my healer isn't healing, too bad, I'll solo it with potions.. Not cry about it Caeryl wrote: » flameh0t wrote: » Undead Canuck wrote: » So how do you react when the healer has low dps? From what I have read here, dps meters are important. But what about the tank, the healer, the CC? Their jobs are not to have high dps. Why would you kick the healer that has kept everyone alive but barely scratched the enemy? Or do you kick the healer because they had high dps when they shouldn't have. Haha exactly.. DPS metres are pointless. It's a GAME. Only idiots care about the way someone else prefers to play the game. Just play it your own way and have fun, like games were intended. Not some idiotic competition where if your numbers aren't where someone else wants them, you get insulted. If I found DPS metres to be of value, Id join the mathletes nerd competition instead. "Play how you want" ceases to be a viable excuse once you enter group play. You are obligated to the group you're joining to play in a way that benefits the group, or you better be paying them for the carry. Tbh I'm really sick of hearing "I should get to play however I want" from people who are entirely aware they're bringing groups down. I've seen archers basic attacking and doing nothing else. I've seen healers doing nothing but pressing their burst heal until they run out of resources. I've seen tanks get aggro then run around in circles "kiting" unavoidable damage. I am not nearly so slow to kick someone who is told they need to pull their weight and proceeds to throw out "I play how I want" as an excuse for poor group play. Sure, and you're well within your rights to be sick of it, like most weak minded people. I love it though, it makes me play better when other people aren't doing what they're supposed to be doing. Makes the game more challenging and I have to play better to compensate for them. Although I will admit that my back does ache sometimes from always being such a good team carry and soloing everything, carrying the rest of the team on my back. But that's gym life my dude, you can stick to the little easy weights. I will do the big weights and retain all my muscle mass and then steal your wife. Talk about “doing the big weights” yet you’re doing content so easy it doesn’t even require a healer? Uh huh. You wanna give out free carries like candy? Be my guest. I refuse to be a doormat when someone literally makes a point to say they won’t change their behavior while knowing it’s dragging everyone else down. A team is only as strong as its weakest link. Unless the team has someone to smash through everything so that the weak links don't matter 🤷🏼♂️
Nagash wrote: » so just found the old thread and that went up to 14 pages. will we beat it or will it die out like last time
noaani wrote: » Nagash wrote: » so just found the old thread and that went up to 14 pages. will we beat it or will it die out like last time Well, I plan on replying to any debates put forward on the topic, so if people continue to debate it, then I'm sure we could do that. Across all games, my record for keeping a thread going on a topic I cared about is currently standing at 112 pages - that is the real target.
noaani wrote: » Across all games, my record for keeping a thread going on a topic I cared about is currently standing at 112 pages - that is the real target.
Ventharien wrote: » noaani wrote: » Across all games, my record for keeping a thread going on a topic I cared about is currently standing at 112 pages - that is the real target. How intelligent do the debates have to be? I'm always willing to help record breaking.