grisu wrote: » Well I don't know if I just stepped on your toe in a weird way or what went wrong here, but I was interested in it all. Maybe you can come back at a later date, reread it and just reinitiate in a pm or something. I am put off by your demeaning and condescending fashion but still, if we can have an actual discussion about meters that are scientifically backed I am all ears.
ekadzati wrote: » leonerdo wrote: » Ah geez, I actually messed up here. I worded that poorly, in an attempt to be relatable and make a joke at the same time. What I meant is that I often get tied up in my own thoughts and take things too seriously, and I'm trying not be so anal about it. And I would appreciate if you didn't take ME too seriously either. You can think of it as a poorly-worded, half-joking apology and plea for forgiveness, because I know I'm not perfect and I want leniency when people finish reading my opinions. I was not trying to imply that you take things too seriously. And I was definitely not trying to use anyone's level of "seriousness" to de-value their opinions. I can see how my phrasing implied such things, but it was not intended. My mistake. _______ You also mentioned that we shouldn't expect to change anything with this debate, or expect to be heard by the developers (I'm too lazy to find the quote, sorry). I agree 100%. If that were the only reason I spent time on these forums, then I would surely be disappointed, and the time would not be worth it. If that were my main goal, I would better be served building a resume and applying to Intrepid. I do have a second reason for using the forums, though: To learn. Obviously, when I read other people's comments, I'm not just looking for things to fight. I often find things I didn't know about, or different perspectives that I didn't understand before, and I try to learn from them. In addition, I think we can hone/sharpen our own thoughts and opinions by discussing them, even if our arguments fail to convince each other. This is the main reason, BY FAR, that I use the forums. That being said, I admit to trying to persuade people in the hopes that I can make the game better. The possibility that I will ever make a difference in this way is extremely tiny. But I believe it is possible to use grass-roots discussions to slowly win over community consensus. (Of course, this only applies when there is a level of controversy, and the consensus is not already set in stone. The consensus does seem to be leaning away from me on this one, but I don't know if it's a lost cause just yet.) It's like a national election: My vote is unlikely to change any outcomes when there are millions of other votes, but it's not entirely worthless. And if I can convince others to vote with me, then my minuscule power becomes less minuscule. _____________ I'm not actually going to argue about DPS meters today because it's honestly a pain in the ass, and it takes me an hour to write each post. (I edit everything like an essay, and not efficiently. It's a problem, I know. Judge it however you want.) This already consumed the hour of time and the energy I'm willing to devote to these forums. Thanks for this post. You're probably the only one in this place willing to do themselves what they keep insisting I should do (so they don't have to). I could not possibly care less about DPS meters. AoC has made their call and my concerns about the game go well beyond something as vain as DPS, anyway. There's an interesting intersection between anthropology, sociology, behavior economics, and game theory. But by far (to me, anyway) the more interesting lens is the distorted one that these forums inevitably render. Personally, I think over-focus on combat in these games (rather than a more holistic equality in activities of choice, and equality of reward across them) is more corrosive than anyone cares to admit; usually, this is because no one seems to be able to come up with a profitable way to do anything else. In product management, when this happens, it's a clear indication that you need better research and data because you're not finding the product/market fit you expected. The part I want to emphasize here being that all that activity usually happens well before you've funded, let alone started developing. The problem with the game industry (MMOs in particular) is that they can't decide if they're an auteur culture, a collaborative culture, or a competitive one (design culture, not game design)... and they certainly haven't figured out how to blend them in a way that doesn't introduce a requisite point of diminishing return (i.e., you cannot outrun content exhaustion unless you make unique paths through content part of the intended experience). It's not like this stuff isn't common conversation at associations and conferences or in the hallways of companies that make games. I think the real issue is that no one thinks about stepping outside their own industry to explore the problem statement in other contexts... you know, so they can bring in different patterns and innovate on them? Most of the industry likes to talk about it as a math problem. I think it's actually a philosophy problem. Usually is when humans are involved, and that's the one thing you never really get much meat on - the design philosophy as such. It's not hard to understand why, just look at how any discussion not set in player terms quickly becomes.... this. It's all good though - even these instances let companies like Intrepid have moments in which to contemplate how their design and business choices contribute to the mindset of their potential and actual players. After all, the perspectives cultivated here are primary drivers long after these forums are archived and forgotten by all. If anyone at Intrepid reads my posts, they get what I'm saying. That's all that I'm here for, and I'm not really concerned with those folk who just can't get that. Thanks for not being one of them. /salute
leonerdo wrote: » Ah geez, I actually messed up here. I worded that poorly, in an attempt to be relatable and make a joke at the same time. What I meant is that I often get tied up in my own thoughts and take things too seriously, and I'm trying not be so anal about it. And I would appreciate if you didn't take ME too seriously either. You can think of it as a poorly-worded, half-joking apology and plea for forgiveness, because I know I'm not perfect and I want leniency when people finish reading my opinions. I was not trying to imply that you take things too seriously. And I was definitely not trying to use anyone's level of "seriousness" to de-value their opinions. I can see how my phrasing implied such things, but it was not intended. My mistake. _______ You also mentioned that we shouldn't expect to change anything with this debate, or expect to be heard by the developers (I'm too lazy to find the quote, sorry). I agree 100%. If that were the only reason I spent time on these forums, then I would surely be disappointed, and the time would not be worth it. If that were my main goal, I would better be served building a resume and applying to Intrepid. I do have a second reason for using the forums, though: To learn. Obviously, when I read other people's comments, I'm not just looking for things to fight. I often find things I didn't know about, or different perspectives that I didn't understand before, and I try to learn from them. In addition, I think we can hone/sharpen our own thoughts and opinions by discussing them, even if our arguments fail to convince each other. This is the main reason, BY FAR, that I use the forums. That being said, I admit to trying to persuade people in the hopes that I can make the game better. The possibility that I will ever make a difference in this way is extremely tiny. But I believe it is possible to use grass-roots discussions to slowly win over community consensus. (Of course, this only applies when there is a level of controversy, and the consensus is not already set in stone. The consensus does seem to be leaning away from me on this one, but I don't know if it's a lost cause just yet.) It's like a national election: My vote is unlikely to change any outcomes when there are millions of other votes, but it's not entirely worthless. And if I can convince others to vote with me, then my minuscule power becomes less minuscule. _____________ I'm not actually going to argue about DPS meters today because it's honestly a pain in the ass, and it takes me an hour to write each post. (I edit everything like an essay, and not efficiently. It's a problem, I know. Judge it however you want.) This already consumed the hour of time and the energy I'm willing to devote to these forums.
Caelron wrote: » If as a general statement saying that "meters reduce creativity", wouldn't that be enough not to implement them?
Moseph wrote: » Wow, this was a LOT of information. I'm not even going to attempt to fool anyone into thinking I actually read all of it so I apologize if this has been mentioned before. I've personally seen the positives and negatives with meters. As an example I'll use the last MMO I was really into, SWTOR. With the introduction of meters I found class and build exclusion increased. There were a number of times I was excluded from a raid or a PvP team due to playing the wrong class. This is because the meters showed that my class dps output was X dps lower than another class on average or that another class did more burst damage. I had to argue the point and then prove that I could perform as well as the other class(which i did), but it required me downloading an additional program, waiting to find a time where the "raid or PvP team leader" was available and completing content while they monitored my dps. Bullshit. It put a bad taste in my mouth. This did force me into downloading the program and fighting dummies for hours and hours to try to get my numbers higher, and in a way it did make me a better player i guess. It did not bring me any closer to my guild though, quite the opposite. It made me feel like less of a member since I was just a number and developed no loyalty to the guild. I ended up leaving a few months later despite being better than a LOT of their other DPS. I also quit tanking for them which they were really upset about. I also found that the use of meters also restricted a players "rotation" or ability to play a character the way they wanted. There were definitely times where I was asked "What's your rotation? Are you using Dulfy's rotation?" where I would proudly answer "No, I'm not". I am not the same as everyone else and will not play my character the same as everyone else. Gear ratings are a different story and I dont see the problem with using them as a way to restrict access. I say this but I constantly put together raids just to help juniors gear up where the "raid teams" were to busy raiding to smash face over and over just to help out guildies. "Sorry, you cant come on this raid but we'll do another raid in a few days to get you some gear" Respectfully Me
noaani wrote: » I have seen no evidence that combat trackers cause any anti-social behavior
Moseph wrote: » With the introduction of meters I found class and build exclusion increased. There were a number of times I was excluded from a raid or a PvP team due to playing the wrong class. This is because the meters showed that my class dps output was X dps lower than another class on average or that another class did more burst damage.
noaani wrote: » This is a situation I have seen a lot.
noaani wrote: » If combat trackers are bad, the best thing to do is for Intrepid to implement one in to the game themselves so that there can be some control over who can use it, and who they can use it on.
noaani wrote: » players will have (not will expect - will have) a combat tracker
Suffer wrote: » So you deny that there is any evidence of anti-social behavior from trackers but then say that you see a lot of anti-social behavior from trackers when Moseph posts their experience with them? But you also concede this "anecdotal" information in order to push your argument that it "always and only happens" in pick up groups so if we don't allow it for them then it's not so bad.
Why does Intrepid need to implement a tracker when, according to you, players are going to make and use whatever tracker they want anyway? Maybe instead of devoting time on implementing toxic features, they should work on better detection systems for players who are breaking rules instead.
If someone wants to exclude another player because they think that class is generally looked at as bad, that is the same ignorant and discriminatory behavior as saying "my combat meter says your dps is too low, goodbye".
An argument can also be made that the reason games are being played so analytically now, is because of tools like combat meters. Instead of finding enjoyment from the game in things like working together to defeat a hard foe, or finally figuring out some mechanic, it's changed to working together to see the highest numbers on the combat meter while checking the most optimal path and skill rotation on the wiki.
There is nothing wrong with someone enjoying being the most efficient. There is also nothing wrong with someone who wants to spend a lot of real world money on loot boxes or cash shops in order to be better than everyone else in a game, if that's how they enjoy playing the game. However, just because those people enjoy playing that way, it doesn't mean those features should be implemented into AoC no matter how those people want to rationalize it or come to some compromise to make it "not as bad". It just doesn't need to be in the game and I agree with Steven's position on this matter.
Moseph wrote: » From what I've seen in games and read here... both arguments are accurate. The one problem I see is that for meters to be implemented correctly, EVERYONE has to use them (which they wont), and EVERYONE has to be able to accurately interpret the information(which few will be able to do). This IMO is what leads to exclusion. One person or group will post a chart for whatever... a class, ability, or rotation, and the majority take it as gospel. I've also seen a smaller number of clans/guilds who DO use meters than those that don't, and of those that did use meters not as many of them could accurately interpret the information as they thought. As an example, they didn't know how to or couldn't understand dps ramps (stacking DoTs vs dropping bombs). It basically comes down to THOROUGHLY educating the player base... which won't happen. Not everyone wants to put in the effort to learn about it, or they don't care enough about it, or the big one, they assume they understand it. All in all, meters DO lead to exclusion, but not because the meters themselves are bad, but because of the people. Which is why I dont like meters. I put in time and effort to learn my characters and the fight mechanics. Why should I have to deal with or put in even more effort because a chart says my class puts out 500 heals or dps less than another class over the same amount of time. Play with me, evaluate me, and you will see I'm the better choice.
Caeryl wrote: » In 2, you don’t intend to be the using the most efficient class/strategy/build/rotation, which is fine, but that group is not obligated to take someone who doesn’t share their goals.