Razorath wrote: » Play the game as its meant to be played. Be immersed, get better by playing the game. No shortcuts, enjoy the game. I don't support addons and damage meters. If they add it and allow it, fine. But if i had a say, its a NO.
noaani wrote: » Razorath wrote: » Play the game as its meant to be played. Be immersed, get better by playing the game. No shortcuts, enjoy the game. I don't support addons and damage meters. If they add it and allow it, fine. But if i had a say, its a NO. I'm not overly big on killing immersion, to be honest. When I play - especially when I raid - I have the least amount of UI clutter I can get away with. If I am not a healer, I won't even have a group or raid window open if the game will allow it. I usually display active buffs/debuffs and some of my hotbars. No minimap, no chat, nothing that isn't needed for the fight. The idea of running a live combat tracker overlay is probably as odd to me as it seems to be to you. I use combat trackers either after a given attempt (if we have having issues) or at the end of the night (to monitor individual performance). I'll never run a combat tracker as an overlay. If Intrepid did add one to the game, I could see the idea of it only providing information at the end of an encounter (regardless of which side wins) as being one of several compromises that would be made. It's one I'm obviously perfectly fine with, and would actually probably prefer from a personal stand point.
noaani wrote: » When I've done this, we've always had the tank, a healer and at least one ranged DPS record the fight, edit them all together in to one video (often with a live feed of relevant information from a combat tracker as well), and used YouTube to host it privately. Then we link that on the guild website. It isn't something we do for every fight, just for when we want to highlight something.
Razorath wrote: » noaani wrote: » Razorath wrote: » Play the game as its meant to be played. Be immersed, get better by playing the game. No shortcuts, enjoy the game. I don't support addons and damage meters. If they add it and allow it, fine. But if i had a say, its a NO. I'm not overly big on killing immersion, to be honest. When I play - especially when I raid - I have the least amount of UI clutter I can get away with. If I am not a healer, I won't even have a group or raid window open if the game will allow it. I usually display active buffs/debuffs and some of my hotbars. No minimap, no chat, nothing that isn't needed for the fight. The idea of running a live combat tracker overlay is probably as odd to me as it seems to be to you. I use combat trackers either after a given attempt (if we have having issues) or at the end of the night (to monitor individual performance). I'll never run a combat tracker as an overlay. If Intrepid did add one to the game, I could see the idea of it only providing information at the end of an encounter (regardless of which side wins) as being one of several compromises that would be made. It's one I'm obviously perfectly fine with, and would actually probably prefer from a personal stand point. That actually sounds like a good option if there must be one. 😁
StevenSharif wrote: » Great discussions so far!
Lostforever wrote: » Hello all, new member so may not be a good idea to start with a controversial topic! Many people are worried that DPS meter will lead to toxic behavior from some players. Which is true but I think lack of DPS meter or more general lack of combat feedback can also lead to toxic behavior as well.
Lostforever wrote: » I have played MMOs where there is no DPS meters and when thing goes wrong in a PUG people start to blame each other as in most cases they don't know what went wrong. Person A will say person B did something wrong and person B, will say person A did something wrong! This leads to a case where players start distrust each other. This distrust can eventually lead toxic behavior as well.
Lostforever wrote: » Also without DPS meter and related tools how can one know what they are doing is right? How can you improve your character or even yourself as a player?
Lostforever wrote: » The game needs to be transparent to players and not hold their hands. You cannot hide information from players as toxic people will be toxic with or without DPS meters. If someone is using DPS meters to abuse and harass other then they should be punished.
AntVictus wrote: » Lostforever wrote: » Hello all, new member so may not be a good idea to start with a controversial topic! Many people are worried that DPS meter will lead to toxic behavior from some players. Which is true but I think lack of DPS meter or more general lack of combat feedback can also lead to toxic behavior as well. as someone who did raiding in vanilla WoW - Wrath, they do in fact lead to toxic behavior. A person can ascertain all they need from a fight by how it's going. This is also true because of FFXIV i've done savage raids both with a static group and pugs and have had no trouble in either....aside from some pugs just derping out.
Lostforever wrote: » I have played MMOs where there is no DPS meters and when thing goes wrong in a PUG people start to blame each other as in most cases they don't know what went wrong. Person A will say person B did something wrong and person B, will say person A did something wrong! This leads to a case where players start distrust each other. This distrust can eventually lead toxic behavior as well. That is going to happen with people who are super reliant on meters, they stop trying to use their own brains and let the system take care of it. So by the time they screw up if the meter isn't there they don't know what happened because they weren't paying attention. And also, everyone knows that people who tend to screw up the most are dps mains....so..
Lostforever wrote: » Also without DPS meter and related tools how can one know what they are doing is right? How can you improve your character or even yourself as a player? Why do you not go outside and start murdering people? Because you know what is and isn't right. Same concept here, you will learn what is and isn't right. Hell I haven't used a meter in FFXIV and i'm doing fine, same with the guild, same with the gf. Meters are a crutch.
Lostforever wrote: » The game needs to be transparent to players and not hold their hands. You cannot hide information from players as toxic people will be toxic with or without DPS meters. If someone is using DPS meters to abuse and harass other then they should be punished. It's as transparent as it can be...and I would argue that using a dps meter is more hand holding than being told "no, you have to use your own devices." because it is. Meters give you info on a platter that is hand holding at it's finest.
Caeryl wrote: » AntVictus wrote: » Lostforever wrote: » Hello all, new member so may not be a good idea to start with a controversial topic! Many people are worried that DPS meter will lead to toxic behavior from some players. Which is true but I think lack of DPS meter or more general lack of combat feedback can also lead to toxic behavior as well. as someone who did raiding in vanilla WoW - Wrath, they do in fact lead to toxic behavior. A person can ascertain all they need from a fight by how it's going. This is also true because of FFXIV i've done savage raids both with a static group and pugs and have had no trouble in either....aside from some pugs just derping out. It’s already been shown that meters do not cause toxic behavior, a lack of community focus does due to lack of consequences for being toxic. Random Group Finders are the spawning grounds for toxicity, not info gathering tools. Lostforever wrote: » I have played MMOs where there is no DPS meters and when thing goes wrong in a PUG people start to blame each other as in most cases they don't know what went wrong. Person A will say person B did something wrong and person B, will say person A did something wrong! This leads to a case where players start distrust each other. This distrust can eventually lead toxic behavior as well. That is going to happen with people who are super reliant on meters, they stop trying to use their own brains and let the system take care of it. So by the time they screw up if the meter isn't there they don't know what happened because they weren't paying attention. And also, everyone knows that people who tend to screw up the most are dps mains....so.. It simply is not possible for players to watch every part of a fight, and it only takes on mistimed ability to screw a fight. How would anyone be able to pinpoint which ability, nevermind which player cast it, that wiped the group in a sea of dozens of VFX? How do they figure out if it was an ability or something done by a piece of gear? You also are still working off outdated stances that a combat tracker is just a dps meter, which hasn’t been the case in this thread or the other in a long time. Lostforever wrote: » Also without DPS meter and related tools how can one know what they are doing is right? How can you improve your character or even yourself as a player? Why do you not go outside and start murdering people? Because you know what is and isn't right. Same concept here, you will learn what is and isn't right. Hell I haven't used a meter in FFXIV and i'm doing fine, same with the guild, same with the gf. Meters are a crutch. There’s nothing to say here since it so wildly off the mark of anything relevant. Like honestly imagine going to your boss and asking for detailed feedback on your performance and they say “Well, you haven’t been fired.” That’s lauaghable. Lostforever wrote: » The game needs to be transparent to players and not hold their hands. You cannot hide information from players as toxic people will be toxic with or without DPS meters. If someone is using DPS meters to abuse and harass other then they should be punished. It's as transparent as it can be...and I would argue that using a dps meter is more hand holding than being told "no, you have to use your own devices." because it is. Meters give you info on a platter that is hand holding at it's finest. What benefit is there to demanding three+ people in the raid be recording their gameplay, having to process and upload it, and still possibly not be able to spot what went wrong in the sea of vfx? Combat logs are an info gathering tool. They don’t play the game for you. It doesn’t instantly boost your epeen by ten inches to be able to have accurate feedback on the performance of your group. This point is moot anyway, because there absolutely will be basic dps tracking, as well as detailed combat logs made by third parties if IS chooses not to create one themselves that they actually have some control over. Noaani’s suggestion (I believe in the other thread on this topic) covers every major reasonable concern someone could have about a combat logging tool.
AntVictus wrote: » Caeryl wrote: » AntVictus wrote: » Lostforever wrote: » Hello all, new member so may not be a good idea to start with a controversial topic! Many people are worried that DPS meter will lead to toxic behavior from some players. Which is true but I think lack of DPS meter or more general lack of combat feedback can also lead to toxic behavior as well. as someone who did raiding in vanilla WoW - Wrath, they do in fact lead to toxic behavior. A person can ascertain all they need from a fight by how it's going. This is also true because of FFXIV i've done savage raids both with a static group and pugs and have had no trouble in either....aside from some pugs just derping out. It’s already been shown that meters do not cause toxic behavior, a lack of community focus does due to lack of consequences for being toxic. Random Group Finders are the spawning grounds for toxicity, not info gathering tools. Lostforever wrote: » I have played MMOs where there is no DPS meters and when thing goes wrong in a PUG people start to blame each other as in most cases they don't know what went wrong. Person A will say person B did something wrong and person B, will say person A did something wrong! This leads to a case where players start distrust each other. This distrust can eventually lead toxic behavior as well. That is going to happen with people who are super reliant on meters, they stop trying to use their own brains and let the system take care of it. So by the time they screw up if the meter isn't there they don't know what happened because they weren't paying attention. And also, everyone knows that people who tend to screw up the most are dps mains....so.. It simply is not possible for players to watch every part of a fight, and it only takes on mistimed ability to screw a fight. How would anyone be able to pinpoint which ability, nevermind which player cast it, that wiped the group in a sea of dozens of VFX? How do they figure out if it was an ability or something done by a piece of gear? You also are still working off outdated stances that a combat tracker is just a dps meter, which hasn’t been the case in this thread or the other in a long time. Lostforever wrote: » Also without DPS meter and related tools how can one know what they are doing is right? How can you improve your character or even yourself as a player? Why do you not go outside and start murdering people? Because you know what is and isn't right. Same concept here, you will learn what is and isn't right. Hell I haven't used a meter in FFXIV and i'm doing fine, same with the guild, same with the gf. Meters are a crutch. There’s nothing to say here since it so wildly off the mark of anything relevant. Like honestly imagine going to your boss and asking for detailed feedback on your performance and they say “Well, you haven’t been fired.” That’s lauaghable. Lostforever wrote: » The game needs to be transparent to players and not hold their hands. You cannot hide information from players as toxic people will be toxic with or without DPS meters. If someone is using DPS meters to abuse and harass other then they should be punished. It's as transparent as it can be...and I would argue that using a dps meter is more hand holding than being told "no, you have to use your own devices." because it is. Meters give you info on a platter that is hand holding at it's finest. What benefit is there to demanding three+ people in the raid be recording their gameplay, having to process and upload it, and still possibly not be able to spot what went wrong in the sea of vfx? Combat logs are an info gathering tool. They don’t play the game for you. It doesn’t instantly boost your epeen by ten inches to be able to have accurate feedback on the performance of your group. This point is moot anyway, because there absolutely will be basic dps tracking, as well as detailed combat logs made by third parties if IS chooses not to create one themselves that they actually have some control over. Noaani’s suggestion (I believe in the other thread on this topic) covers every major reasonable concern someone could have about a combat logging tool. Regardless of what you may think in those situations. Soon as IS finds out someone is running 3rd party software it'll more than likely resort in a ban. So i'm not really even worried about it. Like I said it's not my problem or issue and i'm honestly glad they're against them. The whole "toxic people will be toxic" argument though is correct, but not giving them free reign on something to create an even more toxic situation is best. Though I do wish people would stop asking about them.
Asag wrote: » Im strongly againts ANY ADDONS Im strongly againts ANY GRAPHS WHILIE COMBAT But im still interestend in OVER ALL DPS, after fight to be able compare with my friends.
AntVictus wrote: » Regardless of what you may think in those situations. Soon as IS finds out someone is running 3rd party software it'll more than likely resort in a ban.
AntVictus wrote: » Lostforever wrote: » Hello all, new member so may not be a good idea to start with a controversial topic! Many people are worried that DPS meter will lead to toxic behavior from some players. Which is true but I think lack of DPS meter or more general lack of combat feedback can also lead to toxic behavior as well. as someone who did raiding in vanilla WoW - Wrath, they do in fact lead to toxic behavior. A person can ascertain all they need from a fight by how it's going. This is also true because of FFXIV i've done savage raids both with a static group and pugs and have had no trouble in either....aside from some pugs just derping out. Lostforever wrote: » I have played MMOs where there is no DPS meters and when thing goes wrong in a PUG people start to blame each other as in most cases they don't know what went wrong. Person A will say person B did something wrong and person B, will say person A did something wrong! This leads to a case where players start distrust each other. This distrust can eventually lead toxic behavior as well. That is going to happen with people who are super reliant on meters, they stop trying to use their own brains and let the system take care of it. So by the time they screw up if the meter isn't there they don't know what happened because they weren't paying attention. And also, everyone knows that people who tend to screw up the most are dps mains....so.. Lostforever wrote: » Also without DPS meter and related tools how can one know what they are doing is right? How can you improve your character or even yourself as a player? Why do you not go outside and start murdering people? Because you know what is and isn't right. Same concept here, you will learn what is and isn't right. Hell I haven't used a meter in FFXIV and i'm doing fine, same with the guild, same with the gf. Meters are a crutch. Lostforever wrote: » The game needs to be transparent to players and not hold their hands. You cannot hide information from players as toxic people will be toxic with or without DPS meters. If someone is using DPS meters to abuse and harass other then they should be punished. It's as transparent as it can be...and I would argue that using a dps meter is more hand holding than being told "no, you have to use your own devices." because it is. Meters give you info on a platter that is hand holding at it's finest.
Hjerim wrote: » I am totally fine with people being able to monitor their own statistics, but others - naah.
Hjerim wrote: » @/ What need does a guild have to track that information from its members? They can keep track of their information themselves, can they not?