noaani wrote: » consultant wrote: » How much more toxic a game is with with dps meters vs no dps meters is debatable. It isn't though. If someone went to the game forums and saw a post that said someone thinks X class is less suited to a specific thing than Y class, then the player reading that is just as likely to be toxic towards players of X class as if they had a combat tracker. It isn't a case of "my DPS meter said this" for people when they are acting toxic like that, it is a case of "I think your class sucks". Nothing more, nothing less. They don't need objective data to back their position up. Subjective data will work fine. Most of these people don't even understand the difference between the two. As such, these players will be just as toxic with a combat tracker as without one. The only difference between the two is the absence or presence of objective data, and these toxic people will use either objective or subjective data to fuel that toxicity. The only way to remove subjective data from the game is to not let players think or communicate, and so the only way to remove that toxicity is to not let players think or communicate.
consultant wrote: » How much more toxic a game is with with dps meters vs no dps meters is debatable.
consultant wrote: » noaani wrote: » consultant wrote: » How much more toxic a game is with with dps meters vs no dps meters is debatable. It isn't though. If someone went to the game forums and saw a post that said someone thinks X class is less suited to a specific thing than Y class, then the player reading that is just as likely to be toxic towards players of X class as if they had a combat tracker. It isn't a case of "my DPS meter said this" for people when they are acting toxic like that, it is a case of "I think your class sucks". Nothing more, nothing less. They don't need objective data to back their position up. Subjective data will work fine. Most of these people don't even understand the difference between the two. As such, these players will be just as toxic with a combat tracker as without one. The only difference between the two is the absence or presence of objective data, and these toxic people will use either objective or subjective data to fuel that toxicity. The only way to remove subjective data from the game is to not let players think or communicate, and so the only way to remove that toxicity is to not let players think or communicate. Sounds like a very long way of saying toxic people are going to be toxic regardless of dps meters. Think you had the same theme about people standing in the fire. I could actually could sit here and give you some reasons why not having a dps meter is not going to make to much of a difference like for one thing we are not going to have the instant que experience so people will have tendencey to work with people more vs just trolling on people you will most likely never play with again. But saying that toxic people will always be toxic, just is not true. You did not say that per say more like objective data (dps meter) and subjective data ....As such, these players will be just as toxic with a combat tracker as without one.. and these toxic people will use either objective or subjective data to fuel that toxicity. Or with or without a dps meter cause toxic people are toxic. Depends on what type of environment you create.There are games out there were toxic levels are kind of low in camparison to other games so there is a way to creat that environment. What they are trying to avoid is setting a numerical value to peoples performance Peter said something like They did not want people not playing with other people just because they did not get some numerical dps. Which is all good but real solution is designing the game so dps is not so important so guessing they are going to do that also, will not work otherwise. Toxic people are a problem in online gaming and is huge issue right now League of Legends is having an open discussion about that, reoccuring issue. The less toxic players you have the better the over all game experience will and think they are trying to approach that problem from different avenues not just dps meters. Think problem is people are so used to having them as a metric so not having them just seems foreign. Think they will not be missed much especially if they make a practice area. In another post I said that I only used dps meters on target dummies but actually did use them in live run occassionally.
Hjerim wrote: » @noaani What need does a guild have to track that information from its members? They can keep track of their information themselves, can they not?
noaani wrote: » Hjerim wrote: » @noaani What need does a guild have to track that information from its members? They can keep track of their information themselves, can they not? Basically, the kind of player that a guild that would choose to use a combat tracker would only be suitable to players that would use a combat tracker. Those players that don't want to use a combat tracker would probably find a better home in a guild that picked a different option.
Hjerim wrote: » Can't see the harm in that, except that it might discourage PUG raids.
Caeryl wrote: »
Lostforever wrote: »
AntVictus wrote: » Caeryl wrote: » Lostforever wrote: » The thing here is gent..gals...>.> people, is that you have your words and your experiences and I have mine I've been that guy that has had to turn away members from raids, or under the one that has had to do it. I've been raiding since I was 12 or 13. I've seen how bad it can get, i've seen what happens, and i've seen some really good raid leads become the most toxic clowns ever. My point here is that no matter what your argument is for dps meters, I can never agree to them. They can in fact create toxicity, and while it isn't widely spread in some instances, it is bad in all of them. I'm not saying I won't play the game or whatever if they decide to change that, I just think that keeping Toxicity as low as possible is better than adding in a system that helps it develop. This being said I hold no ill will against someone who wants them. I just can't agree with you because of my own experiences. Also, to whoever asked about 3rd party stuff, I suggest you read the terms. XD Everything is already in place there.
consultant wrote: » You guys are taking my state ments and taking them in a different direction.
leonerdo wrote: » Oh no, y'all have me ranting about League of Legends again, just I like I did on their forums years ago. I'm relapsing.
leonerdo wrote: » Just to be clear though, Riot has taken a very strict stance against anything that helps you in-game at all. So things like cooldowns trackers or macros are not allowed. And they've gone as far as encrypting the entirety of their game client to try and keep people from hacking/botting. (The battle against hackers is never-ending.) So it's not like they're just laissez faire about their game data.
consultant wrote: » Now you just basically repeated almost every thing I just posted. Like it or not dps meter contribute to toxicity in MMOs It is debatable on how much it does. You are saying it is not and dps meters do not make a significant contribution to toxicity in games not enough to have them removed. Well another aurguement is the the difference having a dps meter and not having dps meter does not have to much impact on the game itself so it is better to just not have them cause they can lead to people being toxic. Personally would like to see dps meters in game posted for them on another thread for a long time, but not going to pretend or say that Ashes if Creation does have a legitament reason for not having them. That would be a lie. I do not like their decision but know why they made. In a nutshell a lot of peoples post that are really long come to.....Dps meters are not toxic it is the people that are toxic. This is a repost but kind of wondering what type of criteria is going to be used in competative raiding. What are going to be the stats used to figure out the leaderboards. Guild rankings. They also said no parses. That is the only real problem I see. Think that is a legitament concern. Just saying dps meters are not toxic it is the people that are toxic in a very long and intelligent way....well it is still the same thing.
consultant wrote: » This is a repost but kind of wondering what type of criteria is going to be used in competative raiding. What are going to be the stats used to figure out the leaderboards. Guild rankings.