Lostforever wrote: » AntVictus wrote: » Caeryl wrote: » Lostforever wrote: » The thing here is gent..gals...>.> people, is that you have your words and your experiences and I have mine I've been that guy that has had to turn away members from raids, or under the one that has had to do it. I've been raiding since I was 12 or 13. I've seen how bad it can get, i've seen what happens, and i've seen some really good raid leads become the most toxic clowns ever. My point here is that no matter what your argument is for dps meters, I can never agree to them. They can in fact create toxicity, and while it isn't widely spread in some instances, it is bad in all of them. I'm not saying I won't play the game or whatever if they decide to change that, I just think that keeping Toxicity as low as possible is better than adding in a system that helps it develop. This being said I hold no ill will against someone who wants them. I just can't agree with you because of my own experiences. Also, to whoever asked about 3rd party stuff, I suggest you read the terms. XD Everything is already in place there. This is fair enough and we are not going to change each others mind on the internet. We have different experiences which leads us to different conclusions but thank you for discussion your ideas However I hope that the dev listens to my ideas
AntVictus wrote: » Caeryl wrote: » Lostforever wrote: » The thing here is gent..gals...>.> people, is that you have your words and your experiences and I have mine I've been that guy that has had to turn away members from raids, or under the one that has had to do it. I've been raiding since I was 12 or 13. I've seen how bad it can get, i've seen what happens, and i've seen some really good raid leads become the most toxic clowns ever. My point here is that no matter what your argument is for dps meters, I can never agree to them. They can in fact create toxicity, and while it isn't widely spread in some instances, it is bad in all of them. I'm not saying I won't play the game or whatever if they decide to change that, I just think that keeping Toxicity as low as possible is better than adding in a system that helps it develop. This being said I hold no ill will against someone who wants them. I just can't agree with you because of my own experiences. Also, to whoever asked about 3rd party stuff, I suggest you read the terms. XD Everything is already in place there.
Caeryl wrote: »
Lostforever wrote: »
noaani wrote: » Lostforever wrote: » AntVictus wrote: » Caeryl wrote: » Lostforever wrote: » The thing here is gent..gals...>.> people, is that you have your words and your experiences and I have mine I've been that guy that has had to turn away members from raids, or under the one that has had to do it. I've been raiding since I was 12 or 13. I've seen how bad it can get, i've seen what happens, and i've seen some really good raid leads become the most toxic clowns ever. My point here is that no matter what your argument is for dps meters, I can never agree to them. They can in fact create toxicity, and while it isn't widely spread in some instances, it is bad in all of them. I'm not saying I won't play the game or whatever if they decide to change that, I just think that keeping Toxicity as low as possible is better than adding in a system that helps it develop. This being said I hold no ill will against someone who wants them. I just can't agree with you because of my own experiences. Also, to whoever asked about 3rd party stuff, I suggest you read the terms. XD Everything is already in place there. This is fair enough and we are not going to change each others mind on the internet. We have different experiences which leads us to different conclusions but thank you for discussion your ideas However I hope that the dev listens to my ideas We do all have different experiences. However, many people seem to want to misplace the blame for their experiences, and combat trackers are an easy target on which to misplace that blame. That is basically what very nearly every argument against them that I have seen boils down to - I saw toxicity and a combat tracker was involved, therefore it was the combat trackers fault!
Blackhearted wrote: » The way I see combat trackers contributing to toxic environments is by encouraging others to tolerate toxic people that are performing well. A player dealing high dps and bullying others is less likely to be dealt with than a player only bullying others. I personally feel that lack of combat trackers also leads to more meaningful player relations. When Im lacking numbers I feel like Im more inclined to find out what kind of person I am dealing with.
Blackhearted wrote: » @/Caeryl but mean people that are performing well with objective data backing them up are likely to also climb ranks. Thus they gain more ways to bully others and also get some backing from the guild. Even if/when at some point people get their fill of them, theyll have added to toxicity among the community.
Blackhearted wrote: » A mean person saying hes the best is a lot less credible than one with numbers to back it up.
The way I see Steven visioning his game is with minimum toxicity
hartwell wrote: » They probably won't allow addons, such as damage meters. Combat log API can be used to gauge health pools to get the total HP of enemies. I remember Steven saying that he wasn't even planning to have health meters on enemies, but rather a sort of other vague health indicator. If this goes how I think it could go, a client wouldn't even need to receive much combat information, except for floating combat text. If they wanted to, they would only need to send the exact damage value of an attack to the player who had dealt the damage. This would fit in line with Steven's wants for the game. Could the information a player receives from floating combat text lead to 3rd party software creating overlays for the game, such as an overlay containing health bars? Maybe. There have been games that have done this with things like the client side combat log. Guild Wars 2 for example has 3rd party DPS meters sharing data between users to form a whole picture. Once the total health is formed after the death of the enemy, a health bar could be produced if users of such 3rd party software have their damage dealt synced up through a server that hosts such data. The interesting thing about the 3rd party DPS meter approach is that a person could probably spoof data to send to a server that's running the 3rd party damage meters. A person could bump their numbers up to make it appear as though they are doing better than they actually were. If there were to be no API to prove that you are authentically a specific player, a person might even be able to spoof others and send wrong data on the behalf of another to make them look weaker, if somebody really wanted to be a pooper.Edit: Here's an example from GW2 of how 3rd party stuff can change a game.
Jignutz wrote: » If people being kicked from raid guilds due to dps meters is an issue, why don't you scrubs discerning gentlemen of skill start a new guild of all those other discerning gentlemen of skill that will be made guildless? Or is it that you know there are only a few people that suck that bad, and you know you are one of them?
Jamation wrote: » So I keep seeing this thread pop up but never really read into it seems like a touchy spot for a lot of people and I'm fairly neutral about it.
sunfrog wrote: » Because no that's why.
slanderman wrote: » And isnt that the point of this game, experience whole new world with everything being discovered?