akabear wrote: » The current farming system, from my understanding, allows players to create personal farms and then maintain their crops and no other player can harvest or interfere with their crop. A safe and determinate result. Just a though, what if there were some additional random places in the wilderness, that only trial and error can determine, that were more fertile at the expense of being accessible to anyone from the community.. a risk vs reward.. Bring a player element further into the dynamics of the eco-system: grow at home - safe system, grows medium speed, nobody can take but you. grow close to town in free area - grows slowly, nil advantage, anyone can take grow far from town - grows better but less convenient, anyone can take grow very far from town - grows very fast/productively, highly inconvenient to find location and equally hard to access quickly to harvest, anyone can take
Ventharien wrote: » I doubt that they would add what amounts to freeholds lite, but i could see the original farming nodes for the wild variants of planted things to act somewhat like you're suggesting.
granthor wrote: » How about no matter where you grow your crops, you run the risk of small smalls eating away some of your items. Maybe in town, you only have to worry about small birds and small animals like squirrels and mice. But take your farms into the unprotected areas, and you will have larger animals eating your crops. heck, maybe a Troll or an Orge might pay your farm a visit away from the protection of towns. Not saying you can't stop them from getting at your crops, just you run the risk of losing some of it if you don't protect it.