Tyrantor wrote: » Wow. I've done plenty of reading and it's very easy to see how there could be confusion on the matter and that the general assumption being thrown around from yourself and others here regarding which nodes can attack who seems off to me. 1) "Vassal nodes cannot declare war on their parent node or any of their vassals." The key word here for your consideration for reading is 'their' on the 2nd half of the quote. This could easily mean one of two things. The current assumption of their being the parent node's vassals which would encompass all of the nodes in a parent cluster OR their could mean only the nodes directly under each dominant vassal /sub cluster. Per the diagram provided earlier in this thread this would mean each level 5 node and the two other vassals under them only. Not related to the entire parent cluster. If there is a video other other quote that proves the 2nd option above incorrect please provide it. The 2nd option in my humble opinion is the most likely per the node rivalry comment I quoted as it would allow sub clusters to fight for dominance and citizenship/population within a parent node cluster. 2) Why do you think it's doubtful they could be camped? During a siege the guards will need to be killed right? Again unless the siege mechanic changes base stats for guards I do not see why this concept would be doubtful from the lack of knowledge on them now. Again I even stated it would be unlikely at early levels but it shouldn't be that far of a reach to consider this once people start maxing levels and gear, or again if guards scale per node level it could be possible at all stages of the game. You basically call me dumb by suggesting I haven't read anything but you provide points with no merit, even if mine have no merit unless you can prove them baseless than I'm doing nothing other than what this forum is designated for which is discussion. 3) Mayor powers: Declare war on another node and rally citizens to the cause.[21] - Reading 101. 4) Not following what you're trying to teach me on here. 5) Hoofing it to an area further away seems logical if a guild was trying to do what I suggested. It would limit exposure to random people passing through and if the members of the guild were fairly active I see no reason to think they can't get the citizenship first, especially if it's going to cost money to buy/rent real estate. Again think of pooling resource versus just individuals or random guilds. At this point I don't care if no one here agrees with me on the logic of guilds advancing nodes as groups and controlling them. I've already conceded the point above to avoid this discussion moving forward.
Tyrantor wrote: » I'm also happy to completely concede my argument on this to not further derail the topic. So you're totally right guilds will not control anything especially on a technical level.
Ventharien wrote: » 1. Click the reference on that line and you'll see the quote is cannot declare war on their parent, or any of its vassals. This makes perfect sense since the main point of even having a vassal is to take advantage of their excess exp to advance further or stave of atrophy. Why would you want your minions to screw up that flow. In addition, they are locked to the diplomatic states of their parents, so it wouldn't make much sense to be able to declare war on someone your parent is at peace with.
Tyrantor wrote: » Ventharien wrote: » 1. Click the reference on that line and you'll see the quote is cannot declare war on their parent, or any of its vassals. This makes perfect sense since the main point of even having a vassal is to take advantage of their excess exp to advance further or stave of atrophy. Why would you want your minions to screw up that flow. In addition, they are locked to the diplomatic states of their parents, so it wouldn't make much sense to be able to declare war on someone your parent is at peace with. I see what is messing me up on some of the concepts here. The words war and siege mean two completely separate things in the game. I've been suggesting that the smaller nodes can SIEGE nodes within their parent cluster and the quotes coming back on that are related to declaring war on other nodes not siege. So by default it made me assume these were the same mechanism in the game. Now that i've clarified this does it say anywhere that Nodes can not siege their vassals, parent node or other nodes within their respective parent cluster? If it does please share this because I can't find it anywhere.
Tyrantor wrote: » Now that i've clarified this does it say anywhere that Nodes can not siege their vassals, parent node or other nodes within their respective parent cluster? If it does please share this because I can't find it anywhere.
Tyrantor wrote: » How does it make sense that an "individual" is going to be launching sieges. If it takes roughly the same resources to develop the siege item as it does to level nodes? I do not understand why you keep saying it like this. If your point is that it requires ONE person to activate it sure, I understand that but it sounds like the questing and resources required for this is going to take a group(s) of players likely then by that theory guilds and/or mayor driven quests for citizens of that specific node who plan to lay siege. So retrospective of this do you not believe it will be guilds and mayors who ultimately siege other towns, even if only one person is capable of activating the siege? The way you write your responses makes it sound like sieges are going to be so rare it's not worth discussing which I find hard to believe since it appears to be a core aspect of the game. And WHAT lol. I've never played a game that was guild oriented in the least where members of the guild were like "yo my bank is in this city sorry I can't let you have it". I see no scenario where the same guild ends up fighting each other over node defense. If that is a reality in this game i'll be completely stunned.
Caeryl wrote: » Dude they’ve linked you the wiki and quoted the exact answer multiple times No a vassal node cannot siege its parent, nor can it siege any of the other nodes in the cluster.
Tyrantor wrote: » Caeryl wrote: » Dude they’ve linked you the wiki and quoted the exact answer multiple times No a vassal node cannot siege its parent, nor can it siege any of the other nodes in the cluster. None of the wiki pages i've read specify siege restrictions on who can siege whom. Please share this if you see it specifically. Again as I pointed out above since it keeps being quoted the "Can't attacking Parent node or other nodes" is specific to war not siege. Furthermore they state that removing a mayor through siege is a mechanism they want in the game- who would be doing this than possibly the members of their own Node Sub nodes or neighboring nodes within the same metro cluster etc. You all keep acting like i'm an idiot and i'm happy to eat my words as I've done multiple times in this thread if you can show me exactly where it says this for sieges. Thanks.
For node sieges, citizens of the node or provincial nodes being attacked are automatically registered as defenders
leonerdo wrote: » Caeryl wrote: » Tyrantor wrote: » Caeryl wrote: » Dude they’ve linked you the wiki and quoted the exact answer multiple times No a vassal node cannot siege its parent, nor can it siege any of the other nodes in the cluster. None of the wiki pages i've read specify siege restrictions on who can siege whom. Please share this if you see it specifically. Again as I pointed out above since it keeps being quoted the "Can't attacking Parent node or other nodes" is specific to war not siege. Furthermore they state that removing a mayor through siege is a mechanism they want in the game- who would be doing this than possibly the members of their own Node Sub nodes or neighboring nodes within the same metro cluster etc. You all keep acting like i'm an idiot and i'm happy to eat my words as I've done multiple times in this thread if you can show me exactly where it says this for sieges. Thanks. For node sieges, citizens of the node or provincial nodes being attacked are automatically registered as defenders Found directly on the Node Sieges page If you are a citizen of a vassal node, you will never be able to attack your parent node. If you’re a citizen of the parent node, you can seige its vassal nodes. I don't have any skin in this argument, but that specific statement is not on that specific page. Unless you are inferring it from this statement: "For node sieges, citizens of the node or provincial nodes being attacked are automatically registered as defenders.[20]" Or confusing it with this statement which only applies to warring nodes: "Vassal nodes cannot declare a node war on their parent node or any of their vassals.[73]" I can understand why Tyrantor would want a better citation that that.
Caeryl wrote: » Tyrantor wrote: » Caeryl wrote: » Dude they’ve linked you the wiki and quoted the exact answer multiple times No a vassal node cannot siege its parent, nor can it siege any of the other nodes in the cluster. None of the wiki pages i've read specify siege restrictions on who can siege whom. Please share this if you see it specifically. Again as I pointed out above since it keeps being quoted the "Can't attacking Parent node or other nodes" is specific to war not siege. Furthermore they state that removing a mayor through siege is a mechanism they want in the game- who would be doing this than possibly the members of their own Node Sub nodes or neighboring nodes within the same metro cluster etc. You all keep acting like i'm an idiot and i'm happy to eat my words as I've done multiple times in this thread if you can show me exactly where it says this for sieges. Thanks. For node sieges, citizens of the node or provincial nodes being attacked are automatically registered as defenders Found directly on the Node Sieges page If you are a citizen of a vassal node, you will never be able to attack your parent node. If you’re a citizen of the parent node, you can seige its vassal nodes.
The only way to remove an elected mayor prior to the end of their term is by destroying the node.[61] We want consequences to matter and if that person got elected then you need to work within the means of the mechanics to get them unelected.[61] – Steven Sharif] I.E. Siege own node.
Caeryl wrote: » Man, you have one really bad understanding of the functions of nodes if all you see in them is NPC cities.
noaani wrote: » I don't get why someone would put down all stake they have in a node, destroy said mode (not just delevel it a few times - destroy it), and then go back to that same node once it has leveled back up to node level 3. I mean, you have already removed all assets you have in the node, all infrastructure the node has, everything is gone. Due to the way nodes work, there is almost no chance that your node will be able to reach the same level again, as well. If you dislike the leader of your node, and can't get rid of them during an election, you wouldn't leave the node to siege it and rejoin it - you would leave the node to join a different node. You may then siege that first node, you just wouldn't wait around to rejoin it. The idea that people would do that is just... odd.
Tyrantor wrote: » Caeryl wrote: » Man, you have one really bad understanding of the functions of nodes if all you see in them is NPC cities. Well I actually put a lot of stock in the nodes when I started this thread but I've been beat into submission for suggesting they would hold that much substantial value. Outside of the supernode powers I'm not sure at this point what value a node would really have to individuals much above a NPC city if they were not part of the node's IC or primary guild(s). Furthermore the way nodes have been described here people will freely be able to move between them and find Nodes that best suite their interest(s). It's hard to imagine there will only be a single node capable of this especially at any of the non metro nodes - again per the feedback in this thread. If people can "rent" for citizenship they would have limited financial ties to the node. If your guild or alliance was going to siege a node why would you stay? If your guild/alliance wins the siege you will lose your citizenship, items from your stash AND then get the boot from your own guild... seems like the cost to stay and defend it would be higher in the event of a razed node. noaani wrote: » I don't get why someone would put down all stake they have in a node, destroy said mode (not just delevel it a few times - destroy it), and then go back to that same node once it has leveled back up to node level 3. I mean, you have already removed all assets you have in the node, all infrastructure the node has, everything is gone. Due to the way nodes work, there is almost no chance that your node will be able to reach the same level again, as well. If you dislike the leader of your node, and can't get rid of them during an election, you wouldn't leave the node to siege it and rejoin it - you would leave the node to join a different node. You may then siege that first node, you just wouldn't wait around to rejoin it. The idea that people would do that is just... odd. Honestly I feel like you you're a true board warrior and i'm not sure if you're responses are more detrimental to me, you or both of us as this continues. I just quoted something Steven said, I didn't make that theory up. However unlikely it is - it does at a minimum prove that you can Siege your own node via individual, guild or alliance if you choose to. I would venture to guess the concept behind Steven's point is that maybe a rival guild member got elected to the Mayor position and then by virtue is going to add members of his guild to the IC - while it's possible in theory there isn't a TON to be gained by this, I still would like to disagree on the point that having your guild members in control of the node will have more benefits to the guild than not. This could simply just result in the other guild taking that leadership position away by force for spite, greed, jealousy or to prove they are bigger and badder. Just to add something else to my theory that controlling the nodes will have value to guild members. One of the recent video interviews Steven specifically mentioned that mayors could set "rewards" for specific quests the node needs completed however it was at least noted these rewards would be limited to a sliding scale. However if you consider that a guild could then set specific quests geared around each node they control at prime time of their playerbase so that they can come in and scoop up all those quests and gain financial rewards directly from the Node's gold reserves.
Tyrantor wrote: » Honestly I feel like you you're a true board warrior and i'm not sure if you're responses are more detrimental to me, you or both of us as this continues. I just quoted something Steven said, I didn't make that theory up. However unlikely it is - it does at a minimum prove that you can Siege your own node via individual, guild or alliance if you choose to.
Ok, so it seems my assumptions about the relationship between guilds and nodes in this game is completely off base, which I put down to my experience in previous MMO's coloring those assumptions. So, since the premise behind the actual question I asked in the OP is no longer valid, I was wonder, what exactly is it you people that have been following the game for years think in terms of the relationship between nodes and guilds?