Selo wrote: » Ive played mmorpgs since Meridian and what ive noticed in the more recent mmorpgs is that they try to reinvent the wheel with combat systems when its not really needed. Alot of vocal people want this and that, "active blocking" "headshot arrows", full loot etc. It sounds very nice on paper, and ive seen the same arguments in mmorpg after mmorpg. But its not really that fun in game, and people tend to want to go back to the basics. The system that has been most succesful in pretty much every mmorpg that has survived for more than one year is the basic tab target and block/dodge/evade etc linked to skills rather than pressing a specific button. Its the system that works the best for the masses and if AoC wants to be succesful its the way they should go. On a sidenote i was thinking the other day after watching the latest gameplay videos, about the active attack that you can mash. Many players want to maximize damage, and it would be really crap if you want to maximise dmg, even as a mage, you have to stand in melee, weaving in those attacks. In my opinion, they can remove those attacks alltogether and focus more on skill attacks.
Selo wrote: » Ive played mmorpgs since Meridian and what ive noticed in the more recent mmorpgs is that they try to reinvent the wheel with combat systems when its not really needed. Alot of vocal people want this and that, "active blocking" "headshot arrows", full loot etc. It sounds very nice on paper, and ive seen the same arguments in mmorpg after mmorpg. But its not really that fun in game, and people tend to want to go back to the basics. The system that has been most succesful in pretty much every mmorpg that has survived for more than one year is the basic tab target and block/dodge/evade etc linked to skills rather than pressing a specific button. Its the system that works the best for the masses and if AoC wants to be succesful its the way they should go.
noaani wrote: » @mcstackerson There are two reasons action combat works better in single player games than in MMO's. The first is that in a single player game, developers can account for the fact that only about 10%of the population are actually physically able to have the type of reactions a game like this needs in under 0.1 seconds. They can easily make it so a person with reactions of this type that take 0.25 or even 0.4 seconds are still able to beat the game. In an MMO though, slow reactions get you killed. This basically immediately blocks people with more than 0.2 second reactions from playing at the top end in a purely action combat game. This isn't trained reactions I am talking about either - it is the fastest some people are actually able to see a thing, process it and then react. The second reason is that action combat doesn't perform very well when you have multiple people fighting the same target. When you are fighting someone in an action game, and every move knocks the target back a bit and you move up to meet them, it feels responsive, impactful... good. When you do that with others around, all you are doing g is pushing the target past your rogue as they was about to backstab it, or push the target out of range of your images, and move yourself out of range of your healers. Sure, one person may be having fun, but everyone else is just getting pissed off. On the other hand, if your a tank playing an action combat game and you and your target are both stationary, you are probably not having a good time. This is why action combat games tend to focus more on PvP, the bigger the focus on action combat, the bigger the focus on PvP. The idea of a pure action combat MMO with a PvE focus is almost laughable. I'm on record as being pro-tab target combat, but there is no way I would play a single player game with that combat. I am pro-tab because I am pro-PvE, specifically top end PvE, and pure action combat simply isn't going to ever work there. A toned down action combat system (like ESO) could work in top end PvE, but even a BDO style action combat system won't work for 20+ player top end PvE. This is the main reason tab target MMO'are always going to be more popular - it isn't the combat system, it is the fact that this is where the good PvE is at. I could go on at length about how limits on people's reaction timesplays a part. Or how the fact that tab target is easy to get in but has a long tail to master it, while action is harder to get in to and then has almost no further depth to it also plays a part. But while both of these are factors, they pale in comparison to the fact that action combat is better for PvP, and tab is better for PvE - and most people will make a decision based on PvP/PvE before they even consider action/tab.
George Black wrote: » @Wandering Mist I heard on the devs update that active shield block is hard to implement. I dont understand why they said something like that.
Tacualeon wrote: » George Black wrote: » @Wandering Mist I heard on the devs update that active shield block is hard to implement. I dont understand why they said something like that. Action block= code weapon on weapon Reactive block= animation lock in place, not very MM friendly for the two locked in place. My perfect combat sistem is: -Fluid and good biomechanical animations. -Action target. -Skirmish oriented with friendly fire anti zerg. PvP with 3v3 and 5v5 as the core allows individuality while still having the big picture present. 3-5 are the platoons of gaming. There might be more than 10 people fighting, but you can still get your small groups of friends for some teamfights. -60% cdr management. 40% mechanics (varies with classes) Presicion Shield Block Weapon Parry Dodge Roll -Skirmish open world/battleground centric. -Skills and talent with clear pros and cons. Meaningful decisions. -Few "jack of all trades" "generalist" skills and clases. Most clases have to be specialized and with risks. There was a quote on one GDC talk "If players can, they will make efficient their fun" and make risk free characters.
Wandering Mist wrote: » noaani wrote: » There are two reasons action combat works better in single player games than in MMO's. The first is that in a single player game, developers can account for the fact that only about 10%of the population are actually physically able to have the type of reactions a game like this needs in under 0.1 seconds. They can easily make it so a person with reactions of this type that take 0.25 or even 0.4 seconds are still able to beat the game. In an MMO though, slow reactions get you killed. This basically immediately blocks people with more than 0.2 second reactions from playing at the top end in a purely action combat game. This isn't trained reactions I am talking about either - it is the fastest some people are actually able to see a thing, process it and then react. The second reason is that action combat doesn't perform very well when you have multiple people fighting the same target. When you are fighting someone in an action game, and every move knocks the target back a bit and you move up to meet them, it feels responsive, impactful... good. When you do that with others around, all you are doing g is pushing the target past your rogue as they was about to backstab it, or push the target out of range of your images, and move yourself out of range of your healers. Sure, one person may be having fun, but everyone else is just getting pissed off. On the other hand, if your a tank playing an action combat game and you and your target are both stationary, you are probably not having a good time. This is why action combat games tend to focus more on PvP, the bigger the focus on action combat, the bigger the focus on PvP The idea of a pure action combat MMO with a PvE focus is almost laughable. I'm on record as being pro-tab target combat, but there is no way I would play a single player game with that combat. I am pro-tab because I am pro-PvE, specifically top end PvE, and pure action combat simply isn't going to ever work there. A toned down action combat system (like ESO) could work in top end PvE, but even a BDO style action combat system won't work for 20+ player top end PvE. This is the main reason tab target MMO'are always going to be more popular - it isn't the combat system, it is the fact that this is where the good PvE is at. I could go on at length about how limits on people's reaction timesplays a part. Or how the fact that tab target is easy to get in but has a long tail to master it, while action is harder to get in to and then has almost no further depth to it also plays a part. But while both of these are factors, they pale in comparison to the fact that action combat is better for PvP, and tab is better for PvE - and most people will make a decision based on PvP/PvE before they even consider action/tab. I think it's more complex than "action combat doesn't work in PvE content". After all, Monster Hunter World is almost entirely action combat PvE.
noaani wrote: » There are two reasons action combat works better in single player games than in MMO's. The first is that in a single player game, developers can account for the fact that only about 10%of the population are actually physically able to have the type of reactions a game like this needs in under 0.1 seconds. They can easily make it so a person with reactions of this type that take 0.25 or even 0.4 seconds are still able to beat the game. In an MMO though, slow reactions get you killed. This basically immediately blocks people with more than 0.2 second reactions from playing at the top end in a purely action combat game. This isn't trained reactions I am talking about either - it is the fastest some people are actually able to see a thing, process it and then react. The second reason is that action combat doesn't perform very well when you have multiple people fighting the same target. When you are fighting someone in an action game, and every move knocks the target back a bit and you move up to meet them, it feels responsive, impactful... good. When you do that with others around, all you are doing g is pushing the target past your rogue as they was about to backstab it, or push the target out of range of your images, and move yourself out of range of your healers. Sure, one person may be having fun, but everyone else is just getting pissed off. On the other hand, if your a tank playing an action combat game and you and your target are both stationary, you are probably not having a good time. This is why action combat games tend to focus more on PvP, the bigger the focus on action combat, the bigger the focus on PvP The idea of a pure action combat MMO with a PvE focus is almost laughable. I'm on record as being pro-tab target combat, but there is no way I would play a single player game with that combat. I am pro-tab because I am pro-PvE, specifically top end PvE, and pure action combat simply isn't going to ever work there. A toned down action combat system (like ESO) could work in top end PvE, but even a BDO style action combat system won't work for 20+ player top end PvE. This is the main reason tab target MMO'are always going to be more popular - it isn't the combat system, it is the fact that this is where the good PvE is at. I could go on at length about how limits on people's reaction timesplays a part. Or how the fact that tab target is easy to get in but has a long tail to master it, while action is harder to get in to and then has almost no further depth to it also plays a part. But while both of these are factors, they pale in comparison to the fact that action combat is better for PvP, and tab is better for PvE - and most people will make a decision based on PvP/PvE before they even consider action/tab.
Wandering Mist wrote: » It's well worth looking into if that kind of this interests you. What is important is that when you parry an attack in Dark Souls and then hit the riposte command, both the mob and the player's character will snap into the proper positions for the synced riposte animation. You can do this just fine in a single player environment but it doesn't work nearly so well in a a multiplayer setting.
noaani wrote: » There obviously will be some cross over with this - because it is more complex than that - but generally speaking the fact that Ashes has hybrid combat to me means it could well be the only game that has actual good PvE as well as actual good PvP.
noaani wrote: » Wandering Mist wrote: » noaani wrote: » There are two reasons action combat works better in single player games than in MMO's. The first is that in a single player game, developers can account for the fact that only about 10%of the population are actually physically able to have the type of reactions a game like this needs in under 0.1 seconds. They can easily make it so a person with reactions of this type that take 0.25 or even 0.4 seconds are still able to beat the game. In an MMO though, slow reactions get you killed. This basically immediately blocks people with more than 0.2 second reactions from playing at the top end in a purely action combat game. This isn't trained reactions I am talking about either - it is the fastest some people are actually able to see a thing, process it and then react. The second reason is that action combat doesn't perform very well when you have multiple people fighting the same target. When you are fighting someone in an action game, and every move knocks the target back a bit and you move up to meet them, it feels responsive, impactful... good. When you do that with others around, all you are doing g is pushing the target past your rogue as they was about to backstab it, or push the target out of range of your images, and move yourself out of range of your healers. Sure, one person may be having fun, but everyone else is just getting pissed off. On the other hand, if your a tank playing an action combat game and you and your target are both stationary, you are probably not having a good time. This is why action combat games tend to focus more on PvP, the bigger the focus on action combat, the bigger the focus on PvP The idea of a pure action combat MMO with a PvE focus is almost laughable. I'm on record as being pro-tab target combat, but there is no way I would play a single player game with that combat. I am pro-tab because I am pro-PvE, specifically top end PvE, and pure action combat simply isn't going to ever work there. A toned down action combat system (like ESO) could work in top end PvE, but even a BDO style action combat system won't work for 20+ player top end PvE. This is the main reason tab target MMO'are always going to be more popular - it isn't the combat system, it is the fact that this is where the good PvE is at. I could go on at length about how limits on people's reaction timesplays a part. Or how the fact that tab target is easy to get in but has a long tail to master it, while action is harder to get in to and then has almost no further depth to it also plays a part. But while both of these are factors, they pale in comparison to the fact that action combat is better for PvP, and tab is better for PvE - and most people will make a decision based on PvP/PvE before they even consider action/tab. I think it's more complex than "action combat doesn't work in PvE content". After all, Monster Hunter World is almost entirely action combat PvE. Oh, it absolutely is more complex than that - but you can say that about any discussion not at a PhD level. I've not played Monster Hunter, so I don't know much about it's combat system. My understanding is that it is best described as "action combat lite", but I may well be wrong there. That is also why ESO has some ok PvE content (being generous). It is action combat, but a very light version of it. All the things that conflict with PvE in action combat have basically been stripped out of it, and if it weren't for the free aiming in that game, it perhaps wouldn't be called action combat by anyone. This is where I do think Ashes stands to do something other games haven't. Having a hybrid system means that people can build up a character for PvP, with all the action combat they want, and the movement, and impactfulness that they want. But then players can (and will) switch to a tab target based build for PvE content, in order to be in a position to be able to better work with 39 other players. There obviously will be some cross over with this - because it is more complex than that - but generally speaking the fact that Ashes has hybrid combat to me means it could well be the only game that has actual good PvE as well as actual good PvP.
Wandering Mist wrote: » Of course, this is the theory behind it but not everyone who plays understands this. But then again can we blame the system for the player's incompetence?
Caeryl wrote: » Wandering Mist wrote: » Of course, this is the theory behind it but not everyone who plays understands this. But then again can we blame the system for the player's incompetence? Never underestimate the power of players to blame their shortcomings on the game
mcstackerson wrote: » It's cool if you like tab and prefer it but if you can't imagine action combat in a pve MMO then you don't have a good imagination.
mcstackerson wrote: » On your reaction argument, I don't think it takes more time to react to things in an action game vs a tab game but if people really need more time to react to things, developers can give them more time.