George Black wrote: » For me when it came to open world mmorpgs, newstart servers were the only answer. Even with the help of others, people always feel behind, be it solo-loneliness behind, or our group is not relevant (competitive) behind.
Wandering Mist wrote: » The last thing a new player needs on a game that features open world PvP is to have a giant "I'M A NEW PLAYER COME KILL ME" mark over their head. Mentor schemes generally don't work either, because the vast majority of "mentors" only do it for the rewards (see FFXIV and GW2 as examples). On a side note, I don't understand this mindset a lot of players have of needing to know everything before they start. You see it all the time on discussions: "What is the best class to play?" "What is the best build for my class?" "what is the fastest way to [insert goal here]" Can people not think for themselves anymore? Or is the fear that you aren't playing the most "optimal" way so strong that you need to be told everything before you even begin? I don't get it.
tugowar wrote: » To Wandering Mist's comment, why not just make someone PvP immune for the first 10 hours of their account?
tugowar wrote: » It doesn't matter if the problem shouldn't exist. Ganking new players can be a problem. Why not give them protection if it means creating less bad experiences?
Caeryl wrote: » Player retention is easy if your game doesn’t get stale by design. If nothing changes except on patch day, your retention is gonna stink. The world of Ashes will be in a state of constant change, which will have a rather steep demand on entry to get used to it, but once someone does it keeps things fresh and keeps players returning. Adding in gimmicks to be abused does not aid in player retention.
Caeryl wrote: » tugowar wrote: » It doesn't matter if the problem shouldn't exist. Ganking new players can be a problem. Why not give them protection if it means creating less bad experiences? Because PvP-immune bots aren’t something any game needs even if it’s just for 10 hours. New players shouldn’t be highlighted with “Help me I’m a noob” icons, they’re perfectly capable of asking for assistance if they need it.
tugowar wrote: » Ok, so this forum thread so far: "How do we help retain new players? here's one idea" "that's a super shit idea, I hate it!"
Neurath wrote: » I think it would be good if there is no level barrier to the chats. Some MMOs force you to reach a certain level before you can use the chat. I believe most of those are P2W Models. I don't think we need invulnerable new players or flagged new players. I rate immersion quite high in terms of gameplay and differentiating new players doesn't add immersion, it separates the new players from everyone else.