Aardvark wrote: » mcstackerson wrote: » Aardvark wrote: » noaani wrote: » HeyItsSnooze wrote: » I disagree. There will be people who play the game entirely for PvP. Intrepid have said that this game is not really suitable for people that want to either only PvE or only PvP. All players will need to do both in order to have any form of success in the game, and all players should know this before signing up. There is no item progression in PvP because all items need to be crafted. Before an item can be crafted, the materials need to be transported, opening things up to PvP. While the arena in Ashes will exist, it is there as more of a sideline in Ashes as opposed to other games where it is the key (or even only) PvP content. If you want to PvP in Ashes, you can go out and look for caravans, you can have your guild or node declare war on another guild or node, you can go hunting players and gain corruption, you can go hunting players that have gained cprruption, or you can participate in a siege (there will likely be a siege every few days on any given server). Each of these will be more rewarding that arena PvP - this is because Intrepid want to encourage players to participate in activities that actually affect the game world, as opposed to activities that have no impact at all on anything other than what goes on behind that closed door. Still confused by the pvp...so if I am understanding right if you kill people who don't want to pvp and are trying to quest you get a % chance they will drop stuff you can loot...but if you go to the arena where people are wanting to fight you can't get any chance of any reward? Seems backwards to get rewarded for griefing and not rewarded for beating other highly skilled fighters. You are supposed to fight over resources in the world. They are limited for a reason, to encourage conflict. I wouldn't call open pvp griefing as the point of the drop is to give you an incentive to do it. Yes, we have a corruption system so you aren't attacking everyone but the point of the system is to attach a risk that you can balance against the reward of the drops and see if it's worth it. I can probably get behind that idea but should the same not be true for arena? You are risking 100s of hrs of your time for the reward of ...yep nothing you would better off farming level 1 mobs as a max level character
mcstackerson wrote: » Aardvark wrote: » noaani wrote: » HeyItsSnooze wrote: » I disagree. There will be people who play the game entirely for PvP. Intrepid have said that this game is not really suitable for people that want to either only PvE or only PvP. All players will need to do both in order to have any form of success in the game, and all players should know this before signing up. There is no item progression in PvP because all items need to be crafted. Before an item can be crafted, the materials need to be transported, opening things up to PvP. While the arena in Ashes will exist, it is there as more of a sideline in Ashes as opposed to other games where it is the key (or even only) PvP content. If you want to PvP in Ashes, you can go out and look for caravans, you can have your guild or node declare war on another guild or node, you can go hunting players and gain corruption, you can go hunting players that have gained cprruption, or you can participate in a siege (there will likely be a siege every few days on any given server). Each of these will be more rewarding that arena PvP - this is because Intrepid want to encourage players to participate in activities that actually affect the game world, as opposed to activities that have no impact at all on anything other than what goes on behind that closed door. Still confused by the pvp...so if I am understanding right if you kill people who don't want to pvp and are trying to quest you get a % chance they will drop stuff you can loot...but if you go to the arena where people are wanting to fight you can't get any chance of any reward? Seems backwards to get rewarded for griefing and not rewarded for beating other highly skilled fighters. You are supposed to fight over resources in the world. They are limited for a reason, to encourage conflict. I wouldn't call open pvp griefing as the point of the drop is to give you an incentive to do it. Yes, we have a corruption system so you aren't attacking everyone but the point of the system is to attach a risk that you can balance against the reward of the drops and see if it's worth it.
Aardvark wrote: » noaani wrote: » HeyItsSnooze wrote: » I disagree. There will be people who play the game entirely for PvP. Intrepid have said that this game is not really suitable for people that want to either only PvE or only PvP. All players will need to do both in order to have any form of success in the game, and all players should know this before signing up. There is no item progression in PvP because all items need to be crafted. Before an item can be crafted, the materials need to be transported, opening things up to PvP. While the arena in Ashes will exist, it is there as more of a sideline in Ashes as opposed to other games where it is the key (or even only) PvP content. If you want to PvP in Ashes, you can go out and look for caravans, you can have your guild or node declare war on another guild or node, you can go hunting players and gain corruption, you can go hunting players that have gained cprruption, or you can participate in a siege (there will likely be a siege every few days on any given server). Each of these will be more rewarding that arena PvP - this is because Intrepid want to encourage players to participate in activities that actually affect the game world, as opposed to activities that have no impact at all on anything other than what goes on behind that closed door. Still confused by the pvp...so if I am understanding right if you kill people who don't want to pvp and are trying to quest you get a % chance they will drop stuff you can loot...but if you go to the arena where people are wanting to fight you can't get any chance of any reward? Seems backwards to get rewarded for griefing and not rewarded for beating other highly skilled fighters.
noaani wrote: » HeyItsSnooze wrote: » I disagree. There will be people who play the game entirely for PvP. Intrepid have said that this game is not really suitable for people that want to either only PvE or only PvP. All players will need to do both in order to have any form of success in the game, and all players should know this before signing up. There is no item progression in PvP because all items need to be crafted. Before an item can be crafted, the materials need to be transported, opening things up to PvP. While the arena in Ashes will exist, it is there as more of a sideline in Ashes as opposed to other games where it is the key (or even only) PvP content. If you want to PvP in Ashes, you can go out and look for caravans, you can have your guild or node declare war on another guild or node, you can go hunting players and gain corruption, you can go hunting players that have gained cprruption, or you can participate in a siege (there will likely be a siege every few days on any given server). Each of these will be more rewarding that arena PvP - this is because Intrepid want to encourage players to participate in activities that actually affect the game world, as opposed to activities that have no impact at all on anything other than what goes on behind that closed door.
HeyItsSnooze wrote: » I disagree. There will be people who play the game entirely for PvP.
mcstackerson wrote: » Aardvark wrote: » mcstackerson wrote: » Aardvark wrote: » noaani wrote: » HeyItsSnooze wrote: » I disagree. There will be people who play the game entirely for PvP. Intrepid have said that this game is not really suitable for people that want to either only PvE or only PvP. All players will need to do both in order to have any form of success in the game, and all players should know this before signing up. There is no item progression in PvP because all items need to be crafted. Before an item can be crafted, the materials need to be transported, opening things up to PvP. While the arena in Ashes will exist, it is there as more of a sideline in Ashes as opposed to other games where it is the key (or even only) PvP content. If you want to PvP in Ashes, you can go out and look for caravans, you can have your guild or node declare war on another guild or node, you can go hunting players and gain corruption, you can go hunting players that have gained cprruption, or you can participate in a siege (there will likely be a siege every few days on any given server). Each of these will be more rewarding that arena PvP - this is because Intrepid want to encourage players to participate in activities that actually affect the game world, as opposed to activities that have no impact at all on anything other than what goes on behind that closed door. Still confused by the pvp...so if I am understanding right if you kill people who don't want to pvp and are trying to quest you get a % chance they will drop stuff you can loot...but if you go to the arena where people are wanting to fight you can't get any chance of any reward? Seems backwards to get rewarded for griefing and not rewarded for beating other highly skilled fighters. You are supposed to fight over resources in the world. They are limited for a reason, to encourage conflict. I wouldn't call open pvp griefing as the point of the drop is to give you an incentive to do it. Yes, we have a corruption system so you aren't attacking everyone but the point of the system is to attach a risk that you can balance against the reward of the drops and see if it's worth it. I can probably get behind that idea but should the same not be true for arena? You are risking 100s of hrs of your time for the reward of ...yep nothing you would better off farming level 1 mobs as a max level character I think the bottom line is they are making an MMO, not an arena game. They want you to participate in the world and it's economy, not jump around in a town while waiting for a queue.
Jahlon wrote: » Why would there not be a reward system? Becuse it is so easily abused. I make my 3 alt accounts and queue against myself at 0300 in the morning and end up just killing my alts over and over. or I have my guildmates queue up so I can kill them and then when I'm fully geared, I queue up for them.
Mjunk wrote: » WoW has successfully had gear obtainable through PvP arenas for many years while eliminating the win trading issues you think would happen.
noaani wrote: » No they haven't.
Mjunk wrote: » noaani wrote: » No they haven't. Perhaps "eliminating" is an overstatement. They have vastly diminished the occurrence of win-trading however; through monitoring, reports, and bans.
noaani wrote: » Mjunk wrote: » noaani wrote: » No they haven't. Perhaps "eliminating" is an overstatement. They have vastly diminished the occurrence of win-trading however; through monitoring, reports, and bans. Slightly reduced would be able the most accurate term.
Mjunk wrote: » Jahlon wrote: » Why would there not be a reward system? Becuse it is so easily abused. I make my 3 alt accounts and queue against myself at 0300 in the morning and end up just killing my alts over and over. or I have my guildmates queue up so I can kill them and then when I'm fully geared, I queue up for them. WoW has successfully had gear obtainable through PvP arenas for many years while eliminating the win trading issues you think would happen. There is an intelligent team working on this game that would be able to do the same. It would be surprising and disheartening if AoC's devs have the same lazy and shallow opinion as you regarding the matter.
Asura wrote: » I think you get your gear from PvE, but get PvP enchantments for your gear from Arenas, if I understood and remember correctly
Neurath wrote: » You can get PvP Runes (If they're called Runes) from Sieges and Guild Wars too. It's all to do with the ranking systems though.
Aardvark wrote: » Great so now you need 4 sets of gear ...your pvp gear your backup pvp gear incase something breaks your pve gear and your backup pve gear. If we have to carry 4 full sets of gear I hope we have a lot of bag space
cleansingtotem wrote: » Asura wrote: » I think you get your gear from PvE, but get PvP enchantments for your gear from Arenas, if I understood and remember correctly Thats not how it works at all. THere is no "pvp" stats in wow
Asura wrote: » cleansingtotem wrote: » Asura wrote: » I think you get your gear from PvE, but get PvP enchantments for your gear from Arenas, if I understood and remember correctly Thats not how it works at all. THere is no "pvp" stats in wow I meant what is planned for AoC