Aardvark wrote: » With 64 classes I want them to finish these 64 not worry about adding more
Aardvark wrote: » The reason I want to stick with the 64 they have is no one wants another star citizen where 5 years after full launch was supposed to happen they still don’t even have a full alpha. To tell you how behind that game is it was supposed to be the 1st 4K game...and it still doesn’t even have functioning full alpha. Let’s not ask for more things as if they can do what they have already listed the game should be very good
rikardp98 wrote: » There won't be 64 classes. Ashes will have 8 classes with 8 specialisations of that class, maybe I underestimate how much the secondary archetype will change the overall play style. And I was mainly thinking about the future and the possible archetypes that they could add. Since I felt like a nature based class was missing maybe other people felt the same. Again, maybe cleric+hunter = nature. But I just feel like the secondary archetype won't "change" the class only small changes to abilities.
Lafi wrote: » rikardp98 wrote: » There won't be 64 classes. Ashes will have 8 classes with 8 specialisations of that class, maybe I underestimate how much the secondary archetype will change the overall play style. And I was mainly thinking about the future and the possible archetypes that they could add. Since I felt like a nature based class was missing maybe other people felt the same. Again, maybe cleric+hunter = nature. But I just feel like the secondary archetype won't "change" the class only small changes to abilities. an example of the change, is a normal FIghter class rushing at you with a charge suddenly becomes a blink. to me, thats one hell of a change. and both the playstyle of the class would change as well as your counterplay. your talk about a nature based class isn't talk of a new 'class' its simply a thematic style of a class.
rikardp98 wrote: » Lafi wrote: » rikardp98 wrote: » There won't be 64 classes. Ashes will have 8 classes with 8 specialisations of that class, maybe I underestimate how much the secondary archetype will change the overall play style. And I was mainly thinking about the future and the possible archetypes that they could add. Since I felt like a nature based class was missing maybe other people felt the same. Again, maybe cleric+hunter = nature. But I just feel like the secondary archetype won't "change" the class only small changes to abilities. an example of the change, is a normal FIghter class rushing at you with a charge suddenly becomes a blink. to me, thats one hell of a change. and both the playstyle of the class would change as well as your counterplay. your talk about a nature based class isn't talk of a new 'class' its simply a thematic style of a class. Well it's a MMORPG meaning that the thematic style of the class is a big part of the class it self. And as I said, changing a small part of some abilities isn't a big change. Like the example you had with the charge ability, instead of t=x*v it's instant. A big change in play style would in my eyes be totally new abilities and thematic style. But as I said before, maybe there will be bigger changes with the subarchetypes than I'm expecting.
Tsukasa wrote: » PvP. edit: and RP.
Tsukasa wrote: » Didn't say "want" but more of actually participating in the discussion instead of repeating what every other comment say. To be concise, 64 is enough, however the weapons currently planned for AoC are too basic and boring compared to eastern MMOs like BDO. I don't see how the classes are going to be diverse. Too many classes for nothing. Part of why everyone is sceptical about the combat.