Dimitraeos wrote: » Imagine an alliance that spanned the entire server which held control of each of the 5 metropolises that can exists at a given time on a given server. Imagine also they coordinate internally to develop at least 1 of each node type (scientific, militaristic, economic, religious etc). The purpose being to bring the maximum benefit to the server as a whole. Hypothetically speaking, from what I can understand in terms of the game/node mechanics, would this be possible? And if so, without a doubt it would be a pretty titanic effort to maintain but just thought it would be an interesting take.
Cold 0ne FTB wrote: » There is also no guarantee that one metropolis wouldn't interfere with a particular resource that some classes or guilds would want. There is also no guarantee that that metropolis wouldn't provide a resource that certain guilds or classes would want. Maybe it's the only religious one or maybe it is the main crafting city. Whatever the case different players being at different points of progression will naturally create conflict as they try to progress.
Aardvark wrote: » Cold 0ne FTB wrote: » There is also no guarantee that one metropolis wouldn't interfere with a particular resource that some classes or guilds would want. There is also no guarantee that that metropolis wouldn't provide a resource that certain guilds or classes would want. Maybe it's the only religious one or maybe it is the main crafting city. Whatever the case different players being at different points of progression will naturally create conflict as they try to progress. And one they have everything from that associated raid they will want to open a different raid and not everyone will reach that point at the same time
leonerdo wrote: » Dimitraeos wrote: » Fair points, definitely think it would be far fetched but theoretically the desire to then change/"rotate" node types could also be coordinated (with popular support within members of the alliance). Additionally, there would always be pressure from groups who weren't a part of the alliance that would create antagonism and drive more cooperation within the alliance to defend their project of a "world alliance". Basically the difficulty I see is 1: creating a cohesive enough alliance that could coordinate something like this and 2: defending the project from outside antagonists (while simultaneously managing the internal politics) Pretty much, yeah. I think large alliances will be fairly common in Ashes. But the question remains, how big will those alliances get? Certainly, we'll see some solid alliances built around a Metropolis, but they most likely will form because of the metropolis rather than the metropolis being built because of the alliance. Someone will probably attempt to create a larger empire (likely with the help of Twitch streamers). And yeah, keeping cohesion within such a large group will be the biggest challenge. Can't really speculate further than that. I for one, am quite interested in seeing how it plays out when the game launches. It's one of the major draws of the game, imo.
Dimitraeos wrote: » Fair points, definitely think it would be far fetched but theoretically the desire to then change/"rotate" node types could also be coordinated (with popular support within members of the alliance). Additionally, there would always be pressure from groups who weren't a part of the alliance that would create antagonism and drive more cooperation within the alliance to defend their project of a "world alliance". Basically the difficulty I see is 1: creating a cohesive enough alliance that could coordinate something like this and 2: defending the project from outside antagonists (while simultaneously managing the internal politics)
Aardvark wrote: » leonerdo wrote: » Dimitraeos wrote: » Fair points, definitely think it would be far fetched but theoretically the desire to then change/"rotate" node types could also be coordinated (with popular support within members of the alliance). Additionally, there would always be pressure from groups who weren't a part of the alliance that would create antagonism and drive more cooperation within the alliance to defend their project of a "world alliance". Basically the difficulty I see is 1: creating a cohesive enough alliance that could coordinate something like this and 2: defending the project from outside antagonists (while simultaneously managing the internal politics) Pretty much, yeah. I think large alliances will be fairly common in Ashes. But the question remains, how big will those alliances get? Certainly, we'll see some solid alliances built around a Metropolis, but they most likely will form because of the metropolis rather than the metropolis being built because of the alliance. Someone will probably attempt to create a larger empire (likely with the help of Twitch streamers). And yeah, keeping cohesion within such a large group will be the biggest challenge. Can't really speculate further than that. I for one, am quite interested in seeing how it plays out when the game launches. It's one of the major draws of the game, imo. Well one question will be will be guilds be raid groups x5 or will it be 200 of 1 class. The reason I bring this up is different classes are going to want a differnt type of node and you can only be a citizen of 1 node. And then there will also never be agreement on which think to build 1st in the node. And there will never be full agreement on who should be leader with the flying mount for that node.
jubilum wrote: » I'm sure this will happen on 1-2 servers but not on most. Just imagine if Goonswarm from Eve Online decided to take over a AoC server with 30K plus members not much you could do about it. If the Alliance was PVE centered I would even consider joining the server.
jubilum wrote: » I'm not really seeing how AoC would cause them to break up. If they agree to cooperate and give access to all content to everyone one in their alliance it would work out just fine for them. If anything it is harder in Eve to keep everyone in an alliance happy than in AoC. Corporations within alliances constantly bicker over the best/most lucrative solar systems. It takes very good leadership to keep everybody happy. Alliance leaders are constantly smoothing out conflict within the alliance. In Eve you can attack and destroy anyone at any time. I have personally killed players from the same alliance who had the nerve to enter our solar system and mine our astroids. From what i understand in AoC this is not an option, if another player is in a guild that is green with your guild you cant even target them.
jubilum wrote: » Sorry, I'm just not convinced by your argument. i could still see something like this happening on a couple servers. Granted it will be rare but possible. If well planned and the guild leaders and mayors keep in constant communication and their players base is loyal it would be easy to accomplish with 30k players.