Healawin wrote: » The easiest way to fix this would be to have a wow type ghost system where the non-pvp player has to take a decent chunk of time to get back to their corpse. That way, if you go corrupt to kill them, they not only lose items but also are removed from the area for a bit so you can kill the mobs you need or gather the crafting material you want.
hazardnumberseven wrote: » For example, you only get corruption if you kill them .. So you could still CC them or whatever to get the nodes/kills. You're playing aggressively here, but you haven't killed and looted them. If they try to do the same to you, then they are a combatant and you can put an end to their trolling.
Leiloni wrote: » Healawin wrote: » The easiest way to fix this would be to have a wow type ghost system where the non-pvp player has to take a decent chunk of time to get back to their corpse. That way, if you go corrupt to kill them, they not only lose items but also are removed from the area for a bit so you can kill the mobs you need or gather the crafting material you want. I think this is a good idea - have the person spawn far away if green so they don't continually come back and karma bomb the attacker. But I also think if balanced correctly, the death penalty can help as well. If they die while green, they have a 50% higher death penalty than if they flag up and attack back. Gaining XP debt, dropping gatherables, stat loss, etc. If that's balanced well enough it should be a deterrent to merely standing there and forcing someone to go red. At the very least if they know they'll die, might as well flag up and try to defend themselves. Otherwise, I almost wonder with that death penalty if they might regret karma bombing the person, because they'd just continue to gain XP debt and lose stats/gatherables. I mean if they're out there trying to farm items to craft or whatever, continually dying is pointless because you'll be losing more than you gain.
Leiloni wrote: » hazardnumberseven wrote: » For example, you only get corruption if you kill them .. So you could still CC them or whatever to get the nodes/kills. You're playing aggressively here, but you haven't killed and looted them. If they try to do the same to you, then they are a combatant and you can put an end to their trolling. Yes this is an important note that I think not everyone realizes. You won't get corruption for hitting someone, only upon their death. That's huge IMO.
Aardvark wrote: » Leiloni wrote: » hazardnumberseven wrote: » For example, you only get corruption if you kill them .. So you could still CC them or whatever to get the nodes/kills. You're playing aggressively here, but you haven't killed and looted them. If they try to do the same to you, then they are a combatant and you can put an end to their trolling. Yes this is an important note that I think not everyone realizes. You won't get corruption for hitting someone, only upon their death. That's huge IMO. Which brings in trolling/griefing type #2 Wait til they pull that big ass quest mob they need to kill hit them from behind until they are at 10% health then leave them alone and it kills them. Every time they pull it do it again and again and you can grief for an unlimited time with no corruption. This is clearly a huge hole in the system