jubilum wrote: » Just to clarity I am in no suggesting that the core pvp mechanics be eliminated or modified in any way. Only that the open world/non-consensual pvp be turned off on a couple (2-3) servers out of the hundreds that will be active at launch. At this time I will not play the game without this option. Even though I tossed them a few bucks at kickstart, with the hope that they would eventually realize this is a good idea to attract a larger player base. But now we are 3 years in and they are still resisting. But I will continue to push this point until launch day and if there is not this option I will not play or recommend the game to anyone.
jubilum wrote: » Just to clarity I am in no suggesting that the core pvp mechanics be eliminated or modified in any way. Only that the open world/non-consensual pvp be turned off on a couple (2-3) servers out of the hundreds that will be active at launch.
Caeryl wrote: » Ashes is not and won’t be a PvE only game. They’re not going to dedicate development time to give the game an entire overhaul for a couple server that don’t want to play the game as intended
Aardvark wrote: » Caeryl wrote: » Ashes is not and won’t be a PvE only game. They’re not going to dedicate development time to give the game an entire overhaul for a couple server that don’t want to play the game as intended Just to clarify on most games that offer both types of serverrs usually pve servers outnumber pvp servers almost 10:1 so it would not be a couple servers
hazardnumberseven wrote: » Aardvark wrote: » Caeryl wrote: » Ashes is not and won’t be a PvE only game. They’re not going to dedicate development time to give the game an entire overhaul for a couple server that don’t want to play the game as intended Just to clarify on most games that offer both types of serverrs usually pve servers outnumber pvp servers almost 10:1 so it would not be a couple servers This isn't World of Warcraft, though.
Aardvark wrote: » hazardnumberseven wrote: » Aardvark wrote: » Caeryl wrote: » Ashes is not and won’t be a PvE only game. They’re not going to dedicate development time to give the game an entire overhaul for a couple server that don’t want to play the game as intended Just to clarify on most games that offer both types of serverrs usually pve servers outnumber pvp servers almost 10:1 so it would not be a couple servers This isn't World of Warcraft, though. 1 I don’t want it to be wow there already is one or well 2 if you count classic 2 I think I actually like the pvp server better for this game. Was just pointing out there are tons of pve players 3 while I do want the pvp server in this game the anti Griefing mechanic still has 2 major holes that need to be addressed
Dartan wrote: » I like PVP too but not when trying to quest, or gather. I would be up for the PVP flag system, where you cant be attacked unless you want too. But have it that if you join in a siege/ caravan etc you are automatically flagged for PVP
winner909098 wrote: » Dartan wrote: » I like PVP too but not when trying to quest, or gather. I would be up for the PVP flag system, where you cant be attacked unless you want too. But have it that if you join in a siege/ caravan etc you are automatically flagged for PVP but that ruins the game...
Aardvark wrote: » the anti Griefing mechanic still has 2 major holes that need to be addressed
Dartan wrote: » winner909098 wrote: » Dartan wrote: » I like PVP too but not when trying to quest, or gather. I would be up for the PVP flag system, where you cant be attacked unless you want too. But have it that if you join in a siege/ caravan etc you are automatically flagged for PVP but that ruins the game... Just going from experience on Classic WOW PVP server when P2 hit you couldn't move, unless you went anywhere as a group of 5 or more. I played Vanilla WOW on a PVP server and it wasn't as bad as it is now, back then you even had the opposite faction help you sometimes. I think gaming has changed when it comes to PVP , or maybe I'm just getting old ;0
hazardnumberseven wrote: » Dartan wrote: » winner909098 wrote: » Dartan wrote: » I like PVP too but not when trying to quest, or gather. I would be up for the PVP flag system, where you cant be attacked unless you want too. But have it that if you join in a siege/ caravan etc you are automatically flagged for PVP but that ruins the game... Just going from experience on Classic WOW PVP server when P2 hit you couldn't move, unless you went anywhere as a group of 5 or more. I played Vanilla WOW on a PVP server and it wasn't as bad as it is now, back then you even had the opposite faction help you sometimes. I think gaming has changed when it comes to PVP , or maybe I'm just getting old ;0 It's not your age. I think it's the type of game and the environment the mechanics of that game supports. I don't see that happening in Ashes because of the content available and the systems put in place to balance that content, as well as corruption. I'm pretty confident you'll be totally fine, despite not being able to toggle PvP off and on.
noaani wrote: » hazardnumberseven wrote: » Dartan wrote: » winner909098 wrote: » Dartan wrote: » I like PVP too but not when trying to quest, or gather. I would be up for the PVP flag system, where you cant be attacked unless you want too. But have it that if you join in a siege/ caravan etc you are automatically flagged for PVP but that ruins the game... Just going from experience on Classic WOW PVP server when P2 hit you couldn't move, unless you went anywhere as a group of 5 or more. I played Vanilla WOW on a PVP server and it wasn't as bad as it is now, back then you even had the opposite faction help you sometimes. I think gaming has changed when it comes to PVP , or maybe I'm just getting old ;0 It's not your age. I think it's the type of game and the environment the mechanics of that game supports. I don't see that happening in Ashes because of the content available and the systems put in place to balance that content, as well as corruption. I'm pretty confident you'll be totally fine, despite not being able to toggle PvP off and on. Indeed. It is worth noting that for most of the time you are online, most of the people you see will be "on your side", in that you are all working towards leveling and/or maintaining the same cluster of nodes. These are the people you will group with, raid with and trade with, and the number of people that will be in that node cluster will indeed be small enough that people will remember those that that have done wrong by them. Once the game has settled in, the players that aren't going to stick around past the first month have gone and people start understanding how things are, for players that want to avoid being attacked, if you stick to your general node cluster (which will be around 20% of the game world) and you generally get on with people, you'll maybe find yourself attacked outside of caravan/war/siege systems maybe once a month.
Aardvark wrote: » noaani wrote: » hazardnumberseven wrote: » Dartan wrote: » winner909098 wrote: » Dartan wrote: » I like PVP too but not when trying to quest, or gather. I would be up for the PVP flag system, where you cant be attacked unless you want too. But have it that if you join in a siege/ caravan etc you are automatically flagged for PVP but that ruins the game... Just going from experience on Classic WOW PVP server when P2 hit you couldn't move, unless you went anywhere as a group of 5 or more. I played Vanilla WOW on a PVP server and it wasn't as bad as it is now, back then you even had the opposite faction help you sometimes. I think gaming has changed when it comes to PVP , or maybe I'm just getting old ;0 It's not your age. I think it's the type of game and the environment the mechanics of that game supports. I don't see that happening in Ashes because of the content available and the systems put in place to balance that content, as well as corruption. I'm pretty confident you'll be totally fine, despite not being able to toggle PvP off and on. Indeed. It is worth noting that for most of the time you are online, most of the people you see will be "on your side", in that you are all working towards leveling and/or maintaining the same cluster of nodes. These are the people you will group with, raid with and trade with, and the number of people that will be in that node cluster will indeed be small enough that people will remember those that that have done wrong by them. Once the game has settled in, the players that aren't going to stick around past the first month have gone and people start understanding how things are, for players that want to avoid being attacked, if you stick to your general node cluster (which will be around 20% of the game world) and you generally get on with people, you'll maybe find yourself attacked outside of caravan/war/siege systems maybe once a month. once a month...most open world pvp games have whole zones get locked down every few hours where nothing at all can progress.