prymortal wrote: » Frankly PVE only server isn't what you should be asking for, it is More or Acceptable protection while doing PVE. Since PVP'ers claim PVP is its own reward & that they claim they want "Real PVP", a friendly reminder ganking is not real pvp (RIP 2 people already commented here). PVE'ers always first to go, then the gankers who get ganked by slightly larger zergs, then that left over zergs who no body can be bothered playing with goes to the "next big mmo" which turns out to be bless rebranded (don't laugh you know its literally out right now!) I see you guys on these Forums & the Discord! & some stream snipers also 2 known Chinese Script ("Hax") buyers. Acceptable Protection specifically when not flagged could be a few things but literally the only one to not put PVE'ers off: - No item loss on death from PVP if you don't flag (This including gathering/fishing & especially at boss drop ganks - depending on how loot is done). - Just to honestly back this up, this is not just PVE protection its also Side Progression protection & there as are still ways to lose those items with the current doubling down, it's a safe fix as Caravans would still be risk/reward for those items & removes the double down (im)balance This is the only major protection I can see going off Wiki info that's required to keep the PVE & PVX player base alive. Removes a lot of the "Want/Need" for a PVE server. Outside of RP'ers.....Who will cry & ERP in it anyway. Keep in mind I have not really followed the development since 2018?, This could already be a thing in game, just the wiki suggests otherwise.
Aardvark wrote: » The last thing an open world pvper wants is a fair fight.
hazardnumberseven wrote: » Dartan wrote: » winner909098 wrote: » Dartan wrote: » I like PVP too but not when trying to quest, or gather. I would be up for the PVP flag system, where you cant be attacked unless you want too. But have it that if you join in a siege/ caravan etc you are automatically flagged for PVP but that ruins the game... Just going from experience on Classic WOW PVP server when P2 hit you couldn't move, unless you went anywhere as a group of 5 or more. I played Vanilla WOW on a PVP server and it wasn't as bad as it is now, back then you even had the opposite faction help you sometimes. I think gaming has changed when it comes to PVP , or maybe I'm just getting old ;0 It's not your age. I think it's the type of game and the environment the mechanics of that game supports. I don't see that happening in Ashes because of the content available and the systems put in place to balance that content, as well as corruption. I'm pretty confident you'll be totally fine, despite not being able to toggle PvP off and on.
Dartan wrote: » winner909098 wrote: » Dartan wrote: » I like PVP too but not when trying to quest, or gather. I would be up for the PVP flag system, where you cant be attacked unless you want too. But have it that if you join in a siege/ caravan etc you are automatically flagged for PVP but that ruins the game... Just going from experience on Classic WOW PVP server when P2 hit you couldn't move, unless you went anywhere as a group of 5 or more. I played Vanilla WOW on a PVP server and it wasn't as bad as it is now, back then you even had the opposite faction help you sometimes. I think gaming has changed when it comes to PVP , or maybe I'm just getting old ;0
winner909098 wrote: » Dartan wrote: » I like PVP too but not when trying to quest, or gather. I would be up for the PVP flag system, where you cant be attacked unless you want too. But have it that if you join in a siege/ caravan etc you are automatically flagged for PVP but that ruins the game...
Dartan wrote: » I like PVP too but not when trying to quest, or gather. I would be up for the PVP flag system, where you cant be attacked unless you want too. But have it that if you join in a siege/ caravan etc you are automatically flagged for PVP
prymortal wrote: » Frankly PVE only server isn't what you should be asking for, it is More or Acceptable protection while doing PVE. Since PVP'ers claim PVP is its own reward & that they claim they want "Real PVP", a friendly reminder ganking is not real pvp (RIP 2 people already commented here). PVE'ers always first to go, then the gankers who get ganked by slightly larger zergs, then that left over zergs who no body can be bothered playing with goes to the "next big mmo" which turns out to be bless rebranded (don't laugh you know its literally out right now!) I see you guys on these Forums & the Discord! & some stream snipers also some.... Acceptable Protection specifically when not flagged could be a few things but literally the only one to not put PVE'ers off: - No item loss on death from PVP if you don't flag (This including gathering/fishing & especially at boss drop ganks - depending on how loot is done). - Just to honestly back this up, this is not just PVE protection its also Side Progression protection & there as are still ways to lose those items with the current doubling down, it's a safe fix as Caravans would still be risk/reward for those items & removes the double down (im)balance This is the only major protection I can see going off Wiki info that's required to keep the PVE & PVX player base alive. Removes a lot of the "Want/Need" for a PVE server. Outside of RP'ers.....Who will cry & ERP in it anyway. Keep in mind I have not really followed the development since 2018?, This could already be a thing in game, just the wiki suggests otherwise.
BlackBrony wrote: » If you keep wanting PvE server only you don't really understand how the game works and how people work. People will disagree, create conflict and go to war. You say you will get ganked while farming. What if you are trying to farm in a PvE server and 20 players come and take all the farming mats? What is your retaliation? Write at them "please go, I was here first" ? In PvP server you would call your allies and tell them "yo, these people are looting my ground, let's kill them". Suddenly a war started.
Talents wrote: » Dartan wrote: » I like PVP too but not when trying to quest, or gather. I would be up for the PVP flag system, where you cant be attacked unless you want too. But have it that if you join in a siege/ caravan etc you are automatically flagged for PVP This is the single worst way to do PvP systems. Either have PvP on at all times in an MMORPG, or don't have it at all. This half-assed way is a great way to destroy a game.
KHRONUS wrote: » MMO's that remove PvP die. I'll never understand why people sign up for a game that promotes open world pvp and then seriously suggest its removal. . . . . . . .
noaani wrote: » Aardvark wrote: » The last thing an open world pvper wants is a fair fight. This is true, but the last thing a PvE'er wants is also a fair fight. Everyone wants the advantage, so no need to hold that against the PvP'ers.
U5urPator wrote: » Why is this still discussed? It won't happen. The game isn't intended as this. And it would destroy the immersion completely.