Lazyactor wrote: » hazardnumberseven wrote: » Lazyactor wrote: » hazardnumberseven wrote: » People who haven't backed can post on these forums? That's different to what I'm used to. Maybe only backers should be able to post, to prevent all these toxic threads from popping up constantly. no sadly your moms credit card cant help you in the forums. Excuse me? Dont clutch your pearls just re read the post.
hazardnumberseven wrote: » Lazyactor wrote: » hazardnumberseven wrote: » People who haven't backed can post on these forums? That's different to what I'm used to. Maybe only backers should be able to post, to prevent all these toxic threads from popping up constantly. no sadly your moms credit card cant help you in the forums. Excuse me?
Lazyactor wrote: » hazardnumberseven wrote: » People who haven't backed can post on these forums? That's different to what I'm used to. Maybe only backers should be able to post, to prevent all these toxic threads from popping up constantly. no sadly your moms credit card cant help you in the forums.
hazardnumberseven wrote: » People who haven't backed can post on these forums? That's different to what I'm used to. Maybe only backers should be able to post, to prevent all these toxic threads from popping up constantly.
jubilum wrote: » I been jumping in these forums every few months to voice my concerns on this subject and check on dev progress. As for the caravans, I'm on the fence I believe they have great risk v reward potential and a legit pvp mechanic. My concern is that they will be a big rolling target with a red bullseye painted on the side that can be easily cheesed. I'm more about stealth moving my valuables under the cover of darkness. But in the end they are voluntary and thus consensual pvp. My problem is with the open world/non-consensual pvp. Where he has the choice and I have none, I must submit to his play style with no regard to the choice I have made to just chop down a few trees to feed my campfire.
U5urPator wrote: » As I said before, idm the pvp. I personally mind the competition about everything. But this is a thing that can still be changed.
hazardnumberseven wrote: » U5urPator wrote: » As I said before, idm the pvp. I personally mind the competition about everything. But this is a thing that can still be changed. Sorry, what exactly are you hoping is changed?
U5urPator wrote: » hazardnumberseven wrote: » U5urPator wrote: » As I said before, idm the pvp. I personally mind the competition about everything. But this is a thing that can still be changed. Sorry, what exactly are you hoping is changed? Not necessarily changed but rather created with proper nuances. I can understand, that you need to compete over some resources (like boss drops etc) to make PvP feel rewarding for many people (not me, I take pride in my victories and performance). But, it's obnoxious to me, that everything that is grinding (which is boring) can also be contested (EXP, mob loot, resources, etc). Or that there will be competition for it.
hazardnumberseven wrote: » U5urPator wrote: » hazardnumberseven wrote: » U5urPator wrote: » As I said before, idm the pvp. I personally mind the competition about everything. But this is a thing that can still be changed. Sorry, what exactly are you hoping is changed? Not necessarily changed but rather created with proper nuances. I can understand, that you need to compete over some resources (like boss drops etc) to make PvP feel rewarding for many people (not me, I take pride in my victories and performance). But, it's obnoxious to me, that everything that is grinding (which is boring) can also be contested (EXP, mob loot, resources, etc). Or that there will be competition for it. Ah. Okay. Well, I don't see that changing as it's the foundation of the game not just mechanically but also the philosophy. I respect your opinion though and hope you're still able to enjoy the game regardless. I'm confident you will, I think the systems in place will encourage a lot of co-operation, to overcome these difficulties.
wArchAngel wrote: » Why people keep repeating that the "Caravan system" is made out from archeage, when in reality those are fundamentally different features. The Caravan system in Ashes is much closer to the System from Silk road, where you could start up a transport caravan, hire up protectors for gold, and get ambushed by attackers while delivering from Point a to Point b. And just like that, you dont have to take a part in any of that if you dont like it, no one is forcing you to run caravans, no one is forcing you to attack or defend one, and if it "auto-flags" you, which i am not sure about, since there was an info that when you enter the caravan zone of influence, you have a pop-up to "attack" "defend" or "ignore", so if it actually force-flags you, just step away a few meters from your grinding zones and let it pass without any forced actions. I dont see whats the whole issue is built around, just another meaningless outcry to "remove forced pvp because its bad".
winner909098 wrote: » wArchAngel wrote: » Why people keep repeating that the "Caravan system" is made out from archeage, when in reality those are fundamentally different features. The Caravan system in Ashes is much closer to the System from Silk road, where you could start up a transport caravan, hire up protectors for gold, and get ambushed by attackers while delivering from Point a to Point b. And just like that, you dont have to take a part in any of that if you dont like it, no one is forcing you to run caravans, no one is forcing you to attack or defend one, and if it "auto-flags" you, which i am not sure about, since there was an info that when you enter the caravan zone of influence, you have a pop-up to "attack" "defend" or "ignore", so if it actually force-flags you, just step away a few meters from your grinding zones and let it pass without any forced actions. I dont see whats the whole issue is built around, just another meaningless outcry to "remove forced pvp because its bad". hazardnumberseven wrote: » People who haven't backed can post on these forums? That's different to what I'm used to. Maybe only backers should be able to post, to prevent all these toxic threads from popping up constantly. the problem with that is that people who have learned about the game, but are confused, can talk without paying money.
JamesSunderland wrote: » Some people seems to forget the essence and the origin of RPG which is role playing in an fantasious world that still holds real concepts like the possibility of attacking someone else playing with you for benefit or for the sake of it. Without open world PvP any MMORPG loses a hell lot of its immersion, sense of danger and competitivity.
wArchAngel wrote: » I am pretty sure you dont even have to encounter any forced pvp's(outside of node siege) if you play one of the branches available to you. Make a fortune on stocks, set up a recrafting workflow with a friend and sell ready-to-use items from scratch, provide the pvp'rs with the gear they will need, and all of a sudden you play a pvp game, where you dont have to pvp at all. Pay with the gold you earn to some highly geared players to protect your caravan as you move your valuable across, make contacts between nodes to establish a flow of resources back and forth for greater profits, contact other people like you on the other nodes to maybe setup a "protector guild" that will supply guards to your caravans. As of right now, the possibilities to play the game while avoiding any pvp you might not like are just held back by your imagination. Remember that people that will grind mobs, raids and dungeons, and will spend a lot of their time seeking pvp's, probably wont have a lot of time invested into an actual economy, therfor there is a high chance that a good "civil" player that deals with professions, stocks, market, religions and etc will be richer than an avarage pvp'r, and will be able to pay a shiny coin to the said pvp'r to deal with his inconveniences.
hazardnumberseven wrote: » wArchAngel wrote: » I am pretty sure you dont even have to encounter any forced pvp's(outside of node siege) if you play one of the branches available to you. Make a fortune on stocks, set up a recrafting workflow with a friend and sell ready-to-use items from scratch, provide the pvp'rs with the gear they will need, and all of a sudden you play a pvp game, where you dont have to pvp at all. Pay with the gold you earn to some highly geared players to protect your caravan as you move your valuable across, make contacts between nodes to establish a flow of resources back and forth for greater profits, contact other people like you on the other nodes to maybe setup a "protector guild" that will supply guards to your caravans. As of right now, the possibilities to play the game while avoiding any pvp you might not like are just held back by your imagination. Remember that people that will grind mobs, raids and dungeons, and will spend a lot of their time seeking pvp's, probably wont have a lot of time invested into an actual economy, therfor there is a high chance that a good "civil" player that deals with professions, stocks, market, religions and etc will be richer than an avarage pvp'r, and will be able to pay a shiny coin to the said pvp'r to deal with his inconveniences. Pretty much. You might have to leave town to level up though, at the very least ... Oh, and people can still kill you in town if they really, really want to. But it will probably suck for them a lot more than for you. Don't forget guild wars too, in which case I think the guards won't involve themselves .. Maybe?
CaptainChuck wrote: » The game isnt even out yet. There is still a LOT of room for change. If the corruption system turns out to be abused by griefers, the developers will adjust it accordingly. They listen to community feedback. No one likes being griefed by higher level players so you're not alone. Steven doesn't want to force pvp. He just wants to create some soft friction in the world, that's all.