cleansingtotem wrote: » Game is dead without a meter. to be honest, the more I hear the more this seems like it could be one of the most spectacular failures any MMO has ever had. I take no joy in saying that btw.
cleansingtotem wrote: » Lincoln Hawk wrote: » cleansingtotem wrote: » Game is dead without a meter. to be honest, the more I hear the more this seems like it could be one of the most spectacular failures any MMO has ever had. I take no joy in saying that btw. LOL This isnt a competitive PvE only MMO. Any game with PVE is competitive PvE. Not allowing meters means the content will be piss easy.
Lincoln Hawk wrote: » cleansingtotem wrote: » Game is dead without a meter. to be honest, the more I hear the more this seems like it could be one of the most spectacular failures any MMO has ever had. I take no joy in saying that btw. LOL This isnt a competitive PvE only MMO.
Samson wrote: » I can see the argument from both sides. On one hand, the DPS meter can be used for self improvement... which is wonderful. And on the other hand, I feel the meters can be used to gloat and promote oneself and alienate others. This is just a quick explanation but I'm sure others have reiterated with more in depth the same thing within the multiple 'DPS meter' threads that exist.
Caeryl wrote: » Samson wrote: » I can see the argument from both sides. On one hand, the DPS meter can be used for self improvement... which is wonderful. And on the other hand, I feel the meters can be used to gloat and promote oneself and alienate others. This is just a quick explanation but I'm sure others have reiterated with more in depth the same thing within the multiple 'DPS meter' threads that exist. A solution was already provided, make combat tracking a guild perk that only guild masters + officers can use. Fulfills the need for objective combat feedback and keeps info out of the hands of trolls who don’t know how to use the information correctly.
Samson wrote: » Caeryl wrote: » Samson wrote: » I can see the argument from both sides. On one hand, the DPS meter can be used for self improvement... which is wonderful. And on the other hand, I feel the meters can be used to gloat and promote oneself and alienate others. This is just a quick explanation but I'm sure others have reiterated with more in depth the same thing within the multiple 'DPS meter' threads that exist. A solution was already provided, make combat tracking a guild perk that only guild masters + officers can use. Fulfills the need for objective combat feedback and keeps info out of the hands of trolls who don’t know how to use the information correctly. But I also think that many guild masters/officers could abuse this information and could potentially lead to toxic situations and the alienation of guild community members.
cleansingtotem wrote: » Lincoln Hawk wrote: » cleansingtotem wrote: » Lincoln Hawk wrote: » cleansingtotem wrote: » Game is dead without a meter. to be honest, the more I hear the more this seems like it could be one of the most spectacular failures any MMO has ever had. I take no joy in saying that btw. LOL This isnt a competitive PvE only MMO. Any game with PVE is competitive PvE. Not allowing meters means the content will be piss easy. Im interested to see how competitive it will be when you have the chance to get run up on at any moment by another guild. More challenge in that then your dps. Nothing about a zerg is a challenge. If there was like an arena system or something maybe.
Lincoln Hawk wrote: » cleansingtotem wrote: » Lincoln Hawk wrote: » cleansingtotem wrote: » Game is dead without a meter. to be honest, the more I hear the more this seems like it could be one of the most spectacular failures any MMO has ever had. I take no joy in saying that btw. LOL This isnt a competitive PvE only MMO. Any game with PVE is competitive PvE. Not allowing meters means the content will be piss easy. Im interested to see how competitive it will be when you have the chance to get run up on at any moment by another guild. More challenge in that then your dps.
cleansingtotem wrote: » Samson wrote: » I'm okay with no damage meters. Dont use one then, and let everyone else who cares about that k Damokles wrote: » @noaani @nagash This thread is already the biggest non-toast thread on the new forums (not counting the archived threads). The DPS meter thread has 4.6k views and 569 comments. The Solo gameplay thread has 5k views and 234 comments. DPS Meter is officially the longest thread and has the second most views in the General Discussions forum. (I scanned quickly through the whole general discussions forum) Its a very important feature for an MMO. Nagash wrote: » Kosturko wrote: » So if there is no dps meter that means that Raids will be way to easy ? Otherwise without logs how can you make a hardcore pve guild ? More importantly how can you recruit players when you can’t judge anyone’s performance ? You will just have to do it the good old fashed way. trial and error This kind of thinking leads to dead games. Enjjoy killing the game because you think people should not be able to improve and track what dps they are doing. Even more so with 64 classes combos. Not having a dps meter is also letting people know pve content is a joke.
Samson wrote: » I'm okay with no damage meters.
Damokles wrote: » @noaani @nagash This thread is already the biggest non-toast thread on the new forums (not counting the archived threads). The DPS meter thread has 4.6k views and 569 comments. The Solo gameplay thread has 5k views and 234 comments. DPS Meter is officially the longest thread and has the second most views in the General Discussions forum. (I scanned quickly through the whole general discussions forum)
Nagash wrote: » Kosturko wrote: » So if there is no dps meter that means that Raids will be way to easy ? Otherwise without logs how can you make a hardcore pve guild ? More importantly how can you recruit players when you can’t judge anyone’s performance ? You will just have to do it the good old fashed way. trial and error
Kosturko wrote: » So if there is no dps meter that means that Raids will be way to easy ? Otherwise without logs how can you make a hardcore pve guild ? More importantly how can you recruit players when you can’t judge anyone’s performance ?
cleansingtotem wrote: » Lincoln Hawk wrote: » cleansingtotem wrote: » Lincoln Hawk wrote: » cleansingtotem wrote: » Lincoln Hawk wrote: » cleansingtotem wrote: » Game is dead without a meter. to be honest, the more I hear the more this seems like it could be one of the most spectacular failures any MMO has ever had. I take no joy in saying that btw. LOL This isnt a competitive PvE only MMO. Any game with PVE is competitive PvE. Not allowing meters means the content will be piss easy. Im interested to see how competitive it will be when you have the chance to get run up on at any moment by another guild. More challenge in that then your dps. Nothing about a zerg is a challenge. If there was like an arena system or something maybe. This isnt wow its an open world game, where 80% of dungeon/raid content is also open, which means you will be competing just to do the dungeon let alone worry about competitive dps numbers. So hard content will be instanced. Great everything I said is correct.
Lincoln Hawk wrote: » cleansingtotem wrote: » Lincoln Hawk wrote: » cleansingtotem wrote: » Lincoln Hawk wrote: » cleansingtotem wrote: » Game is dead without a meter. to be honest, the more I hear the more this seems like it could be one of the most spectacular failures any MMO has ever had. I take no joy in saying that btw. LOL This isnt a competitive PvE only MMO. Any game with PVE is competitive PvE. Not allowing meters means the content will be piss easy. Im interested to see how competitive it will be when you have the chance to get run up on at any moment by another guild. More challenge in that then your dps. Nothing about a zerg is a challenge. If there was like an arena system or something maybe. This isnt wow its an open world game, where 80% of dungeon/raid content is also open, which means you will be competing just to do the dungeon let alone worry about competitive dps numbers.
Nagash wrote: » Just tell me what is the harm of not having a dps meter in a practical sense?
Niraada wrote: » I'm speaking purely as a healer main here, but I for one am all for not having damage meters. As long as I have a log itemising who died to what so I can see how we're failing mechanics, I'm not interested in who has the bigger e-peen.
Do they even give any actual relevant information? If you're wiping to a boss at 30%, those numbers aren't holding some mystical secret to adjusting your tactics, and if you're wiping at 3%, then are those numbers really going to tell you anything you don't already know?
noaani wrote: » Niraada wrote: » I'm speaking purely as a healer main here, but I for one am all for not having damage meters. As long as I have a log itemising who died to what so I can see how we're failing mechanics, I'm not interested in who has the bigger e-peen. A list of players that die, and what they die to, is one of the things a combat tracker does. In fact, anything that does this is a form of combat tracker, as it tracked the combat. Do they even give any actual relevant information? If you're wiping to a boss at 30%, those numbers aren't holding some mystical secret to adjusting your tactics, and if you're wiping at 3%, then are those numbers really going to tell you anything you don't already know? To players that have no idea, the information contained in a combat tracker means little. These people often refer to them as DPS meters, as that is the only aspect of a combat tracker they understand (to be fair, some people refer to them as DPS meters so that these people know what is being discussed). If your raid is wiping at 30%, what a good raid leader would do is look at what is killing the individual players. The fact that the raid is wiping then doesn't mean as much as "why" the raid is wiping then. A proper combat tracker will be able to tell you literally every attack that your group or raid dealt to an encounter, every attack they recieved from an encounter, every heal, and every CC that hits its mark. Obviously, from this, things like individual character DPS or HPS can be calculated, but so too can things like how much damage the tank is mitigating, blocking and dodging, which healers are over healing, which players are not successfully performing the tasks that the encounter is asking of them, who is not moving out of the lava - etc. In terms of relevent information, a person that understands how a combat tracker works is able to look at a handful of charts that the tracker spits out, and will know how the pull went, and why that is how it went.