Brute wrote: » I just watched the AMA thing. I've watched all the other videos on the internet about ashes and i'm very exited for the game. But regarding to the summoning family members... I am %100 sure that serious guilds will assign every player into families and use this system to navigate around the world and destroy other people. There is no problem in this for me but if the developers design philosophy is to make traveling around the world a slow process they should think about how many ways serious hardcore players can exploit those things. I am a hardcore raider in World of Warcraft and we as a guild push the boundaries to the limits to get what we need as soon as possible. Players gonna always try to find gaps and exploit those. Letting hardcore players do things that contradict the design philosophy will have a trickle down effect down throughout the community that will force other non-hardcore players to do the same things unwillingly to be able to compete with other guilds. These kind of things can transform fun and interesting systems in a game obligatory chores that harm player experience.
StevenSharif wrote: » Remember. One of the strengths of testing + feedback is the ability to iterate. I’ll be watching this system during the alphas and betas and it’s a very easy change if the intended functionality subverts the design philosophy around fast travel ❤️
Uhtred wrote: » If the design is intended for the majority, which based on current explanation seems to be, then it should continue until testing tells us otherwise and in fact majority of people are getting trash-canned.
Aardvark wrote: » No fast travel is fine until your whole raid has to ride for 90min to get to the metro you want to seige
Ravudha wrote: » Aardvark wrote: » No fast travel is fine until your whole raid has to ride for 90min to get to the metro you want to seige Most people would plan a siege in advance and sieges have a declaration period, which gives everyone time to prepare and travel.
Aardvark wrote: » It doesn't matter if you have 2 years to prepare 90min there and 90min back is still 3 hrs of your play time lost due to just traveling to that other level 5 node and back... and then because there are only 250 slots you might not even get to attack...imagine wasting 3 hrs of your time to not even get to be one of the 250 attackers
Dante wrote: » Just make it so that Family Summoning only works on accounts that have the same credit card linked. That way they know its a parent/kid situation, most of the time. Guilds would prob not trust eachother as much with access to their credit card being available.
darthaden wrote: » Wandering Mist wrote: » The top raiding guilds will mostly like use the family summoning system combined with the advanced buffs you get in freeholds to push their damage to the max. I don't see this as a problem unless the raid fights are so tightly tuned that you need to do this in order to succeed. As @Aardvark and @Iversithy said, pretty much every system can be exploited in some way, and trying to stop the top 0.1% of players from doing so is going to be a pointless headache for the devs. One possible fix to this would be when summoned any and all bluffs are removed. I'd also like to see them make it so that your inventory must be empty to be summoned to keep people from fast traveling from their grind spot to the ah/market to unload all their goods.
Wandering Mist wrote: » The top raiding guilds will mostly like use the family summoning system combined with the advanced buffs you get in freeholds to push their damage to the max. I don't see this as a problem unless the raid fights are so tightly tuned that you need to do this in order to succeed. As @Aardvark and @Iversithy said, pretty much every system can be exploited in some way, and trying to stop the top 0.1% of players from doing so is going to be a pointless headache for the devs.