phdmonster wrote: » Nodes get deleveled to level 0 upon the success of a Node Siege which is Wilderness if i recall correctly. Node settlements will have a preset number of locations in a Node and depending on the player activity they might pop up in 1 spot or another. I'm not sure if something like what you are describing, but a node deleveling and being surrounded by other nodes that in turn are now able to level up can cause a dungeon/raid or otherwise other hidden content to show up.
TheHowardX wrote: » phdmonster wrote: » Nodes get deleveled to level 0 upon the success of a Node Siege which is Wilderness if i recall correctly. Node settlements will have a preset number of locations in a Node and depending on the player activity they might pop up in 1 spot or another. I'm not sure if something like what you are describing, but a node deleveling and being surrounded by other nodes that in turn are now able to level up can cause a dungeon/raid or otherwise other hidden content to show up. I get this and have been following the update videos. My major issue if just that it feels empty to just have put so much effort into as area and leave behind no trace of ever being there. maybe set the ruins as maybe like a -1 as something less than wilderness. Could maybe have a a time period before it naturally get "taken over" by nature and returns to wilderness. this time period could be longer for larger nodes like metropolis than one for a city or town. I feel expeditions and encampments wouldn't leave ruins from my understanding.
phdmonster wrote: » It's a cool idea. Not sure how it would work out though. It can change the dynamic of the game a bit. The good thing is that the devs read the forums, threads and follow the conversations, so if they like the idea, we might see it in testing.