Question about the handling of the lack of tanks in the trinity system
As the title states, in my experience there is normally a lack of tanks in the trinity system.
As far as I understood the augmentation system, the secondary class doesn't change your class per se, which means a mage stays a mage even if he chooses the tank augmentation. So when I combine the dps class mage as primary with the tank who is "[...] to control a fight, to help the party mitigate incoming damage, and to dictate who is getting hit [...]" I end up with the Spellstone which I identify as a durable control/support mage.
This in conclusion would mean AoC has only one tank class or maybe two if we can count in the summoner if he has viable tanking abilities, which favors the problematic role distribution.
My guess is, that the devs are aware of this problem but I couldn't find anything regarding that so far. For me, it's a huge pain when playing an MMO, so I would like to know how they prevent this from happening? Also, is there a dual spec system like in WoW, which allows you to simply switch between two skill trees?
My questions are probably already answered so thanks in advance, if you can point me in the right direction.
As a bit of additional information where this is coming from; I love to play rogues but often played a tank class because of this problem. My theory is, that if you give the dedicated DPS classes a tank tree and the ability to easily switch between two trees, more people would have a tank spec, as their second tree. Now instead of playing a whole other class, I really would like to have a tank spec, as a second one, on my rogue.
Additionally, I would like to see some new tanking strategies.
For example a "dirty" rogue-tank combination, that deals mainly with single target aggro and has the ability to redirect incoming damage onto clones/illusion.
Or another example would be a mage-tank combination, that is a ranged tank with a lot of CC and or mobility, which has to kite his targets in order to generate a shield or damage reduction buff to tank damage once his targets has reached him, until his CC and mobility abilities come back online, and he is able to kite them again.