Cold 0ne FTB wrote: » Should rogues be able to gank as they do in other games
mcstackerson wrote: » yea, i'd take the 30-60 as an average. I think one of the specialties of a rogue should be burst damage and if a rogue builds around that, then they should be able to kill someone faster then the average, especially if that target doesn't have a lot of mitigation for the rogue's damage type. I don't want to see rogues 1 or 2 shotting people but I could see them bursting players doing in ~15 seconds if the situation is right. At the same time, a rogue that is built like this to be vulnerable to classes that have ways of mitigating their damage and surviving their initial burst. I imagine it being very mana inefficient so if they can't kill there target fast enough, they will go oom and most likely, dead soon after.
Lfmr wrote: » What exactly is meant by true invisibility? Will we still have like 90% invisibility or just enough that it's hard to see unless you're specifically looking for them? will it just hide our name plates? I am personally of the belief that if a class NEEDS to meet certain conditions to be good, then the class is bad. If a Rogue is ONLY good in PvP if they get the opener, it makes them too vulnerable. I feel like ambushing should give the Rogue a clear advantage, maybe even applying a debuff to the enemy which makes them take more damage, but it should only be an opener to the fight, you should not be able to fully burst someone strictly from your opener, nor should it ever take more then 50% of your opponents HP.
noaani wrote: » Cold 0ne FTB wrote: » Should rogues be able to gank as they do in other games No.
Cold 0ne FTB wrote: » Care to elaborate on your answer?
noaani wrote: » Cold 0ne FTB wrote: » Care to elaborate on your answer? No. But I will anyway. There should never be a situation where players are unable to fight back in PvP. Since your question was if I think rogues in Ashes should be able to gank like rogues in other games can, and in many other games rogues can kill many players (mages, in particular) in two hits, my opinion on that is a solid no. I am also of the opinion that if a class has stealth or invisibility, it should have exactly zero CC abilities available to it. Not even a 10th of a second stun. Burst damage abilities on such classes should also be limited to 5 minute cooldowns or longer. Being able to not be seen is the single strongest thing in PvP, such classes need no other benefits.
Undead Canuck wrote: » Well, since ganking is frowned upon and you can get corruption, why would you do it? So you want to be able to kill as many people as quickly as you can with no penalties? If that is what you want, the average time to kill should be put up to 3 minutes. Then it can be a good fight. If you want to have Rogues be a good addition to a group, then keep it as it is.
CaptainChuck wrote: » 30 to 60s is perfect in my opinion. I don't think anyone likes being one shot. (P.S. Alpha/Beta testing might change this, so we will have to wait and see)
cleansingtotem wrote: » noaani wrote: » Cold 0ne FTB wrote: » Care to elaborate on your answer? No. But I will anyway. There should never be a situation where players are unable to fight back in PvP. Since your question was if I think rogues in Ashes should be able to gank like rogues in other games can, and in many other games rogues can kill many players (mages, in particular) in two hits, my opinion on that is a solid no. I am also of the opinion that if a class has stealth or invisibility, it should have exactly zero CC abilities available to it. Not even a 10th of a second stun. Burst damage abilities on such classes should also be limited to 5 minute cooldowns or longer. Being able to not be seen is the single strongest thing in PvP, such classes need no other benefits. I don't pvp that much but dear lord this is some care bear shit right here.
Cold 0ne FTB wrote: » noaani wrote: » Cold 0ne FTB wrote: » Care to elaborate on your answer? No. But I will anyway. There should never be a situation where players are unable to fight back in PvP. Since your question was if I think rogues in Ashes should be able to gank like rogues in other games can, and in many other games rogues can kill many players (mages, in particular) in two hits, my opinion on that is a solid no. I am also of the opinion that if a class has stealth or invisibility, it should have exactly zero CC abilities available to it. Not even a 10th of a second stun. Burst damage abilities on such classes should also be limited to 5 minute cooldowns or longer. Being able to not be seen is the single strongest thing in PvP, such classes need no other benefits. They can be seen in ashes. There is a distortion effect that makes them quite visible when they move. However I agree that a two ability one shot is too much. I think being able to chunk a sizable portion of somebody's health is necessary. Otherwise there is no real reason to play the class, as stealth alone doesn't offer a raid much outside of potentially being able to scout. I also want to add that AOC combat is balanced around group combat. The problem with the rogue archetype is I have seen instances where it doesn't make it into group play because the class is too selfish. It doesn't provide enough of buff to the group to warrant investment
Lazyactor wrote: » I was gonna ask who hurt you man but I think it is quite obvious rogues did.
noaani wrote: » Lazyactor wrote: » I was gonna ask who hurt you man but I think it is quite obvious rogues did. See, I addressed most of the points you bring up in my post before yours. It was only posted about 90 minutes before you posted though, so it is probable you were typing the above post out as I posted my post. My first two points you agree with. Cool. The next point - the fact that stealth is powerful - you disagree with. However, you seem to be disagreeing with it from a single player perspective. In Ashes, 1 stealth player that is able to scout out the enemy is able to make 500 players stronger. If you are doing that, an argument could very easily be made for stealth characters having exactly zero damage dealing ability - as if used correctly, they are already the most powerful class in the game due to a single ability they have. While you are right in that stealth does nothing by itself, the most powerful ability to pair it with is VoIP. Edit to add; anyone that doesn't see this has never played a stealth character to it's fullest potential.
Lazyactor wrote: » In most games where large groups fight in my experience has always been CC and AOE.
noaani wrote: » cleansingtotem wrote: » noaani wrote: » Cold 0ne FTB wrote: » Care to elaborate on your answer? No. But I will anyway. There should never be a situation where players are unable to fight back in PvP. Since your question was if I think rogues in Ashes should be able to gank like rogues in other games can, and in many other games rogues can kill many players (mages, in particular) in two hits, my opinion on that is a solid no. I am also of the opinion that if a class has stealth or invisibility, it should have exactly zero CC abilities available to it. Not even a 10th of a second stun. Burst damage abilities on such classes should also be limited to 5 minute cooldowns or longer. Being able to not be seen is the single strongest thing in PvP, such classes need no other benefits. I don't pvp that much but dear lord this is some care bear shit right here. Not carebear. If I am going to kill another player, I'll be sure they see me coming. Cold 0ne FTB wrote: » noaani wrote: » Cold 0ne FTB wrote: » Care to elaborate on your answer? No. But I will anyway. There should never be a situation where players are unable to fight back in PvP. Since your question was if I think rogues in Ashes should be able to gank like rogues in other games can, and in many other games rogues can kill many players (mages, in particular) in two hits, my opinion on that is a solid no. I am also of the opinion that if a class has stealth or invisibility, it should have exactly zero CC abilities available to it. Not even a 10th of a second stun. Burst damage abilities on such classes should also be limited to 5 minute cooldowns or longer. Being able to not be seen is the single strongest thing in PvP, such classes need no other benefits. They can be seen in ashes. There is a distortion effect that makes them quite visible when they move. However I agree that a two ability one shot is too much. I think being able to chunk a sizable portion of somebody's health is necessary. Otherwise there is no real reason to play the class, as stealth alone doesn't offer a raid much outside of potentially being able to scout. I also want to add that AOC combat is balanced around group combat. The problem with the rogue archetype is I have seen instances where it doesn't make it into group play because the class is too selfish. It doesn't provide enough of buff to the group to warrant investment This is all true, but I would expect scouting in Ashes will play a much bigger part on the game than it has in any other MMO. If the best scouts in a game that values scouring are also your best single target PvP killers, and are also able to stun lock many classes as per many other games, I fail to see the worth of anything else in PvP. Rogues as a class will be desired in PvP purely for stealth - in that sphere, anything else will be a bonus. As far as PvE is concerned, they should be able to DPS enough to make them worth the spot in the group, but are also a viable class to give fairly powerful debuffs to (especially if those debuffs take the form of poison).
Cold 0ne FTB wrote: » To address your point about scouting, it really depends on the game. Personally I prefer having an active role in combat and I want to be an important part of that aspect of the fight.