George Black wrote: » This is how the game is going to be. No point arguing in making this mmo, with its so many activities, just kill and loot gear.
noaani wrote: » George Black wrote: » This is how the game is going to be. No point arguing in making this mmo, with its so many activities, just kill and loot gear. You and I seem to be agreeing a lot lately.
George Black wrote: » noaani wrote: » George Black wrote: » This is how the game is going to be. No point arguing in making this mmo, with its so many activities, just kill and loot gear. You and I seem to be agreeing a lot lately. I still get terribly annoyed when I look at your paragraphs, when there are much better ways to get a simple point across.
Nagash wrote: » George Black wrote: » noaani wrote: » George Black wrote: » This is how the game is going to be. No point arguing in making this mmo, with its so many activities, just kill and loot gear. You and I seem to be agreeing a lot lately. I still get terribly annoyed when I look at your paragraphs, when there are much better ways to get a simple point across. I'm more annoyed that Noaani still has no profile picture
noaani wrote: » Nagash wrote: » George Black wrote: » noaani wrote: » George Black wrote: » This is how the game is going to be. No point arguing in making this mmo, with its so many activities, just kill and loot gear. You and I seem to be agreeing a lot lately. I still get terribly annoyed when I look at your paragraphs, when there are much better ways to get a simple point across. I'm more annoyed that Noaani still has no profile picture Nor have I capatilized my forum name yet. Edit, I may get around to both one day.
Quiltsharts wrote: » I'll start by saying, I love full loot and I'm a pretty hardcore PvPer, I played EvE Online in Nullsec for almost 10 years now- I don't claim to be the best by any means, this is pretty standard for null. I find the best part about PvP not to be the skill but the social interactions that come of it. Creating enemies, friendships, live saving situations where you scramble you and your friends to try to save someone who's "tackled". This, lets casuals get involved in it, whist still allowing a high skill ceiling (And still providing them an option to not do it entirely).'Having more Corrupted players in the world is good for everyone. Typically, I think the risk vs reward of full loot PvPing with the chance to lose your items to be an extremely fun one (You know because you get rewarded with their gear if you win), which brings completely new aspects to the game. Hiding, scouting and intelligence to name a few all start to mean a lot more to you when you could potentially lose the Xx Greatsword of Flaming Death xX. But to me, the PvP system in this game provides zero incentive to become corrupted and to want to PvP under that villainous tag. At this point there's probably a truck load of downsides, for the one upside that "you killed who you wanted to kill". It just doesn't seem worth it. Meanwhile you're risking all your items, probably the inability to see a town for a long time and most likely if it's not timer based you will have to kill other corrupted players just to get out of it (Which just means people will get naked, and force the hand.) There's an argument of "People will be dicks and do it anyhow". Yes, you are right they will, but they won't do it as a gameplay style, they won't stay in it long and to them it will be a dumb gimmick for a few hours with no relevance at best. No one is going to risk having their gear drop even for griefing purpose if there's no reward, trust me. If you think a large guild is going to all tag corrupted and camp a dungeon entrance? They won't- if another guild comes and kills even 1 person that guy loses his items and that's that (furthermore, its pretty hard to camp when everyone can see where you are, but even if they still did it despite everything, I guarantee they wouldn't do it day in day out as their preferred gameplay). If they're all wearing garbage they will probably get destroyed anyhow. There's just no incentive and it sucks. I want to play corrupted. I want a reason to be corrupted always. There just isn't one though. We really need to think of some better reason to become corrupted. I'm just going to throw out some ideas, and most certainly a lot of this wouldn't work, but I really think it needs more. I also really hate that people can "See" where you are. Losing your items is enough. People should definitely not have the upper hand in the "PvP sense" already. Skill and preparedness should be the only factors and playing with a tight-nit group to minimize espionage. - A town that is a safe haven for corrupted with special quests. - PvP kills as corrupted on regular combatants are worth much more. - Corrupted Augments Just to name a few. Anyhow, please! Steven! Let's make full loot fun, but not so awful for the corrupted that they would never do it. Because then how are all you going to get my gear?
unknownsystemerror wrote: » Ashes was never intended to be full loot. It would not have received the backing that it has if it was. Corruption is not there as a "playstyle" It is a punishment. All stick, no carrot. If you feel you really have to kill people not willing to fight back, then you pay the penalty, in time sink and possible gear loss.
Quiltsharts wrote: » - A town that is a safe haven for corrupted with special quests. - PvP kills as corrupted on regular combatants are worth much more. - Corrupted Augments