tugowar wrote: » If I need a certain node level or building type, but I can’t get it because my nose is locked out by yours, I’ll attack. I may be misunderstanding node dynamics there too
tugowar wrote: » People will attack for competition People will attack for scarcity of resources If I need a certain node level or building type, but I can’t get it because my nose is locked out by yours, I’ll attack. I may be misunderstanding node dynamics there too I do wonder if people will attack to stop taxation as well. A small revolt
phdmonster wrote: » Well, Nodes being one of the core systems in the game have plenty of incentives for players to participate on both sides of the conflict. 1. You gain or keep wealth. 2. You literally destroy the Node 3. New possibilities open up from other nodes to advance 4. Goods shift sides 5. It's a resource/gold sink for the game 6. It's hella fun 7. etc. etc. What kind of Incentives in addition to those we already know would you like to see?
Hymnosi wrote: » phdmonster wrote: » Well, Nodes being one of the core systems in the game have plenty of incentives for players to participate on both sides of the conflict. 1. You gain or keep wealth. 2. You literally destroy the Node 3. New possibilities open up from other nodes to advance 4. Goods shift sides 5. It's a resource/gold sink for the game 6. It's hella fun 7. etc. etc. What kind of Incentives in addition to those we already know would you like to see? I'm honestly unsure, which is why I wanted to get opinions and hopefully get a staff member or Steven to comment a bit more on it. Unfortunately it's mostly theory, since we won't see this at scale for a long time.
phdmonster wrote: » Hymnosi wrote: » phdmonster wrote: » Well, Nodes being one of the core systems in the game have plenty of incentives for players to participate on both sides of the conflict. 1. You gain or keep wealth. 2. You literally destroy the Node 3. New possibilities open up from other nodes to advance 4. Goods shift sides 5. It's a resource/gold sink for the game 6. It's hella fun 7. etc. etc. What kind of Incentives in addition to those we already know would you like to see? I'm honestly unsure, which is why I wanted to get opinions and hopefully get a staff member or Steven to comment a bit more on it. Unfortunately it's mostly theory, since we won't see this at scale for a long time. Well, for example, we know that we will be able to loot resources on a successful siege. Why not being able to loot the gold treasury and split it between the attackers or something. It's not that big when you have 250 people attacking but it is still something more. Other than that, i think the rewards for attacking or defending a Node should come from the other systems in the game.
Hymnosi wrote: » The reward has to significantly outweigh the cost and time spent on preparation. Economically, no matter how you look at it, sieging is a gamble, so the gamble has to be enticing enough that people will participate. Worse still, the onus is entirely on the attackers to initiate the siege, meaning more work has to be done by the attackers than the defenders.
phdmonster wrote: » I disagree as well, the reward shouldn't be bigger than the cost and in the case of sieges most of the rewards are very subjective and you can't really measure them properly if at all.
Neurath wrote: » Some people are assuming it will take the same resources to initiate a siege as one would obtain from a siege. You could have to amass enough resources to build siege machines but you might gain rare materials for crafting in a successful raid. It depends on what the Node has in its reserves. It might not take Gold to initiate a Siege but you could obtain Gold from a Siege. If the game just gives you the same resources back as it takes to siege, there would be no point to siege...
Neurath wrote: » Yeah, I agree Aardvark, but if you're talking 20% I think you mean Castles, not that Nodes and which Nodes are metropolis level won't matter but the Metropolis will have vassal Nodes which comprise the 20% for Metros, and I don't think a vassal node can siege a Metro, the siege would have to come from outside the Metro Influence. In such a circumstance you could see Guilds de-levelling Metros to weaken the Castle...but I think most Guilds would go direct to the Castle.
wiplasher4 wrote: » A node shouldn't be able to siege another node. However a player from a node at stage 3 should be able to participate in a siege of the zone 4 node holding him down. That's what incentives sieges for the most part.
palabana wrote: »