noaani wrote: » While I agree with all three of these, they won't have an impact on the biggest avenues of abuse the summoning system can cause.
Amist wrote: » noaani wrote: » While I agree with all three of these, they won't have an impact on the biggest avenues of abuse the summoning system can cause. What do you think are some of the biggest ways in which it can be abused?
noaani wrote: » Amist wrote: » noaani wrote: » While I agree with all three of these, they won't have an impact on the biggest avenues of abuse the summoning system can cause. What do you think are some of the biggest ways in which it can be abused? With the ability to port family members, it will be very easy to have an alt in each metropolis, completely negating the design decision of seperated markets for finished products. It will become commonplace to sell ports to desired locations, with the only limit to this being the time between leaving one family and joining another. There are other potential exploits, but these two are essentially guaranteed. The idea of summoning people for combat purposes seems to me to be on the minor side of things.
Amist wrote: » noaani wrote: » Amist wrote: » noaani wrote: » While I agree with all three of these, they won't have an impact on the biggest avenues of abuse the summoning system can cause. What do you think are some of the biggest ways in which it can be abused? With the ability to port family members, it will be very easy to have an alt in each metropolis, completely negating the design decision of seperated markets for finished products. It will become commonplace to sell ports to desired locations, with the only limit to this being the time between leaving one family and joining another. There are other potential exploits, but these two are essentially guaranteed. The idea of summoning people for combat purposes seems to me to be on the minor side of things. I do think lengthening the cooldown of how often you can summon/be summoned does combat this to an extent though. If it's faster to just travel there on a mount anyways, then I don't think people will be as inclined to do it.
Moowell wrote: » The biggest problem I see with the family ports isn't with guilds or selling finished products. It's selling gathered certificates. Let's say you're gathering in the mountain node and fill your inventory with ores. Maybe fill your mule as well, depending on how they work. With your inventory filled with ores, your family then summons you to the forest node and you sell those ores at mark-up value. No caravans needed, no risky travel time. Then you fill your inventory with wood, get summoned to the coastal node, and sell the wood for mark-up value. Then you fill your inventory with fish or coral or whatever is there, get summoned back to the mountain node, and sell for mark-up value. With multi-boxing allowed, you don't even need to find assistants. You just make alts on a second account in each of the major locations and add them to your family.
noaani wrote: » With the ability to port family members, it will be very easy to have an alt in each metropolis, completely negating the design decision of seperated markets for finished products. It will become commonplace to sell ports to desired locations, with the only limit to this being the time between leaving one family and joining another. There are other potential exploits, but these two are essentially guaranteed. The idea of summoning people for combat purposes seems to me to be on the minor side of things.
Aeri wrote: » Relatively easy fix for this, instead of the certificates being an item that is directly "carried" on your character, they could be just a currency that has a link to both your character and the node they are received in. The only way to "move" these directly would be mules or caravans.
Neurath wrote: » This does not need fixing.you can not use teleport with either resources or certificates, the teleport will fail. I do not want to be forced to use Mules and caravans when they are expensive and it takes a while to afford them. If the only source of gold requires Mules and caravans to be sold, how the fuck will we afford mules and caravans?
Neurath wrote: » I dont like the automated idea though because you earn more the further you travel. Also I do not want to be tied to a node unless I choose a node. I do not want to pay taxes to a node until I am willing to.
Neurath wrote: » I'd rather have no summons at all to be honest but I understand some people want the option.
Dummo wrote: » I don't understand why there even is a family summoning system. Only seems to bring in problems.