Caeryl wrote: »
You can try to make a corrupted-heavy server, but just like players will have only unofficial RP servers, you have to work within the game’s mechanics. You won’t get special rules
SSRogue wrote: » I want to start this off by saying that I understand how taboo pvp is to a large portion of players. Most people want great story arc progression and maybe others are interested in pvp just enough for the rewards, achievements, gear etc. I would like to present another type of player, not necessarily a roleplay type person but a person who wants to be a bad guy.
Netory wrote: » Judging by these comments I'm starting to think we need a corruption system for the forums.
Kohl wrote: » I agree that the punishment is way too great for pking. I mean you already have a bounty system which is great! I'd like to try playing as both bounty hunter and a bad guy, but to put a dampening on the effectiveness of the abilities is just absurd. Why not just make it so you can't attack players that are certain level below you?
grisu wrote: » SSRogue wrote: » I want to start this off by saying that I understand how taboo pvp is to a large portion of players. Most people want great story arc progression and maybe others are interested in pvp just enough for the rewards, achievements, gear etc. I would like to present another type of player, not necessarily a roleplay type person but a person who wants to be a bad guy. I did not read further than this because you are obviously biased and just trying to get sympathy for not being included and empowered to do whatever you want. (Edit: Clarification. What I mean by that is having fun at the cost of others and thinking that's totally fine and should be encourage.) If you want to play a bad guy you should be handled like a bad guy end of story for me. I love to pvp but somehow I don't fall in any of the mentioned categories. I just love pvp and do it where I can. Arenas, Battlegrounds, duells. If you want pvp, then pvp, if you want to be a bad guy, you are a bad guy and should take the consequences. Thank you for listening to my ted talk.
Caeryl wrote: » Kohl wrote: » I agree that the punishment is way too great for pking. I mean you already have a bounty system which is great! I'd like to try playing as both bounty hunter and a bad guy, but to put a dampening on the effectiveness of the abilities is just absurd. Why not just make it so you can't attack players that are certain level below you? Intrepid doesn’t intend to forbid it, but there’s severe consequences for being a murderhobo, as there should be. If you don’t want to take a stat hit, maybe don’t fight over something worthless, or maybe don’t take a goon squad to gank players gathering some Common mats. If you want PvP, there are plenty of options available. Raid caravans (Corruption-free), take part in sieges (Corruption-free), play in arena matches (Corruption-free), contest valuable locations like dungeons (When people want to fight for something, you don’t have high risk of corruption) If you get corruption, you engaged in PvP Intrepid actively wants to discourage, and you earned your dues.
Zambar wrote: » I think you all forget about a system that allow you to be a bad guy. The monster coin system. Trigger or let you join monster hordes to distrupt the progression of nodes. Let's theorycraft a little. The monster coins are random loot. If you want steady supply of it you have to be a secret ally of a guild. The bigger the better. To earn these coins you help the guild to rule a note.( as it's said for each node more then one guild will fight) You can backstab, distupt rare material geathering lines, destroy caravans for them to get your hands on the coins. How you use it it's up to you. If you are a villain with morals you won' backstab the guild providing you with the coins, but it's up to you ofc. I see more potential fun as a villain in this over all then just killing anyone randomly without punishment.
noaani wrote: » SSRogue wrote: » noaani wrote: » Reign118 wrote: » I would personally like to see them allow people to host private servers with custom rule sets at some point. AAA MMO's don't do this. Honestly, any game that allows for private servers instantly loses it's MMO status. Your very confined view on topics that aren't relevant to your personal likes makes you come across as very prudish. Name one AAA MMO that has allowed private servers.
SSRogue wrote: » noaani wrote: » Reign118 wrote: » I would personally like to see them allow people to host private servers with custom rule sets at some point. AAA MMO's don't do this. Honestly, any game that allows for private servers instantly loses it's MMO status. Your very confined view on topics that aren't relevant to your personal likes makes you come across as very prudish.
noaani wrote: » Reign118 wrote: » I would personally like to see them allow people to host private servers with custom rule sets at some point. AAA MMO's don't do this. Honestly, any game that allows for private servers instantly loses it's MMO status.
Reign118 wrote: » I would personally like to see them allow people to host private servers with custom rule sets at some point.
daxiongmao87 wrote: » noaani wrote: » SSRogue wrote: » noaani wrote: » Reign118 wrote: » I would personally like to see them allow people to host private servers with custom rule sets at some point. AAA MMO's don't do this. Honestly, any game that allows for private servers instantly loses it's MMO status. Your very confined view on topics that aren't relevant to your personal likes makes you come across as very prudish. Name one AAA MMO that has allowed private servers. Tbf, one rare case is Project 1999 where daybreak has given them permission to run a private EverQuest serverhttps://www.everquest.com/news/project-1999-daybreak The definition of AAA I think fits here considering EQ was under SOE for the majority of it's existence.
SSRogue wrote: » Caeryl wrote: » Kohl wrote: » I agree that the punishment is way too great for pking. I mean you already have a bounty system which is great! I'd like to try playing as both bounty hunter and a bad guy, but to put a dampening on the effectiveness of the abilities is just absurd. Why not just make it so you can't attack players that are certain level below you? Intrepid doesn’t intend to forbid it, but there’s severe consequences for being a murderhobo, as there should be. If you don’t want to take a stat hit, maybe don’t fight over something worthless, or maybe don’t take a goon squad to gank players gathering some Common mats. If you want PvP, there are plenty of options available. Raid caravans (Corruption-free), take part in sieges (Corruption-free), play in arena matches (Corruption-free), contest valuable locations like dungeons (When people want to fight for something, you don’t have high risk of corruption) If you get corruption, you engaged in PvP Intrepid actively wants to discourage, and you earned your dues. I just wanted to personally thank you for giving someone an actual informative reply and still entertaining the general topic without just being outright dismissive of the subject matter. It is nice to know people do exist that can have conversations based on imagination and thought-provoking takes on things. You good person deserve a pat on the back.
SSRogue wrote: » Ok, words where said. Sadly you missed all the actual conversation going on below where you claim to have stopped reading so your thoughts are reflected on such little information. Way to turn a blind eye to things, but it is an option you are allowed to chose.
SaviourI wrote: » There are lots of good things that can come from players coming in and killing citizens of cities. If there is a high enough demand, citizens may hire bodyguards to protect them while they gather resources, or better yet, it could be an in game quest where you can earn exp and stuff for protecting citizens from monsters and players alike. That sounds pretty dope to me.