WMC51 wrote: » There is a damage meter. Find a spot with lots of the same enemies. Kill them with different combos or gear sets and see which kills faster.
WMC51 wrote: » noaani wrote: » StevenSharif wrote: » Hello friends! I love reading all of the comments and opinions here. There was also a very large thread on dps meters A little while back, where I felt Noanni articulated the position in favor of DPS meters very well. My decision is not to allow DPS meters nor add-ons. I feel we have adequate measures in place to prevent a majority of potential third party trackers. I know this subject has passionate voices on both sides and I respect the various opinions and positions many of you have expressed ❤️ @StevenSharif You spelt my name wrong. This leaves the last real question as; when there are trackers to be used, will their use be against the EULA/ToS, and as such not able to be openly discussed in hame or on the forums - or are you ok with people having and using trackers they are able to get working around the measures you will have in place? ROFL. Hahaha. If we use add-ons after you banned them and talk about it on the forums will we get in trouble??? Think about it for a second while you read...
noaani wrote: » StevenSharif wrote: » Hello friends! I love reading all of the comments and opinions here. There was also a very large thread on dps meters A little while back, where I felt Noanni articulated the position in favor of DPS meters very well. My decision is not to allow DPS meters nor add-ons. I feel we have adequate measures in place to prevent a majority of potential third party trackers. I know this subject has passionate voices on both sides and I respect the various opinions and positions many of you have expressed ❤️ @StevenSharif You spelt my name wrong. This leaves the last real question as; when there are trackers to be used, will their use be against the EULA/ToS, and as such not able to be openly discussed in hame or on the forums - or are you ok with people having and using trackers they are able to get working around the measures you will have in place?
StevenSharif wrote: » Hello friends! I love reading all of the comments and opinions here. There was also a very large thread on dps meters A little while back, where I felt Noanni articulated the position in favor of DPS meters very well. My decision is not to allow DPS meters nor add-ons. I feel we have adequate measures in place to prevent a majority of potential third party trackers. I know this subject has passionate voices on both sides and I respect the various opinions and positions many of you have expressed ❤️
TheRealDexta wrote: » There won't be DPS meter. There won't be party finders. There won't be anything going against the social aspect.
StevenSharif wrote: » Hello friends! I love reading all of the comments and opinions here. There was also a very large thread on dps meters A little while back, where I felt Noaani articulated the position in favor of DPS meters very well. My decision is not to allow DPS meters nor add-ons. I feel we have adequate measures in place to prevent a majority of potential third party trackers. I know this subject has passionate voices on both sides and I respect the various opinions and positions many of you have expressed ❤️
Linstead wrote: » Another problem my friend brought up would be that it discourages people from trying new builds/sets of skills other than cookie cutter ones we will end up seeing in internet guides, because without the easy access to objective data they will not want to pursue a new path or build since it will require a bunch of testing and hoops to jump through. All in all, this hurts the casual player more than helping them, because the competitive players will go through the effort to find the best possible setups regardless of having combat trackers or not. If a player has to test a new build religiously for hours and hours, only to find out it's worse, then it's a bunch of wasted effort, when having a combat tracker to begin with would minimize the time spent doing such menial tasks. Everyone will just use some random popular youtuber's/guide maker's cookie cutter build and "follow the fold" as they say.
GazerGrazer wrote: » StevenSharif wrote: » Hello friends! I love reading all of the comments and opinions here. There was also a very large thread on dps meters A little while back, where I felt Noanni articulated the position in favor of DPS meters very well. My decision is not to allow DPS meters nor add-ons. I feel we have adequate measures in place to prevent a majority of potential third party trackers. I know this subject has passionate voices on both sides and I respect the various opinions and positions many of you have expressed ❤️ This makes me the big sad. I will still try the game because I love MMOs, but this makes me worried. I'll go in with an open mind, and hope you prove me wrong.
noaani wrote: » TheRealDexta wrote: » There won't be DPS meter. There won't be party finders. There won't be anything going against the social aspect. Combat trackers have no effect on any social aspect of any game. All those times people have kicked you out of a group or what ever - they would have kicked someone out of that group anyway, because it makes them feel good. A combat tracker was just an easier excuse.
lokympg wrote: » Right in being wrong. Yes, people can be kicked out/replaced for being bad at the game even if the game doesn't have a combat tracker. And, as you said yourself, a DPS meter shows, intensifies and speeds up this process of getting '/kick', in other words, 'ease' the decision. So yeah, they have a DIRECT impact in the social aspect by interfering in the decision making of the party/raid leader. Plus, it also facilitates the game to gravitate towards optimization as a rule, not as a tool.
noaani wrote: » lokympg wrote: » Right in being wrong. Yes, people can be kicked out/replaced for being bad at the game even if the game doesn't have a combat tracker. And, as you said yourself, a DPS meter shows, intensifies and speeds up this process of getting '/kick', in other words, 'ease' the decision. So yeah, they have a DIRECT impact in the social aspect by interfering in the decision making of the party/raid leader. Plus, it also facilitates the game to gravitate towards optimization as a rule, not as a tool. There is something very wrong with this logic. If a player is going to kick someone from a group, they are going to kick someone from a group. If a player is not going to kick someone fro a group, they are not going to kick someone from a group. If a game doesn't have combat trackers the kind of people that would kick others out of groups due to a combat tracker, that person would instead be kicking or not inviting people based on their class, or their specific build, or their social organization, or their religion. Basically, people that exclude will exclude, people that include will include, and anyone that thinks a combat tracker can ever have any impact on any of that really needs to get out and meet more people.
Atama wrote: » (Gear score, on the other hand...)
Atama wrote: » noaani wrote: » lokympg wrote: » Right in being wrong. Yes, people can be kicked out/replaced for being bad at the game even if the game doesn't have a combat tracker. And, as you said yourself, a DPS meter shows, intensifies and speeds up this process of getting '/kick', in other words, 'ease' the decision. So yeah, they have a DIRECT impact in the social aspect by interfering in the decision making of the party/raid leader. Plus, it also facilitates the game to gravitate towards optimization as a rule, not as a tool. There is something very wrong with this logic. If a player is going to kick someone from a group, they are going to kick someone from a group. If a player is not going to kick someone fro a group, they are not going to kick someone from a group. If a game doesn't have combat trackers the kind of people that would kick others out of groups due to a combat tracker, that person would instead be kicking or not inviting people based on their class, or their specific build, or their social organization, or their religion. Basically, people that exclude will exclude, people that include will include, and anyone that thinks a combat tracker can ever have any impact on any of that really needs to get out and meet more people. Yes and no. Playing devil's advocate here... I do agree that people who have the mindset to kick people who aren't putting out enough DPS in their opinion are likely to do that for any excuse they find. And there are many, many ways a person may nitpick to kick out people they don't like. But a DPS meter has the potential to put that in their face, and is an incentive to make them do it. Let's say you get in a small PUG, and you are halfway through some content and everything is going relatively okay... You are moving at a reasonable pace, nobody has died (or come close to it), there is no drama about loot, it's mellow. Alpha Broseph, King of D00Ds, is keeping quiet since nobody has slipped up. Change the situation to having a damage meter. Everything is the same, except for some reason one person is doing about 2/3 the DPS as the rest of the group. It's clearly not a problem, but Alpha Broseph starts ranting about how much faster things would be if this slacker was pulling their weight, and starts arguing to kick them until it becomes disruptive and that person leaves the group voluntarily to not put up with it anymore, or the rest of the group agrees to kick the person lagging behind. In either case, Alpha Broseph is the same jerk but they were given a reason to act on being a jerk with the meter. This is the scenario that I assume most people are worried about, and I have to say it isn't totally far-fetched. I assume it has happened at some point. However, I've been playing MMOs for over 2 decades now, and many of those games had DPS meters, and I've never experienced this. I have to believe it's rare. I've dealt with many, MANY toxic people, and I've been kicked before for frivolous reasons (and a few times for legit ones, I'm not perfect). But I've never been kicked for lacking DPS. Not once. (Gear score, on the other hand...)
Caeryl wrote: » StevenSharif wrote: » Hello friends! I love reading all of the comments and opinions here. There was also a very large thread on dps meters A little while back, where I felt Noaani articulated the position in favor of DPS meters very well. My decision is not to allow DPS meters nor add-ons. I feel we have adequate measures in place to prevent a majority of potential third party trackers. I know this subject has passionate voices on both sides and I respect the various opinions and positions many of you have expressed ❤️ That’s disappointing you won’t even respond to the massive benefits objective information brings. I do hope you realize that this puts a big limit what players will be able to achieve in the game, especially if you don’t give players actual combat feedback.
halbarz wrote: » Caeryl wrote: » StevenSharif wrote: » Hello friends! I love reading all of the comments and opinions here. There was also a very large thread on dps meters A little while back, where I felt Noaani articulated the position in favor of DPS meters very well. My decision is not to allow DPS meters nor add-ons. I feel we have adequate measures in place to prevent a majority of potential third party trackers. I know this subject has passionate voices on both sides and I respect the various opinions and positions many of you have expressed ❤️ That’s disappointing you won’t even respond to the massive benefits objective information brings. I do hope you realize that this puts a big limit what players will be able to achieve in the game, especially if you don’t give players actual combat feedback. saying that it puts limits on what players can achieve or that they would not try out different builds is ridiculous. By trail and error, they can try out different builds, craft their own setup and see what feels right. If a player can only do this because a DPS meter is their source of information then that player is the problem, not the game. It is a useful tool for many people, but having one in place also makes the game feel very different. Besides that addons and DPS meters have made it so that content is burned through faster. A lot of games have suffered because of this and some saw a drop in player base because they get bored. Trail and error when it comes to your build, dungeons, raids, etc. is part of the game it is content and yes also makes it so that content will be relevant for a longer time as it would not be cleared in 1.2.3 Hardcore guilds that claim they are the best of the best but cannot figure out their build on their own or by testing stuff out .... might not be as good as you think (my opinion)
halbarz wrote: » A lot of games have suffered because of this and some saw a drop in player base because they get bored.