Aisa Aax wrote: » It is almost impossible to get into a high-tier pug in wow if you are not a meta spec. Now tell me. What is more cancer for the game - people playing sub-optimally or jerks that look at other players' dps constantly and kick/mock them for it? No thanks. Dps meters and logs ruin games, period. Instead of PLAYING people start chasing after numbers and making others do the same.
noaani wrote: » That reply was "fuck you". Not to me (nor from me), not the game, but specifically to the creative director.
StevenSharif wrote: » noaani wrote: » That reply was "fuck you". Not to me (nor from me), not the game, but specifically to the creative director. 👍
Lostforever wrote: » is AoC now against hard core players and guilds?
Lostforever wrote: » StevenSharif wrote: » noaani wrote: » That reply was "fuck you". Not to me (nor from me), not the game, but specifically to the creative director. 👍 Hi Steven, I am hard core PvE player who loves to min/max my character and performance. I love going through my combat logs and analysis them to improve my performance. I understand there will be no in built dps meters but do you plan to log combat text to a log so that we can go through them at later time? I come from Everquest 2 (many of your developers worked on that game) and that game does not have in built dps meters but it has detailed combat log. So you plan to do something like this please? Thanks
StevenSharif wrote: » Lostforever wrote: » StevenSharif wrote: » noaani wrote: » That reply was "fuck you". Not to me (nor from me), not the game, but specifically to the creative director. 👍 Hi Steven, I am hard core PvE player who loves to min/max my character and performance. I love going through my combat logs and analysis them to improve my performance. I understand there will be no in built dps meters but do you plan to log combat text to a log so that we can go through them at later time? I come from Everquest 2 (many of your developers worked on that game) and that game does not have in built dps meters but it has detailed combat log. So you plan to do something like this please? Thanks Hello friend, Yes there are combat logs
halbarz wrote: » twist or turn it as much as you want, to be good at the game you do not need a tracker. It's not called "Trackers of Creation" Over the last 20 years I have played countless MMO's that didn't support meters. Were they around?? for sure, but because it was not officially the majority of the player base would not use them, some of the MMO's didn't care, others banned if they found out. Yet in those MMO's are the ones that gave me the best memories ... we had to figure out everything on our own! We came up with our own strategy and funny enough most encounters weren't even DPS races. Based on the mechanics and the progression you make in a fight you will quickly identify what the problem is in your group. If anyone says that cannot do this without a tracker, to bad for them. I've lead raids in dozens of MMO's through raids, dungeons, pvp, etc. and never used a tracker to say that X sucked. We worked as a team, we trust each other and discuss with each other our builds. The builds we used was based on mix and match, trying stuff out. Working with your friends and guild to say: Hi let's start a group, is it ok if I try my new build? if you are in a good guild, friendly, and one that works as a team 99% sure people will help you out.Earlier in this discussion, we spoke about a middle ground, which I still stand by as someone who is against meters. Purely because I want people to enjoy the game. But clearly people want everything or nothing. The people I am going to be playing Ashes, some wouldn't mind a meter but understand the pain points. This doesn't stop any of them from not playing the game! We look forward to taking on new challenges, no matter if it takes us 50 tries to get a boss down or if we have to go back to the drawing board.
halbarz wrote: » But clearly people want everything or nothing.
Lostforever wrote: » halbarz wrote: » twist or turn it as much as you want, to be good at the game you do not need a tracker. It's not called "Trackers of Creation" Over the last 20 years I have played countless MMO's that didn't support meters. Were they around?? for sure, but because it was not officially the majority of the player base would not use them, some of the MMO's didn't care, others banned if they found out. Yet in those MMO's are the ones that gave me the best memories ... we had to figure out everything on our own! We came up with our own strategy and funny enough most encounters weren't even DPS races. Based on the mechanics and the progression you make in a fight you will quickly identify what the problem is in your group. If anyone says that cannot do this without a tracker, to bad for them. I've lead raids in dozens of MMO's through raids, dungeons, pvp, etc. and never used a tracker to say that X sucked. We worked as a team, we trust each other and discuss with each other our builds. The builds we used was based on mix and match, trying stuff out. Working with your friends and guild to say: Hi let's start a group, is it ok if I try my new build? if you are in a good guild, friendly, and one that works as a team 99% sure people will help you out.Earlier in this discussion, we spoke about a middle ground, which I still stand by as someone who is against meters. Purely because I want people to enjoy the game. But clearly people want everything or nothing. The people I am going to be playing Ashes, some wouldn't mind a meter but understand the pain points. This doesn't stop any of them from not playing the game! We look forward to taking on new challenges, no matter if it takes us 50 tries to get a boss down or if we have to go back to the drawing board. Can you give an example of a game where there is no detailed combat logs and how did you figure the thing out on your own pls?
noaani wrote: » Lostforever wrote: » is AoC now against hard core players and guilds? This seems to be the case, to be honest. There is a lot about this decision that doesn't make much sense. The logic doesn't hold from a toxicity perspective. It doesn't hold from a player agency perspective. It doesn't hold from an inclusivity perspective. The only perspective it makes sense from is a "his game, his choice" perspective. But even then, you would think there would be some logic in the choice.
mcstackerson wrote: » There have most definitely been instances where having easy access to data on DPS has caused toxicity.
mcstackerson wrote: » As a side note, you can be a hardcore player without dps meters. It just takes a little more work.
Neurath wrote: » People don't keep making threads about the potential to delevel nodes (No Toxicity). People keep making threads about DPS Meters etc (Toxicity in most of these threads). I see the argument about toxicity to be self evident.