Concern: MTX Cosmetics Justification Contradicts the "No Participation Trophy" Philosophy
Concern: MTX Cosmetics Justification Contradicts the "No Participation Trophy" Philosophy
I'm very excited for this game, and can't wait to see how it develops up to launch. I'm just about hyped about every single component about the game, except for the MTX cosmetics. I can't say that it is immediately a deal breaker, not until we see how it's implemented.
During Steven's last AMA he said:
"[...] god, I hate calling out games, but I will call out BDO. BDO does great things, I love BDO. It's a very good, well-done game, but one thing I couldn't stand about BDO, unfortunately to say this, is that you look like trash unless you spent money in the cosmetic shop. That sucks, to be fair, and take that feedback obviously with a grain of salt.
However, what I would say is in Ashes of Creation, there is going to be legendary cosmetics that can be earned and achieved in the game, IN the game, through the game systems. But that's going to take a significant amount of effort and work, okay? And those cosmetics are going to be on par with the cosmetics offered in the marketplace, okay? Now with that being said there are different types of players that exist within MMOs. There are casuals and there are hardcores. As unfortunate as this is to say, we as a demographic as an MMORPG community we are an aging group of poeple. And as long as the cosmetic doesn't present an in-game advantage, some people love collecting cool looking cosmetics, and they may not have the time that in-game provides as a gate to that progression."
Emphasis mine.
While cosmetics are inherently not pay-to-win, they are a reward system, and granting those rewards to people who can't find the time or effort to put in the work, but instead can put in cash, seems, at least to me, to go against what has been constantly said about other components of the game, like dungeons, raids and PVP, flying mounts, etc., where people who put in the work get the greatest rewards.
Maybe the differentiation is that those other things are gameplay mechanics or affect gameplay mechanics, while cosmetics do not (for the most part). However, cosmetics affect visual progression, and the **MTX store having cosmetics on par with legendary cosmetics that take a significant amount of work and effort** really, *really*, diminishes the impact of visual progression.
Honestly I wish the cosmetics store was done away with, and cosmetics were accomplished differently. Cosmetics present multiple challenges by themselves, as noted in other posts, and questions, such as hiding true gear power, etc. (I know this was addressed in the AMA, but having to look at a buff icon and interpret the border colors, and what-not to determine their gear seems to be another layer of abstraction that shouldn't exist).
Maybe not the\ solution, but something like having item dyes as part of an artisan class (or classes) would lend some visual creativity for players, while keeping their visuals constrained enough to their original appearance, I think would be enough, at least for me.
I know there are a lot of players who like cosmetics, and maybe I'm completely off the mark, but I just wanted to really point out as to why I believe the MTX cosmetics shop goes against one of the philosophies of "No Participation Trophies."
Thank you for your time!