noaani wrote: » mcstackerson wrote: » There have most definitely been instances where having easy access to data on DPS has caused toxicity. If we were to assume that toxicity is a major driver behind the decision, all we need to do is look at the toxicity that will be caused when players have their freeholds steamrolled over after losing a siege - have their entire in game life and routine completely upended - to realize that any potential toxicity that could come from combat trackers (especially if implemented as per the suggestion made months ago) would be insignificantly minor in comparison. This is the issue. It's ok to have a thing that will cause toxicity in the game for one group of players, but not something that only might possibly cause a small amount of the same - and on very rare occasions when all the stars and planets align - is not ok if it is for a different segment of the player base. Honestly, saying it is because of toxicity is worse than saying almost anything else - worse than saying nothing.
mcstackerson wrote: » There have most definitely been instances where having easy access to data on DPS has caused toxicity.
mcstackerson wrote: » noaani wrote: » mcstackerson wrote: » There have most definitely been instances where having easy access to data on DPS has caused toxicity. If we were to assume that toxicity is a major driver behind the decision, all we need to do is look at the toxicity that will be caused when players have their freeholds steamrolled over after losing a siege - have their entire in game life and routine completely upended - to realize that any potential toxicity that could come from combat trackers (especially if implemented as per the suggestion made months ago) would be insignificantly minor in comparison. This is the issue. It's ok to have a thing that will cause toxicity in the game for one group of players, but not something that only might possibly cause a small amount of the same - and on very rare occasions when all the stars and planets align - is not ok if it is for a different segment of the player base. Honestly, saying it is because of toxicity is worse than saying almost anything else - worse than saying nothing. Yes, toxicity isn't the only reason they would prefer not to add dps meters and I doubt it's the primary reason, just the easiest thing to talk to.
noaani wrote: » mcstackerson wrote: » noaani wrote: » mcstackerson wrote: » There have most definitely been instances where having easy access to data on DPS has caused toxicity. If we were to assume that toxicity is a major driver behind the decision, all we need to do is look at the toxicity that will be caused when players have their freeholds steamrolled over after losing a siege - have their entire in game life and routine completely upended - to realize that any potential toxicity that could come from combat trackers (especially if implemented as per the suggestion made months ago) would be insignificantly minor in comparison. This is the issue. It's ok to have a thing that will cause toxicity in the game for one group of players, but not something that only might possibly cause a small amount of the same - and on very rare occasions when all the stars and planets align - is not ok if it is for a different segment of the player base. Honestly, saying it is because of toxicity is worse than saying almost anything else - worse than saying nothing. Yes, toxicity isn't the only reason they would prefer not to add dps meters and I doubt it's the primary reason, just the easiest thing to talk to. Indeed, and without any kind of reasoning, all we have is conjecture. Thing is, if you are a top end PvE player looking at Ashes now - there is nothing good about the game to bring you in.
Neurath wrote: » I don't particularly care if there are websites that can translate Combat Logs. I too can translate Combat Logs. What I don't want is someone using a DPS Meter to directly measure my performance. My performance can be monitored by me. I don't like paste-able DPS Meters, intrinsic DPS Meters, DPS Meter Thresholds, I don't like DPS Meters at all in fact.
Neurath wrote: » It takes the biscuits when I train people on Raids, explain the Tactics, explain the Strategies and then someone turns around and complains about stats in a DPS Meter.
Valento92 wrote: » I'm just hopeful Steven will keep his own vision about this toxic-prone system. It's like they say, the loud minority tends to be heard while the silent majority don't say a word.
Talents wrote: » If you want to find out your dps, you can do the following. Go to a raid or dungeon or whatever and record yourself fighting the boss. After the fight, review the recording, add up all the damage numbers you dealt to the boss, and divide that by the time it took to beat the boss in seconds. Bam, you have your dps.
noaani wrote: » Talents wrote: » If you want to find out your dps, you can do the following. Go to a raid or dungeon or whatever and record yourself fighting the boss. After the fight, review the recording, add up all the damage numbers you dealt to the boss, and divide that by the time it took to beat the boss in seconds. Bam, you have your dps. If those numbers exist on screen, there will be a combat tracker.
Isharya wrote: » Talents wrote: » If you want to find out your dps, you can do the following. Go to a raid or dungeon or whatever and record yourself fighting the boss. After the fight, review the recording, add up all the damage numbers you dealt to the boss, and divide that by the time it took to beat the boss in seconds. Bam, you have your dps. That is a gross under representation of what a damage meter or any combat tracker does and i think you probably understand that. Not to mention if you want me to record the boss and look at the numbers appear over his head i can't be looking at the mechanics happening around me and what to avoid..
Talents wrote: » noaani wrote: » Talents wrote: » If you want to find out your dps, you can do the following. Go to a raid or dungeon or whatever and record yourself fighting the boss. After the fight, review the recording, add up all the damage numbers you dealt to the boss, and divide that by the time it took to beat the boss in seconds. Bam, you have your dps. If those numbers exist on screen, there will be a combat tracker. We already know that people will make dps metres, no one is acting like no dps metres will never exist in the game. However, if you happen to use those metres and then go to people "you need X dps to join our guild" or kick someone for "low dps", then you'll be banned.
StevenSharif wrote: » Lostforever wrote: » StevenSharif wrote: » noaani wrote: » That reply was "fuck you". Not to me (nor from me), not the game, but specifically to the creative director. 👍 Hi Steven, I am hard core PvE player who loves to min/max my character and performance. I love going through my combat logs and analysis them to improve my performance. I understand there will be no in built dps meters but do you plan to log combat text to a log so that we can go through them at later time? I come from Everquest 2 (many of your developers worked on that game) and that game does not have in built dps meters but it has detailed combat log. So you plan to do something like this please? Thanks Hello friend, Yes there are combat logs
Lostforever wrote: » StevenSharif wrote: » noaani wrote: » That reply was "fuck you". Not to me (nor from me), not the game, but specifically to the creative director. 👍 Hi Steven, I am hard core PvE player who loves to min/max my character and performance. I love going through my combat logs and analysis them to improve my performance. I understand there will be no in built dps meters but do you plan to log combat text to a log so that we can go through them at later time? I come from Everquest 2 (many of your developers worked on that game) and that game does not have in built dps meters but it has detailed combat log. So you plan to do something like this please? Thanks
StevenSharif wrote: » noaani wrote: » That reply was "fuck you". Not to me (nor from me), not the game, but specifically to the creative director. 👍
noaani wrote: » That reply was "fuck you". Not to me (nor from me), not the game, but specifically to the creative director.
halbarz wrote: » StevenSharif wrote: » Lostforever wrote: » StevenSharif wrote: » noaani wrote: » That reply was "fuck you". Not to me (nor from me), not the game, but specifically to the creative director. 👍 Hi Steven, I am hard core PvE player who loves to min/max my character and performance. I love going through my combat logs and analysis them to improve my performance. I understand there will be no in built dps meters but do you plan to log combat text to a log so that we can go through them at later time? I come from Everquest 2 (many of your developers worked on that game) and that game does not have in built dps meters but it has detailed combat log. So you plan to do something like this please? Thanks Hello friend, Yes there are combat logs So just to clarify @Steven Sharif the combat logs will reflect only the individual's output or also that of the group? In the case of the group, there is no difference between a meter and these logs. You can easily just use a log tool to analyze the information. Thank you in advance for your reply
Sandman wrote: » Personally I'm happy it's not in, just another way for people to measure their epeen. This reminds me a lot of some old school MMO's thank goodness it's making a comeback. Not everything needs to be min/max.
Sandman wrote: » between friends sure, but like steven said it tends to exclude just random people because they don't measure up to expectations.