@StevenSharif who's keeping you in check to make sure mages aren't the end all be all best class. I mean, apart from the fact that you're a wizard and control forces I don't understand.
Jokes aside. How are you guys planning class design? I understand you guys want to balance it around having an 8 man team for all possible ideas for synergy for PvE.
But what about PvP? Are you first brainstorming the base classes feeling, playstyle, and niche and then developing that first and then brainstorming the potential arguments so they're somewhat balanced and all choices feel alright? I really like class design, it will be interesting to see, and hard for you guys, to develop the tab target to skill shot ratio for every class and I'm excited to see it and provide feedback.
Will each class have multiple skill trees (similar to wow's old talent trees) or one bigger tree combining the multiple ideas but only really being able to max out a branch or two.
Honestly, I can't wait to try a rogue and then sub-spec into a mage and use blinks on all my moves where possible and zip around the battlefield being an annoying little runt. And I love that you added a bard class to the game. Nothing like playing DnD and being a rogue bard and annoying the DM with pointless actions trying to use persuasion on everything.