BlackBrony wrote: » I don't wany an GazerGrazer wrote: » noaani wrote: » Atama wrote: » Isharya wrote: » You talk about guilds shaming and excluding you but do you want to be in a guild that would do that anyway? if the people you are guilded with a meter shamers do you really want to be IN that guild? This, totally. I’ve seen these “hardcore” guilds and avoid them. If you don’t want to be judged and pushed don’t join them. I "am" those hardcore guilds, but I don't judge, I attempt to help. It's far more productive. I've literally never been in a guild where I've been benched for having low DPS. I've been bottom DPS while progressing through mythic content in WoW without fear of being benched. The only time you get benched is if you're FAR below average. If everyone on average is pulling 80-40k DPS, and you're pulling 20k DPS. Yes, You will get benched, but honestly, you deserve to get benched. Why do you expect 19 other players to carry you through content while you under perform? You're the toxic player in this situation not the 19 other people. You're the snowflake everyone is always complaining about. Practice, get better and contribute to the group instead of hold them back. You should feel bad that you're the reason 19 other people can't down the boss, but the problem is, in your world, they can tell you're holding them back. That mindset is the reason every MMO fails. Hopefully, the content in AoC will be classic Wow levels of easy, so the under performing players don't matter. Put the effort. Yeah, what if you're bad? Some people are just bad. What about content becoming too easy for people who use meters because they have min-maxed it to the extreme? And then demanding more challenging content. And suddenly the other people who are not obsessed about it can't experience content because now min maxing is a requirement not something optional?
GazerGrazer wrote: » noaani wrote: » Atama wrote: » Isharya wrote: » You talk about guilds shaming and excluding you but do you want to be in a guild that would do that anyway? if the people you are guilded with a meter shamers do you really want to be IN that guild? This, totally. I’ve seen these “hardcore” guilds and avoid them. If you don’t want to be judged and pushed don’t join them. I "am" those hardcore guilds, but I don't judge, I attempt to help. It's far more productive. I've literally never been in a guild where I've been benched for having low DPS. I've been bottom DPS while progressing through mythic content in WoW without fear of being benched. The only time you get benched is if you're FAR below average. If everyone on average is pulling 80-40k DPS, and you're pulling 20k DPS. Yes, You will get benched, but honestly, you deserve to get benched. Why do you expect 19 other players to carry you through content while you under perform? You're the toxic player in this situation not the 19 other people. You're the snowflake everyone is always complaining about. Practice, get better and contribute to the group instead of hold them back. You should feel bad that you're the reason 19 other people can't down the boss, but the problem is, in your world, they can tell you're holding them back. That mindset is the reason every MMO fails. Hopefully, the content in AoC will be classic Wow levels of easy, so the under performing players don't matter.
noaani wrote: » Atama wrote: » Isharya wrote: » You talk about guilds shaming and excluding you but do you want to be in a guild that would do that anyway? if the people you are guilded with a meter shamers do you really want to be IN that guild? This, totally. I’ve seen these “hardcore” guilds and avoid them. If you don’t want to be judged and pushed don’t join them. I "am" those hardcore guilds, but I don't judge, I attempt to help. It's far more productive.
Atama wrote: » Isharya wrote: » You talk about guilds shaming and excluding you but do you want to be in a guild that would do that anyway? if the people you are guilded with a meter shamers do you really want to be IN that guild? This, totally. I’ve seen these “hardcore” guilds and avoid them. If you don’t want to be judged and pushed don’t join them.
Isharya wrote: » You talk about guilds shaming and excluding you but do you want to be in a guild that would do that anyway? if the people you are guilded with a meter shamers do you really want to be IN that guild?
Neurath wrote: » The reason I ask is because I have done 2 Million Heals output and 20 k DPS in some Boss Fights. I see myself as Carrying the Raid, the Raid has never carried me. When I have DPS'd more and healed less, we do not clear the content. It is not enough to simply have a DPS Meter and bench the lowest DPS. Raids should be complex affairs and as such blanket approaches can't be used. I could quibble and state 'I hate fools who stand in AoE and make me Heal through the damage instead of avoiding the damage which means I must heal and not DPS.' All because they want to stand there and continue DPS. This is why I dislike DPS Meters and DPS Races to begin with. For a Player to maximise DPS other players have to maximise support. You either want the support or want to be face rolled because all you care for is DPS.
Neurath wrote: » You've just singled out the twentieth player for low DPS and claim 19 others can't complete the content because of 1 player? I would blame the raid as a whole, because, Raids aren't always about DPS. Do you refer to a point when a Boss has 60k Health left when the Boss wipes the raid, or just generally want to bad mouth low DPSers at any point. I do not see how a player with 20k Damage Done should be penalised in this manner. It would only mean 19 other players would need to do less than 4k extra DPS in total, but of course, the elitist Min/Maxers only want to top the charts, not actually perform to the benefit of all in a Raid Group. Thanks for the behind the scenes look at a DPS Meter Challenge.
wiplasher4 wrote: » I've read a lot of this and while I don't really care either way doesn't it just mean if there is no meter everything would be harder? I like it harder...
Valento92 wrote: » Hopefully the most prevalent punishment leading to a boss wipe is badly positioning and incorrect party distribution throughout the encounter, rather than raw numbers. I speak this as a 85% DPS / 15% support player. I suspect they're aiming for this, rendering DPS meters not that useful anyways.
Neurath wrote: » Yes, Atama, I want all that and more. I doubt we will get it in a PvX Game but I can hope. I do like to outperform others, and, often can once I get to grips with a Toon. It can be difficult to learn some fights but some fights aren't worth learning. Sometimes it is better to train people (Which I do in PUG Raids) than to kick and replace people all the time. It hasn't been a case that a DPS Meter has caused the kicks, or, the replacements, but because people have had time constraints or people just do not listen to the warnings and continue to stand in AoE.
I am not requesting no skill be required, I am requesting that skill be required. You can have skill without a DPS Meter, its old school in fact. If a Raid Encounter requires a DPS Meter to complete I do not think it is a good Raid Design. Why would IS give us a Raid based on a DPS Meter when IS aren't giving us a DPS Meter? I do also appreciate Enrage Timers, but, again, we never used DPS Meters to tackle an Enrage Timer, we just had four modes 'Switch Tank', 'Light DPS', 'Nuke' and 'Hate Increase'.
It depends on specific Raid setups though - It never works to cloud communications so simple instructions are often the best. It is difficult for me to say how I would deal with an Ashes Raid because I haven't seen all the Classes let alone any of the Raids (Besides a Dragon and the Brood Queen).
GazerGrazer wrote: » I heard there isn't going to be a damage meter allowed in this game. I think this is a mistake. Damage meters allow you to know how you're performing in comparison to other people of your class. Increasing my DPS is basically where I get all my enjoyment out of PvE encounters. Does anyone else feel this way?
DaRougaroux wrote: » GazerGrazer wrote: » I heard there isn't going to be a damage meter allowed in this game. I think this is a mistake. Damage meters allow you to know how you're performing in comparison to other people of your class. Increasing my DPS is basically where I get all my enjoyment out of PvE encounters. Does anyone else feel this way? No it's not a mistake. Sick to death of elitist asshat tools being used to trivialize other peoples gameplay to the point of harassment. Goodbye. Good riddance and about time.
GazerGrazer wrote: » Do easier content. Life doesn't award people for being bad. If you want to see the content, practice. "I want this promotion at work, but I don't have a college degree like everyone else." You should probably get a college degree. "I can't get a college degree because I'm not smart enough." You probably shouldn't do that job then.
tupactopus wrote: » I'm just going to point out, again, that without a tool to see stats you won't know that your class is objectively worse than someone else's. That leaves the entire balancing act in the hands of the devs with ZERO player oversight. In the other parts of the game, pvp for example, you will get rolled because your class is worse, and you still won't know why. Player skill can only overcome so much disadvantage before class disparity makes it impossible. A game with zero oversight from the playerbase has the potential to become unfun very quickly.
Double Decker Dylan wrote: » I don't like damage meters, I don't like add-ons that basically handicap content. Let players teach by word of mouth, guides, and videos. Metas are born and quickly degrade games because being aware of them usually makes most people feel like what they're doing isn't the 'correct' way or the most 'efficient' way. I know players can choose to ignore it, and not follow like 'sheep'. However... It's easily mitigated if we avoid fostering the idea that the game needs to be figured out from top to bottom as soon as possible with tools aiding in such endeavors. RPG's are meant to be immersive and fun - not doing things necessarily the 'correct' and most 'efficient' way. The correct and efficient way to meaningful game play is to leave things in the unknown sometimes.
BlackBrony wrote: » GazerGrazer wrote: » Do easier content. Life doesn't award people for being bad. If you want to see the content, practice. "I want this promotion at work, but I don't have a college degree like everyone else." You should probably get a college degree. "I can't get a college degree because I'm not smart enough." You probably shouldn't do that job then. tupactopus wrote: » I'm just going to point out, again, that without a tool to see stats you won't know that your class is objectively worse than someone else's. That leaves the entire balancing act in the hands of the devs with ZERO player oversight. In the other parts of the game, pvp for example, you will get rolled because your class is worse, and you still won't know why. Player skill can only overcome so much disadvantage before class disparity makes it impossible. A game with zero oversight from the playerbase has the potential to become unfun very quickly. Not sure if you're supposed to get rolled, but they don't balance 1 vs 1, so some classes will always have a disadvantage against others.