I'm all on board with this. Let's also have poop mechanics. You have to find a spot to go, and make sure you bury it so you can't be tracked by monsters or PKers (or bounty hunters if you have corruption). If you hold it in you get a debuff and if you go too long then it'll come out on its own. Then you have to get your armor cleaned or you can't talk to quest givers or vendors. This of course fits in with my detailed food mechanics. You have to eat regularly, and eat a balanced diet to avoid contracting various diseases, and if you become obese or emaciated your armor no longer fits. You either need to get your armor adjusted or buy new gear. Dental hygiene is extremely important too but the flossing mechanics alone are deserving of their own thread so I'll hold off for now. There are sure some great ideas to improve the game in this thread! I hope Steven is taking notes
Wandering Mist wrote: » Yet another suggestion that intends to put more "realism" into the game without any thought to how this would actually work in the game itself. I saved this quote from the last thread like this (sorry I can't remember who wrote it) which sums up my feelings perfectly: I'm all on board with this. Let's also have poop mechanics. You have to find a spot to go, and make sure you bury it so you can't be tracked by monsters or PKers (or bounty hunters if you have corruption). If you hold it in you get a debuff and if you go too long then it'll come out on its own. Then you have to get your armor cleaned or you can't talk to quest givers or vendors. This of course fits in with my detailed food mechanics. You have to eat regularly, and eat a balanced diet to avoid contracting various diseases, and if you become obese or emaciated your armor no longer fits. You either need to get your armor adjusted or buy new gear. Dental hygiene is extremely important too but the flossing mechanics alone are deserving of their own thread so I'll hold off for now. There are sure some great ideas to improve the game in this thread! I hope Steven is taking notes
DarkPhalanx wrote: » Sorry, I should have known this idea is stupid. I'll just stick to reading other people's suggestions.
Wandering Mist wrote: » The problem with adding realism into a game is that quite often they sound great on paper for the immersion, but just become an annoyance when actually implemented. For example, adding a mechanic that slows you down when your armour is wet would make traversing any water a complete nightmare, which will mean players will generally avoid such areas. This would discourage the exploration that a lot of the game is built around.
Valento92 wrote: » I love your suggestions, my friend! I actually never thought about slower movements and this can create interesting gameplay in some snowy zones. The only thing that is very difficult to do - and Steven, please take note our glorious creative director - is to balance the sense of depth. It's not that games suck at this but our perception as human beings makes it hard to have a pleasant combat underwater. It's mostly tied to water "weight" making it difficult to make sense of where we are and I probably didn't explain well. Loved your ideas though!
Wandering Mist wrote: » For me the problem with underwater combat is that most mmorpgs don't account for the additional Z axis that is necessary for it, making depth perception almost impossible and very frustrating.
DarkPhalanx wrote: » Coudn't find this on the forums yet but what I always missed in MMO's that I played is the immersion with water. It would be cool to actually have wet clothing if you get into water and get a movement speed penalty when your armor is still wet. And if you have a mount I don't think you should get dismounted when getting into deeper water, for example a horse should be able to swim but slower than your character. Maybe some mounts can't swim at all or others are slightly faster. And what about water temperture, when it's really cold swimming can apply a chill debuf or sorts. Any ideas?