Damokles wrote: » If they are flagged as Combatant, then just jump on him. If they arent then just ask them if they wanna fight or dont give a damn and attack then too. You could ask a friend to kill you to get rid of the Corruption after killing them ¯\_(ツ)_/¯ Edit: Okay I just read the last part xD Then there is not much you can do. If you attack him and kill him you get corrupted the same as when you are a combatant. You could always challenge him to an honor duel? xD
Beateerr wrote: » But it's still kinda floppy. Imagine farming some mobs or just gathering in some area and there is another guy there doing the same and once you 2 looted everything he randomly kills you hoping you will drop those materials you just looted... it's not fair coz he attacks first so he's in advantage from the very beginning of the fight, if you can call that a fight
jubilum wrote: » Another person realizing oh crap, this open world/non-consensual pvp will be a huge negative for this game. Just be careful their are some on these forums and even IS itself, who will attempt to convince you that corruption will solve the problem.
Khana wrote: » jubilum wrote: » Another person realizing oh crap, this open world/non-consensual pvp will be a huge negative for this game. Just be careful their are some on these forums and even IS itself, who will attempt to convince you that corruption will solve the problem. Open world pvp creates an unknown factor in a known game, this is what makes the game interesting once the predictable becomes boring. It breaks the monotony of mob farming and material gathering. If being killed once in a while in open world bothers you so much then probably you won't participate in any pvp activity at all, in this case this game is probably not what you're looking for, if you wanna progress you'll most likely have to participate in both pve and pvp activities.
SSRogue wrote: » Khana wrote: » jubilum wrote: » Another person realizing oh crap, this open world/non-consensual pvp will be a huge negative for this game. Just be careful their are some on these forums and even IS itself, who will attempt to convince you that corruption will solve the problem. Open world pvp creates an unknown factor in a known game, this is what makes the game interesting once the predictable becomes boring. It breaks the monotony of mob farming and material gathering. If being killed once in a while in open world bothers you so much then probably you won't participate in any pvp activity at all, in this case this game is probably not what you're looking for, if you wanna progress you'll most likely have to participate in both pve and pvp activities. Very true but you should not alienate people who have no desire at all in ever encountering a pvp situation. This game allows it, so that is already out the window. Now you gotta protect against bad pvp and good pvp and that is where grey area gets introduced with exploiting the system from both ends, the good guys and the bad guys can both find ways to exploit it. I am no dev, but I have played so many games and wasted so many hours because it is what I do and I don't care if I am judged on it, but what it does give me experience in this. As much as I do not want to promote WoW because that game sucks the soul out of gaming, their war mode system is very good. No new severs needed, just flip a switch and u can be targeted or not be targeted. You still have access to arena and battlegrounds but you choose to enable or disable unwilling participation in pvp.
BlackBrony wrote: » NO, just NO. The systemworked pretty well in Lineage2. The game is OPEN WORLD PvP and systems are in place to avoid griefing. If you want to farm and be safe, re-evaluate your expectations about this game. Steven said it several times "this game is not for everyone". If you can switch your PvP flag, there's no point in Open World PvP, all the risk is gone. You're not playing Ashes of Creation, it's just a completely different game. You really need to read about the game and how it works and think what Open World PvP does for the game.
Lazyactor wrote: » "but you choose to enable or disable unwilling participation in pvp." then by definition it is not unwilling participation in pvp. Cause you choose it. I blame WOW for this mentality. That game just let players torture each other in pvp with no check and no balances and now because of that we have hoards of scarred people who think PvP and have flashbacks of getting corpse camped for 6 hours. They think that is PvP. They think that is open world PvP. They think that is what PvP players want in every game.
Ulf wrote: » If you guys ever played Lineage2 you'd have a better understading of how the system worked( is not exactly the same but it's... 80% the same )The good thing about it, is that it increased the drop chance for a corrupted character iE: If a guy wants to kick you out of his spot, i has to think about the sweet weapon/gear that he has on, because if you are red, you drop like a f***n piñata. The ting goes likes this.. you have two players, farming in a spot, one wants to kick the other out. Normally your nametag is white so: player 1 attacks player 2 -> player 1 acquires purple nametag ( flag status ). Player 2 has three options. (OP1)Remain white and only drop a small amount of hunting certs ( or farming goods ) upon death ( like if you died because a monster killed you ). But the player that kills you becomes red and vulnerable to hunting parties / you coming back for his soul ( remember: corrupted( red ) = more loot drop on death. (OP2) Player 2 hits back to defend his spot, acquires purple nametag and both players fight for an honourable pvp for the spot, if one dies, its okay, no corruption, just world pvp. Things happens. (OP3) Player 1 just hit you to taunt and instigate a posible fight, just for lolz, you chat, all good, make party, farm together I think that is a very good system, that adds to the inmersion and gameplay styles. Yes, there are people that only want PVE and instanced PVP. but that is no fun man. I remember being in a party Lineage2 in a high level zone, and we had to fight to defend the spot. We managed to farm it for like.. 2 hours and that was enough to get what we wanted that day from that area. It keeps you on your toes. And when soloing, it gives you the chance to either ask nicely to another dude to leave, or smash is head in and try to grind the corruption with the adrenaline that in any moment you can be ganked and could lose some gear for that " anger management " that lead you to kill another guy that was stealing your spot. Have a great day ! Ulf
SSRogue wrote: » Lazyactor wrote: » "but you choose to enable or disable unwilling participation in pvp." then by definition it is not unwilling participation in pvp. Cause you choose it. I blame WOW for this mentality. That game just let players torture each other in pvp with no check and no balances and now because of that we have hoards of scarred people who think PvP and have flashbacks of getting corpse camped for 6 hours. They think that is PvP. They think that is open world PvP. They think that is what PvP players want in every game. I know, they see you type anything positive about pvp and they instantly want to crap all over it. The only reason I brought it up was that in a forum discussion it is unfair to ignore the worries of people and to discuss out their worries with suggestions or facts to ease their worries or assist in making them more knowledgeable. I have an entire thread dedicated to discussing introducing more way a player can act out pvp form the aspect of a good guy vs a bad guy, so trust me I am no anti pvp, I just wanted to play devils advocated for that one person.
BlackBrony wrote: » just making sure that it's not a game where you farm and ignore everyone else. There's going to be HUGE fights for those farming spots.
SSRogue wrote: » BlackBrony wrote: » just making sure that it's not a game where you farm and ignore everyone else. There's going to be HUGE fights for those farming spots. I 100% agree BUT if enough people dislike it and they cannot find a way to balance those complaining vs those happy with the systems as is then things will change and something like a war mode will come around because a switch on and off is the easiest way to make them happy. I still do not agree with it, I would rather have a pve server, a pvp server and a normal server if it came to that because it's unfair to those of us playing the pvp phase having to deal with potentially fast geared people not dealing with potential pvp while they quest. That being said I think the game is fair as it is and if anything I am arguing over on my thread for more things involving pvp. OR Nothing changes and a game director stands behind their decision and says "This is our game, we want it this way, you do not have to play it" and wow, I don't think anyone has the balls. I will say that this game has enough systems and mechanics to let people find their little groups and comfort zones and stay out of others' ways and most likely won't become a big problem once it completely tested and polished and you allow some time for tweaks.
BlackBrony wrote: » The fact that the game is in development changes nothing regarding certain aspects of the game. In my opinion those won't and shouldn't change. We're not talking about tweaking the corruption system, multiboxing, or addons, we're talking about the foundations on where the game is standing. We are on the same page but if I must play devil's advocate then I will for the people who have other side of the coin views. I, however, agree that this game is awesome as is and if anything I want more ways for balanced bad guy things
The fact that the game is in development changes nothing regarding certain aspects of the game. In my opinion those won't and shouldn't change. We're not talking about tweaking the corruption system, multiboxing, or addons, we're talking about the foundations on where the game is standing.