Syltharis wrote: » Hi guys, I was wondering. Will there be a spec combination that will revolve around blood magic and manipulating health as a playstyle ? I was hugely impressed by that concept in the Dragon Age series. Also will there be other resource types besides mana? My idea for the Blood Mage concept is that you have "blood" as a resource, which in combat you start it as empty, you also have few basic spells that either heal you back or fill you "blood bar", and more powerful spells that cost blood or if your bar is empty, they cost portion of your own HP. I think this could be a very fun, interesting as well as rewarding and punishing playstyle. What are your thoughts on this? Cheers.
Dayuhan wrote: » Syltharis wrote: » Hi guys, I was wondering. Will there be a spec combination that will revolve around blood magic and manipulating health as a playstyle ? I was hugely impressed by that concept in the Dragon Age series. Also will there be other resource types besides mana? My idea for the Blood Mage concept is that you have "blood" as a resource, which in combat you start it as empty, you also have few basic spells that either heal you back or fill you "blood bar", and more powerful spells that cost blood or if your bar is empty, they cost portion of your own HP. I think this could be a very fun, interesting as well as rewarding and punishing playstyle. What are your thoughts on this? Cheers. The "blood" as a resource would likely be the characters own health-bar, instead of the Blood-mages magic depleting the manna bar it would deplete the blood-mages health bar. However, the Blood-mage would have spells that could directly impact the health and/or manna of a target creature and in some cases boost the blood-mages, or even the blood-mages party's, health in exchange. One such blood-mage attack could steal health from an adversary to temporarily boost the blood-mages own health above the normal maximum so later spells would pull from the surplus health before it started impacting the blood-mages own health.
Syltharis wrote: » Dayuhan wrote: » Syltharis wrote: » Hi guys, I was wondering. Will there be a spec combination that will revolve around blood magic and manipulating health as a playstyle ? I was hugely impressed by that concept in the Dragon Age series. Also will there be other resource types besides mana? My idea for the Blood Mage concept is that you have "blood" as a resource, which in combat you start it as empty, you also have few basic spells that either heal you back or fill you "blood bar", and more powerful spells that cost blood or if your bar is empty, they cost portion of your own HP. I think this could be a very fun, interesting as well as rewarding and punishing playstyle. What are your thoughts on this? Cheers. The "blood" as a resource would likely be the characters own health-bar, instead of the Blood-mages magic depleting the manna bar it would deplete the blood-mages health bar. However, the Blood-mage would have spells that could directly impact the health and/or manna of a target creature and in some cases boost the blood-mages, or even the blood-mages party's, health in exchange. One such blood-mage attack could steal health from an adversary to temporarily boost the blood-mages own health above the normal maximum so later spells would pull from the surplus health before it started impacting the blood-mages own health. Another itteration of the same idea, that also works with the concept.@Nitpick it fits as dps/support. If you havent played Dragon Age, another similar idea is the Vladimir champion in League of Legends.
Syltharis wrote: » @Damokles instead of Oracle, Cleric/Mage can be Blood Mage. Immersion vise, it fits perfectly. A cleric who has applied destructive elements to otherwise benefitial and healing spells. And using those spells to successfuly manipulate the life force of his/her enemies, while augumenting his own capabilities (self buffs) or to some extent, the capabilities of the party (party buffs).
Syltharis wrote: » or the other way around. Mage/Cleric... instead of using elements to do damage, you can augument your spells to directly damage the health of your enemy, and manipulate it for your benefit...
Nitpick wrote: » Syltharis wrote: » @Damokles instead of Oracle, Cleric/Mage can be Blood Mage. Immersion vise, it fits perfectly. A cleric who has applied destructive elements to otherwise benefitial and healing spells. And using those spells to successfuly manipulate the life force of his/her enemies, while augumenting his own capabilities (self buffs) or to some extent, the capabilities of the party (party buffs). In that case, I feel like Mage Cleric combo (Acolyte) would make more sense. A mage that studied life properties so much, that he started implementing it in his own magic, thus creating and mastering the ways of using it both offensively and defensively. Maybe he won't be able to support others because of the properties of his magic? Anyways, making mage's spells augment in a way that they use his own life force seems more logical, than making a tank/dps out of a pure support Cleric role, is my point.
Syltharis wrote: » Nitpick wrote: » Syltharis wrote: » @Damokles instead of Oracle, Cleric/Mage can be Blood Mage. Immersion vise, it fits perfectly. A cleric who has applied destructive elements to otherwise benefitial and healing spells. And using those spells to successfuly manipulate the life force of his/her enemies, while augumenting his own capabilities (self buffs) or to some extent, the capabilities of the party (party buffs). In that case, I feel like Mage Cleric combo (Acolyte) would make more sense. A mage that studied life properties so much, that he started implementing it in his own magic, thus creating and mastering the ways of using it both offensively and defensively. Maybe he won't be able to support others because of the properties of his magic? Anyways, making mage's spells augment in a way that they use his own life force seems more logical, than making a tank/dps out of a pure support Cleric role, is my point. i like how this discussion is going on. and i think you missed my previous comment, but it is exactly what i also said. now that i think about it, Mage/Cleric makes more sense.