you still haven't acknowledged that, again, a "personal loot" system that doesn't change what drops based on group size is exactly the same thing as a need before greed system where everyone rolls need. Everyone has an equal chance at all loot, all the time. Exactly the same.
hazardnumberseven wrote: » noaani wrote: » petesmisc wrote: » The largest population MMO The McDonalds of MMO's is not something other MMO's want to emulate. It is not a good game. It has not added anything worth keeping to the genre. It is a game targeted at - and thus populated by - children. This. We're not here hoping for another WoW. We want the opposite of WoW. A lot of us hate WoW. WoW ruined the MMORPG genre for real fans of MMOs. The less like WoW this game is, the better.
noaani wrote: » petesmisc wrote: » The largest population MMO The McDonalds of MMO's is not something other MMO's want to emulate. It is not a good game. It has not added anything worth keeping to the genre. It is a game targeted at - and thus populated by - children.
petesmisc wrote: » The largest population MMO
CaptnChuck wrote: » @petesmisc Watch this @ 52:47.https://www.youtube.com/watch?v=7jafkqiBvNU No, you're alone. If guilds want there to be a master looter, then they should be given that option. Sure, there will always be guilds that act selfishly and gear up officers and leaders first. You should leave those guilds and join others that distribute loot more fairly. Ultimately, only the fair ones will rise to the top, while the selfish guilds scramble at the bottom. In PUGs however, master loot can be seen as a bad thing, which is exactly why there will be MULTIPLE loot rules in AoC. You've joined this forum for barely 3 days, and you're already insulting the game director by calling him a Chief Muck Muck and lazy. I think you need to calm down. The game is a solid 2 years away from release. If something is disliked by the majority of the player-base, they will fix it. Trust Intrepid to know what they're doing.
RahkstarRPG wrote: » you still haven't acknowledged that, again, a "personal loot" system that doesn't change what drops based on group size is exactly the same thing as a need before greed system where everyone rolls need. Everyone has an equal chance at all loot, all the time. Exactly the same.
if the loot is cloth and you wear plate, it will not drop for you
I know all classes can wear any gear in AOC
Caeryl wrote: » I do prefer complete RNG in loot distribution.
Caeryl wrote: » I do prefer complete RNG in loot distribution. It all comes down to one major point: The impact of bad faith in a Master Loot system is much more severe than the impact of bad faith in a Personal Loot system. We can completely eliminate the potential harm from bad faith Master Loot systems, and Personal Loot can be made to work like Master Loot for group that agrees to give all loot to one player, with minimal inherent risks of bad faith affecting the distribution.
Well no NB4G is not the same as personal loot at all. PL is automatic. You don't have to do anything and it just gives you something.
Like to point out that saying any of what I have said didn't happen to you is not a real counter argument to any of the logic I have said. It's like I'm telling you drive by's can happen and you are arguing that they can't.
Yuyukoyay wrote: » Well no NB4G is not the same as personal loot at all. PL is automatic. You don't have to do anything and it just gives you something. Probably something you won't want which is where the trading and social aspect comes from. Quickly distributing the loot is a nice factor as well.
Yuyukoyay wrote: » There are never bad players in a raid. Those usually get kicked when they are unable to do the content. Even so it should not be anyone's right to judge who is worthy of getting anything because you still all completed the content together. The entire spirit of older MMOs is that you made friends with players of all skill levels and you eventually did all the content together. Eventually everyone will be closer to the same skill level with minimal removals. That was all lost in WoW.
Yuyukoyay wrote: » Joining a guild in WoW today is like applying for a job. Which is literally the most anti fun bull crap you can have in a video game. This is primarily because of the master looter system. No one can trust each other and most of WoW's competitors don't really adapt the ML system. They generally use a more advanced version of need or greed. The communities in FF14 specifically are way better than WoWs.
Yuyukoyay wrote: » Asmonbald is probably the worst person you can have to defend your points.
Yuyukoyay wrote: » You see as a guild leader he is going to want the most control he can possibly have. Whereas a lot of people just want the guild leader to direct what to do and the game itself distributes the possible rewards. That way the least amount of time is wasted as possible. Using ML to steal from people wastes literal months out of people's lives.
Yuyukoyay wrote: » Like to point out that saying any of what I have said didn't happen to you is not a real counter argument to any of the logic I have said. It's like I'm telling you drive by's can happen and you are arguing that they can't.
Yuyukoyay wrote: » People are just going to use the system that takes the most advantage over their own team mates.
Yuyukoyay wrote: » Countless Guilds in WoW disbanded over that system. They probably lost half of their entire player base to it. It's just not a good system.
Yuyukoyay wrote: » There are systems that are a positive benefit to be allocated socially among a group. Loot is not one of them. It actually is the opposite. Having it be socially allocated encourages mass toxicity.
Yuyukoyay wrote: » The fact is for every case of Master Looting being successful. There are 100 more cases of it not being successful. It does not encourage social interaction as much as it destroys relationships.
Yuyukoyay wrote: » In most cases where Ninja Looting happened about half of the people involved quit the game.
Yuyukoyay wrote: » Using ML to steal from people wastes literal months out of people's lives.